Community Update: Unreal Estate
This week: the Experimental server's most experimental buildings.
This week: the Experimental server's most experimental buildings.
Inside: Rust turns into Tetris. Sort of.
You guys turned a glitch into art. That's awesome.
What have you lot been up to?
This week: nearly Deadwood, concept art coming to life, role-playing in the real-world, stacking campfires to the stratosphere, and more.
Hello. This is a different kind of blog post, and hopefully the first of many. While the dev team has been busy updating Rust's experimental build, steadily making it the game <a href="http://playrust.com/friday-devblog-15/">they know it can be</a>, I've been wandering through the community, trying to uncover all the amazing things you've been doing with the game.
<a href='http://playrust.com/friday-devblog-13/'><img src='http://files.facepunch.com/garry/2014/June/20/cavetest4.jpg'></a> Quite a busy week this week. As you've probably gathered by the constant update downloads and periods of being broken. Here's what's happened.
I don't look forward to posting these updates. Each one of these devblogs is a reminder of how much we're failing you. So here's what's been keeping us busy this week.
A lot of people are complaining that we're not giving enough updates on the development of Rust. They have suggested that we start posting weekly about what we're doing. So that's what I'm going to do. Even if that means every week I post "replaced 6000 lines of terrible code with 1000 lines of not so terrible code.