The first look at the new harbour, a step closer to the new component system, and more.
This one is a condensed version of the concept art we started from. The idea is three piers with two pockets of interest on land, and one pocket spread on the ocean across barges and tug boats.
The second harbor features largely flat terrain enclosed by cliffs on the back. The area is is a maze of shipping containers you'll be able to explore for loot, or hide in if things get too tense for your fresh naked.
All that you see today is obviously work in progress still, and we’re still refining layouts. As you can see there’s a lot of greyboxed art present, we have a pretty decent list of assets left to produce, and we estimate another month and half before these hit main. We’re going to try to minimize the amount of untextured assets that make it to main when we patch it in. We’ll keep you posted with our progress as time goes on as usual.
The purpose of this purely aesthetic feature is to prevent aliasing/flickering on your character's future neckbeard to avoid ruining your experience.
This is now fixed.
The Tank Top, Shorts and Collared Shirt now have proper female variants, and I took the opportunity to clean up some geometry and smoothing group issues, as well as adding some missing lods.