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Improved playback of item physics sounds
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New Bear skin rug deployable
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New common rug deployable
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New chair deployable
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New table deployable
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Fridge is easier to place, lock position correct, destroy on ground missing
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Twig and stone floors are flat (no more intersecting with deployables)
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Optimized impact particle effect and decal render distances
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Increased size of some world models
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New gunpowder world model
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Codelock world model
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Wooden spear optimisation & prefab cleanup
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Fix for offset ak world model
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Shopfront has small delay before trade is confirmed (less jarring)
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Shopfront has same health as sheet metal wall
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Can right-click to move items into shopfront inventory (both parties)
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Player Hostile status no longer persists between deaths (peacekeeper)
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No longer show crosshair when aiming at the non-usable part of an entity
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Water bottle no longer hostile to peacekeepers
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Bota bag no longer hostile to peackeepers
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Bucket no longer hostile to peacekeepers
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Rock no longer hostile to peacekeepers
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Any damage dealt to anything marks players hostile to peacekeepers
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Vending machine screen icon no longer clips text
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Vending machine screen displays stacksize of item for sale
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Vending machine has same health as armored wall
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Monuments are labeled on the map
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Vending machines have broadcast option to display on everyones map
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Vending machine has small light animation on keypad
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Codelocks can have Guest codes - no unlocking only opening
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Beds can be made public - anyone can then take it over