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Features

  • •
    Added soft target impact sounds for a bunch of melee weapons
  • •
    Added underwater world FX.
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Improvements

  • •
    New m249 sounds
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    New snow and sand impact sounds
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    Lots of impact sound adjustments and fixes
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    New player body fall sounds
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    New player fall damage sounds
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    New stone external gate sounds
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    Cancelled crafts don't break the max stack rules
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    Pie menu sounds obey volume controls
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    New key bind (input) system
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    New window shutter sounds
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    New corpse fly swarm sounds
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    Adjusted bandage sounds
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    Adjusted ambient sounds
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    Adjusted large fire sounds
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    Improved skin shader
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    Improved snow FX.
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    Improved rain fullscreen FX.
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    Erm, dungeons greybox.
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    Reload happens automatically when switching ammo types
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    Reloading with only one ammo type is more responsive
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    Shotgun shell has +2 pellets
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    Eoka spread increased
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    Eoka damage increased
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    Handmade shell pellets doubled
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    Handmade shell damage per pellet halved
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    Melee range increased across the board
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    Lowered eoka cost
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    Ambient light improvements
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    All-new coastline generation
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    Big water streams towards the outer realms of the main island
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    Landmass bias towards the center of the island
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    Chance for small isolated islands off coast
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    Highland cliffs and canyons
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    New underwater environments (placeholder art)
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    Revamped tundra environment (placeholder art)
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    Snow biome is restricted to mountain tops
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    Rock material improvements
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    More natural mountain, hill and lake blending
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    Less artificial prefab terrain blending
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    Occasional barrels around powerlines
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    Slightly improved river-ocean transition
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    Better prefab mountains
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    Better lighthouse spawn rules
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    Better player spawn positions
handyman

Fixed

  • •
    Fixed real player names showing in corpse loot during streamer mode
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    Fixed steam inventory breaking with more than 128 items
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    Fixed weapons effects firing twice (!)
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    Fixed external gates frequently not playing open/close sounds
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    Fixed water bugs in DX9
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    Fixed water performance issues in quality 1 and 2
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    Fixed unlootable items if thrown under quarry hopper
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    Fixed rapidfire bow exploit
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    Fixed rockets detonating on shooter if fired while moving forward
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    Fixed repair door exploit
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    Fixed shelves being too strong (can now melee them)
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    Fixed key lock LOD causing it to disappear too soon
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    Fixed various building exploits
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    Fixed various deployable exploits
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    Fixed various LOD and batching issues
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    Fixed missing building gibs in certain situations
  • •
    Fixed roofs being cheaper and more stable than walls (now identical)
  • •
    Fixed admin cheat noclipping (antihack.admincheat convar)

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