Wipe
We do a wipe on the first update of every month, which allows us to change a bunch of stuff internally that we wouldn't otherwise be able to change; things like item names and data storage formats. This wipe we're also wiping the blueprints on all servers too. This is the first time we've done this. Here's why.
Blueprint Fragment System
This is a big one. And with all big things, keep in mind it’s a work in progress. Before I go any further, understand that this system is currently in place on top of the existing loot drops for blueprints and items. So what is it? Basically anything you loot -- barrels or crates -- will have a pretty high chance of dropping a “Blueprint Fragment”. The crappier the loot found, the higher the chance of finding fragments. Once you collect enough of them, you can redeem them for a random, common blueprint. Alternatively you can keep saving them up and will be given the option to upgrade to a higher tier blueprint part which yields a rare blueprint upon redemption, there are 4 tiers of blueprint parts:
- Blueprint Fragment (Common BP).
- Blueprint Page (Uncommon BP).
- Blueprint Book (Rare BP).
- Blueprint Library (Very rare BP).
In addition, you can use Blueprint Fragments in a research table to
increase the odds of a successful research up to 100%
We’re going to see how this works and do some balance changes with it, but if all goes well we hope to remove existing full blueprint drops and instead have actual items drop more frequently. The goal here is twofold. First is to somewhat mitigate the RNG nature of finding blueprints by presenting players options of saving up to get something better rather than hoping the 1 in 250 barrels is the AK47 they want. Second, by finding the actual item and spending saved fragments you can assure you will receive the item in question. It’s a big change, but I think after playing with it for a bit you’ll agree it’s the right direction.
Explosion Line of sight + Rocket Balance
I found and fixed a long standing, super derpy bug with explosions and as a result line of sight checks for explosions have been reimplemented! Turns out the rockets and explosives were seeing themselves as being ‘in the way’ when trying to see their targets, preventing them from damaging them. Whoops. What does this mean? Well it means that rockets are far less overpowered as they will mostly damage the building block they hit, rather than all the building blocks in their radius. I also lowered the splash damage radius from 5 to 3.8. Enjoy!
Unloading Ammo
A long overdue feature from Legacy was re-added. You can now select a weapon and unload the ammunition back into your inventory. The best part about this is when you find a gun you have a few chances to research the ammunition it came with!
Public Utilities & Loot
After we introduced the High Quality Metal mechanic some people complained that it was too hard for solo players. While it’s true this did make solo play more difficult, I believe the impact was vastly overstated. Regardless I softened the curve up a little bit by introducing some public utilities that can be found around the map. Check it out:
- Public Quarry that produces HQM can be found at warehouses.
- Satellite Dish has a Research Table + Repair Bench.
- Airfield has a Research Table + Small Furnace.
- Airfield has Crude Oil Barrels.
- Lighthouse has Barrels in and around it.
It’s important to note that it will
always be more efficient to build your own quarry/pumpjack as the public utilities yield about 30-50% of the resources that the worst case player-built ones do.
P.S. You can’t build around Monuments or Radtowns anymore. The grief it caused to everyone trying to play on the server outweighed the ‘fun’ that the group of 5 people were having. Sorry guys.
In addition I did some work to a major new monument thanks to the hard work by Vince.
Sphere Monument
This bad boy replaces the grainy, crappy sphere tank of yesteryear. Underneath it you will find oil barrels and some public refineries, and throughout and above it there's some nice loot. There are many entrances and exits, and it takes some parkour skills to make it to the top. I’m very excited to see what kind of gameplay develops around it.
AK47 Balance
I spent a long time playing around with the AK47 and decided that it was a little unbalanced. The metrics data on deaths really backs this up too. I increased the recoil to bring it more in line with the M4 from Legacy. This wont be the last change I make to it, but it should reduce the weapons spray & pray capabilities.
Everything Else
- Humans now drop 1 Fat + 1 Fat per 3 minutes alive (fixes farming yourself for fat).
- Map is now a default blueprint.
- Crossbow zoom has been increased.
- Pumpjack takes longer to produce Crude Oil.
- Crude Oil yields less Low Grade Fuel per unit.
- Low Grade Fuel crafting sessions yield 3 instead of 7 units.
- Furnaces are cheaper in terms of Low Grade Fuel.
- Small Wood Box storage size has been increased from 6 to 12.
- Added trash piles around the map: mostly food, perhaps BP fragments.