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Features

  • •
    Added server side collider batching to work around the Unity collider limit
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    Added prefab pooling to effects, decals, dynamic decor, building blocks and sounds
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    Added pooling support to all LOD components
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    Bean can & f1 grenades - Added hold state & anim while aiming
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    Added correct AI obstacle shapes to building pieces
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    Added deploy volume that uses the newly added unified entity OBB
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Improvements

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    Roof blocks are cheaper
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    Roof blocks are tougher
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    NPCs die of starvation more
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    Completely reworked entity visibility queries, fixing various issues along the way
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    Server time warnings show whether it was caused by a garbage collection
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    Server console show garbage collection count
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    Optimized dynamic memory allocations when refreshing grass meshes
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    Objects created by the protobuffer system use a pool
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    Protobuffers write directly to the network stream, instead of creating a byte[]
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    Increased calorie consumption
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    Hammer - smoothed out anim speeds
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    SMG - dryfire fix
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    Sound volumes use a scale that is closer to how humans hear
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    Set up third person reload sounds again
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    Toned down wounded heartbeat sound
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    Gunshots and explosions duck other sounds slightly
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    Rocket flight is audible from farther away
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    First pass at silenced gunshots
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    New thunder sounds
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    New door impact sounds
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    New tree impact sounds
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    Bush rustle sound tweaks
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    Calmed reverb tail wander on gunshots and explosions down a touch
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    Sound templates are pooled
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    Arrows, spears and sign world models gibs
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    Auto saves are every 10 minutes instead of every 5
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    Developer 1 only works if you're a developer/admin
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    Updated EAC
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    Errors/Exceptions are highlighted red in the server console
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    Errors/Exceptions on server log the stacktrace too
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    Improved gib performance
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    Impact effects now get the exact terrain material at impact (sand, dirt, …)
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    Fireballs use better sound balancing (client side performance)
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    Run the garbage collector in the loading screen (join, respawn)
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    Clamp AF between 1 and 16 (fixes silent errors)
  • •
    Updated CraggyIsland (dev test map)
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Fixed

  • •
    Fixed some effects not being recycled
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    Fixed ragdolls not inheriting effects (blood disappear on death)
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    Fixed arrows being almost impossible to fire through window bars
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    Fixed cliffs never switching to lower LODs
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    Fixed being able to loot a corpse from far away
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    Rocket Launcher - Fixed snapping when going to ironsight, added dryfire sounds
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    Made bow viewable, fixed popping on idle loop, improved transition when cancelling shot
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    Salvaged sword - fixed snapping on hit reactions
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    Fixed query throttle not working
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    Fixed crash in status console command
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    Fixed building stability issues caused by collider batching
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    Fixed entity collision event not resolving batched colliders
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    Fixed water level test for entities with zero bounds
  • •
    Fixed terrain alpha cutoff range being too far away
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Removed

  • •
    Fixed effects dying when target object was removed

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