This month we’ve decided to limit the maximum number of respawn options to 15 per player. This is a big change and not one we make lightly, so we thought it would be a good idea to explain our thinking.
While this is an inconvenience to certain playstyles, we believe adapting to this change will lead to a healthier and more interesting game. Back in October 2020, we revised the death screen, unintentionally making it trivial to manage a large number of bags. This led to situations where players could respawn rapidly and rejoin fights in ways that work against the goal of death being meaningful in Rust. Ultimately, we want placing new respawn points to be an interesting decision rather than something done as often as possible.
We explored alternatives such as adjusting the respawn radius on bags or grid-based approaches. Unfortunately, this was simple to bypass and too complicated to communicate to players. Increasing the cost of bags/beds wouldn’t have solved the issue as large groups could easily overcome any additional resource requirements.
To help manage respawn options we have made them visible on the map while alive. We also added the ability to unclaim bags you aren't using anymore. There is a new toggle on the right side of the map (below the layer controls) to hide bags while alive.
There are multiple ways to see how many bags/beds you have placed: a
count on the icon and a notification after you place a bag/bed.
To prevent malicious behaviour (such as "gifting" bags to other
players and filling up their quota) you will find a new “Bag Gifting”
option in the options menu. This will allow you to limit who can assign a
bag to you. The choices are:
- Anyone (default option)
- Team (teammates + friendly in contact system)
- Disabled (nobody allowed)
Server
owners can change the maximum bags per server with the convar
"max_sleeping_bags". If you would like to disable it for your server,
set it to "-1".
We will keep an eye on this change over the coming months and make changes as required.