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Tuesday, August 12, 2014
Community

Community Update: Unreal Estate

This week: the Experimental server's most experimental buildings.

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Tuesday, August 5, 2014
Community

Community Update #5

Inside: Rust turns into Tetris. Sort of.

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Tuesday, July 29, 2014
Community

Community Update #4

You guys turned a glitch into art. That's awesome.

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Tuesday, July 22, 2014
Community

Community Update #3

What have you lot been up to?

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Tuesday, July 15, 2014
Community

Community Update #2

This week: nearly Deadwood, concept art coming to life, role-playing in the real-world, stacking campfires to the stratosphere, and more.

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Tuesday, July 8, 2014
Community

Community Update 1

Hello. This is a different kind of blog post, and hopefully the first of many. While the dev team has been busy updating Rust's experimental build, steadily making it the game <a href="http://playrust.com/friday-devblog-15/">they know it can be</a>, I've been wandering through the community, trying to uncover all the amazing things you've been doing with the game.

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Friday, June 20, 2014
Devblog

Friday Devblog 13

<a href='http://playrust.com/friday-devblog-13/'><img src='http://files.facepunch.com/garry/2014/June/20/cavetest4.jpg'></a> Quite a busy week this week. As you've probably gathered by the constant update downloads and periods of being broken. Here's what's happened.

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Friday, April 11, 2014
Devblog

Friday Devblog 3

I don't look forward to posting these updates. Each one of these devblogs is a reminder of how much we're failing you. So here's what's been keeping us busy this week.

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Friday, March 28, 2014
Devblog

Friday Devblog

A lot of people are complaining that we're not giving enough updates on the development of Rust. They have suggested that we start posting weekly about what we're doing. So that's what I'm going to do. Even if that means every week I post "replaced 6000 lines of terrible code with 1000 lines of not so terrible code.

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