Devblog 35
<img src='http://files.facepunch.com/garry/2014/November/21/2014-11-21_19-42-56.jpg'> The building update!
<img src='http://files.facepunch.com/garry/2014/November/21/2014-11-21_19-42-56.jpg'> The building update!
<a href='http://playrust.com/devblog-34/'><img src='http://files.facepunch.com/garry/2014/November/14/2014-11-14_19-28-43.jpg'></a> More building system work..
<a href='http://playrust.com/devblog-33/'><img src='http://files.facepunch.com/garry/2014/November/07/2014-11-07_21-18-32.png'></a> I'm going to keep this devblog short and sweet this week. I've been working on some new stuff that I don't want to talk too much about until it's all implemented properly. I almost got it finished, so it should all be on the devbranch next week.
Locks, Trees and Networking
Microtransactions, Bug fixes and Microtransactions
<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time
<a href=''><img src='http://files.facepunch.com/garry/2014/October/10/2014-10-10_19-17-39.png'></a> This week we crushed bugs, crafted new tools, and fixed guns.
<a href='http://playrust.com/friday-devblog-28/'><img src='http://files.facepunch.com/garry/2014/October/03/2014-10-03_20-16-27.png'></a> This week we flicked the switch, fixed voice chat, improved the UI and made animals bite you.
<a href='http://playrust.com/friday-devblog-27/'><img src='http://files.facepunch.com/garry/2014/September/26/2014-09-26_19-51-33.png'></a> Building upgrades, T-Shirts and Bug Reporting