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Upgraded to Unity 5.2.0
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Updated how we define ironsights to be more accurate
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Can wear hats with bandanas
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Unified viewmodel FOVs
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Can drop weapon attachments on weapons to equip
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Weapon slots shown on icon
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Weapon attachment sounds when attaching
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Weapon attachments now lose condition
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Admin give commands can take a partial item name
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Show last death info on server join (if there is one)
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Improved screen overlay shaders (normal mapping, dynamic lighting)
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Improved deferred decal system (ambient light, reflection probes, emission maps)
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Improved non-authoritative client side projectile prediction
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Disabled small furnace smoke because it looked weird
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Made building LOD switches more accurate
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Increased the LOD and batching grid size (faster LOD refreshes, less draw calls)
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Optimized UI event system (saves 1-2ms per frame)
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Wood type gate ingame
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Improved external wall stone visuals/barbwire on top deals damage
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You can do "spectate @<name>" to spectate non player entities