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Thursday, September 15, 2016
Devblog

Devblog 127

Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.

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Thursday, September 8, 2016
Devblog

Devblog 126

It's been a quiet week thanks to some of the team taking well-earned vaction time, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.

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Thursday, September 1, 2016
Devblog

Devblog 125

No more teasing: the graphics overhaul is here. Bind your screenshot key and have fun out there. We've also revamped the Military Tunnels, updated Savas, slid in an early version of the Lighthouse, added the new Bone Armour, hopefully fixed gamma hacking, and more... This patch wipes the servers. Enjoy the fresh meat.

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Thursday, August 25, 2016
Devblog

Devblog 124

The LR 300 Rifle is now in the game! Plus a look at the reworked Bone Armour and Lighthouses, sleeping bag tweaks, and more.

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Friday, August 19, 2016
Devblog

Devblog 123

Researching returns! Plus a look at the new dungeons, the new assault rifle, the future of the XP system, and more.

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Thursday, August 11, 2016
Devblog

Devblog 122

We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update (above), and much more.

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Thursday, August 4, 2016
Devblog

Devblog 121

We're listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon re-balancing, to building rotation and the revive mechanics. A lot has been done. We're working on making the game less of a grind, and have news on upcoming XP changes and item researching returning to the game. Additionally, the Double-Barrelled Shotgun and the Satchel Charges are now in. This patch wipes the maps.

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Thursday, July 28, 2016
Devblog

Devblog 120

Weapon balancing, combat logging, and tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.

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Thursday, July 21, 2016
Devblog

Devblog 119

Lots of fixes and optimisation this week including the XP system, Gunplay, Graphics and more ...

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