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Roof blocks are cheaper
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Roof blocks are tougher
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NPCs die of starvation more
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Completely reworked entity visibility queries, fixing various issues along the way
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Server time warnings show whether it was caused by a garbage collection
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Server console show garbage collection count
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Optimized dynamic memory allocations when refreshing grass meshes
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Objects created by the protobuffer system use a pool
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Protobuffers write directly to the network stream, instead of creating a byte[]
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Increased calorie consumption
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Hammer - smoothed out anim speeds
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SMG - dryfire fix
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Sound volumes use a scale that is closer to how humans hear
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Set up third person reload sounds again
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Toned down wounded heartbeat sound
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Gunshots and explosions duck other sounds slightly
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Rocket flight is audible from farther away
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First pass at silenced gunshots
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New thunder sounds
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New door impact sounds
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New tree impact sounds
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Bush rustle sound tweaks
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Calmed reverb tail wander on gunshots and explosions down a touch
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Sound templates are pooled
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Arrows, spears and sign world models gibs
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Auto saves are every 10 minutes instead of every 5
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Developer 1 only works if you're a developer/admin
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Updated EAC
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Errors/Exceptions are highlighted red in the server console
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Errors/Exceptions on server log the stacktrace too
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Improved gib performance
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Impact effects now get the exact terrain material at impact (sand, dirt, …)
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Fireballs use better sound balancing (client side performance)
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Run the garbage collector in the loading screen (join, respawn)
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Clamp AF between 1 and 16 (fixes silent errors)
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Updated CraggyIsland (dev test map)