Devblog 113
It's a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.
It's a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.
New weapon attachments, upcoming dungeon improvements, and the first look at--eww--corpse rot.
More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.
Water purification, farmable hemp, new clothing, decay fixes, and lots more.
Today's update wipes the servers and brings some major changes to the procedural maps: there's a snowier north, new mountains, and the power plant dungeon has been updated. We've also added fish traps, made cannibalism less appealing, and lots more.
Lite patch, but lots of bugfixes and some performance improvements!
We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There's balancing, clothing, deployables, puking, and loads more.
A packed blog this week: we've added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked Powerplant tower, and our new musical instruments. Plus optimisation, sound tweaks, and more.
The new player models--including females--are now in, and who you are depends on your SteamID. This update wipes the servers and your blueprints. Have fun!