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If a codelock is locked, the "last used" button enters the code 250% faster than before
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Bone fragments are now compostable into fertiliser at a ratio of 4:1
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Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
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Wood shutters, all types of window bars, and window glass crafting time reduced from 30s to 15s
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SAM sites no longer target idle vehicles
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Helicopters now use a sort of 'handbrake' on slopes, being less inclined to roll away
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Any Skin or DLC item on the Repair Bench now shows the skins's name
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Any Skin or DLC item on the Repair Bench now provides a button that takes you to the relevant URL, if it's purchasable anywhere
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Made the painting UI follow your UI scale option
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Added a convar to switch which side the painting UI is on (paint.leftsided)
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Increased the maximum brush size to 100 (was 32)
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Added a new input to SAM site to toggle the defender mode
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Tesla coils and igniters now automatically heal themselves when under building privilege
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Solar panels no longer take damage when picked up
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Removed electric furnace 'Turn On' and 'Turn Off' side inputs
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Reduced medium battery size by ~15%
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Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
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IO entities are now wirable near vehicles
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Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
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Wiring the passthrough directly into the 'Close' side input will now closes the door instead of opening it when a door controller is first powered
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Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
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Added roman candles to the server fireworks limit
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Optimised fireworks firing effects
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Can now hold Sprint to auto fill all empty slots in a planter with the selected seed
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Adjusted the attack ray of the chainsaw so that it hits closer to where it visually looks like it should based on the model (easier to hit the red x)
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Raw Fish Meat is now worth 0.5 bait (was 5) and can be stacked 3 times
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Can now stack the bait value of Worms, Grubs, Berries, Anchovies, Herrings, Sardine, Small Trout and Yellow Perch when fishing
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Raw Bear and Wolf meat is now worth 10 bait (was 5)
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Raw Human meat is now worth 3 bait (was 1)
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Berries are now worth 1 bait (was 0.5)
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Anchovies, Herrings and Sardines are now worth 2 bait (was 3)
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Survival Fish Trap now uses the same fishing system as the fishing rod
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Can now access lower tiers of a workbench tech tree from a T2 and T3 workbench
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Cargo ship path and harbor entrance/exits are now displayed on the map while the cargo ship is active
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Improved map performance when opening the map on a server with lots of vending machines
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Map is now populated 1s after dying instead of immediately when a player dies, should dramatically reduce the lag spike on dying
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Clamped excessive screen shake when lots of explosions are happening around the player (can be disabled by setting client.clampscreenshake to false)
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Can now pickup the Water Purifier (both parts must be empty)
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Rebalanced Anti Radiation Tea to exclusively reduce damage taken from Radiation (5/15/25 -> 15/30/45)
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Added a text readout on the death screen if a player dies while logged out in a safe zone to explain why they died
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Reduced text overlapping on the health bar notices when picking up items with long names and high amounts
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Tweaked water pumps deploy volume so they can be deployed in a triangle
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Added an UI information panel showing flamethrowers damage and range values
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Updated large medkit description to include the 100% chance of recovery from wounded state
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Default vending machines now have translations
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Cargoship will now stick around long enough to loot the fourth crate if it exists
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Weapons sold in vending machines now show attachments in tooltips
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Patrol Helicopter now tilts in its move direction
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Patrol Helicopter lifetime extended from 15 minutes to 30 minutes, due to all of the new flee mechanics and chase behaviour
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Renamed "Suicide" to "Respawn" in the main menu
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Horses can now walk backwards at half the speed of normal walking
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Improved memory usage in large environments, toggleable by (graphics.collapseRendererLOD convar, off by default)
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Can place barricades inside monuments on terrain
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Add ability to see building guide of teammates
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Add ability to rejoin server for 5 minutes after disconnecting
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Added detailed performance analytics to server
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Added HV ammo & Incendiary ammo to mixing table
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Increase industrial conveyor filters from 12 -> 30
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Increase industrial conveyor search options from 4 -> 24
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Buffed salvaged hammer to do +100% damage against deployables
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Increases amount of recipes shown in mixing table from 4 -> 8
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Improved consistancy of hammer radial menu
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Added analytics on how long a server took to save
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Added ability to see turret interference with wire tool & when building
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Reduced volume of F15 during wipe event
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Optimized SQLite databases on server
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Optimized SAM Site server performance