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Thursday, June 2, 2016
Devblog

Devblog 113

It's a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.

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Thursday, May 26, 2016
Devblog

Devblog 112

New weapon attachments, upcoming dungeon improvements, and the first look at--eww--corpse rot.

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Thursday, May 19, 2016
Devblog

Devblog 111

More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.

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Thursday, May 12, 2016
Devblog

Devblog 110

Water purification, farmable hemp, new clothing, decay fixes, and lots more.

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Thursday, May 5, 2016
Devblog

Devblog 109

Today's update wipes the servers and brings some major changes to the procedural maps: there's a snowier north, new mountains, and the power plant dungeon has been updated. We've also added fish traps, made cannibalism less appealing, and lots more.

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Thursday, April 28, 2016
Devblog

Devblog 108

Lite patch, but lots of bugfixes and some performance improvements!

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Thursday, April 21, 2016
Devblog

Devblog 107

We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There's balancing, clothing, deployables, puking, and loads more.

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Thursday, April 14, 2016
Devblog

Devblog 106

A packed blog this week: we've added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked Powerplant tower, and our new musical instruments. Plus optimisation, sound tweaks, and more.

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Thursday, April 7, 2016
Devblog

Devblog 105

The new player models--including females--are now in, and who you are depends on your SteamID. This update wipes the servers and your blueprints. Have fun!

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