Devblog 40
Game development isn't a science. It's a creative process. It's important that during the process we highlight what we're doing wrong and what we're doing right. Making mistakes is healthy. Not learning from them isn't.
Game development isn't a science. It's a creative process. It's important that during the process we highlight what we're doing wrong and what we're doing right. Making mistakes is healthy. Not learning from them isn't.
<a href='http://playrust.com/devblog-39/'><img src='http://files.facepunch.com/garry/2014/December/19/2014-12-19_20-27-07.jpg'></a> Lerping, Performance, Skins
<a href='http://playrust.com/devblog-38/'><img src='http://files.facepunch.com/garry/2014/December/12/2014-12-12_14-20-17.jpg'></a> Clothes, Animals, Mindmap, Weapons, Networking, Optimization
<a href='http://playrust.com/devblog-37/'><img src='http://files.facepunch.com/garry/2014/December/05/2014-12-05_20-07-28.jpg'></a> Coding and stuff
<a href='http://playrust.com/devblog-36/'><img src='http://files.facepunch.com/garry/2014/November/29/2014-11-29_19-20-05.jpg'></a> Performance and Gameplay
<img src='http://files.facepunch.com/garry/2014/November/21/2014-11-21_19-42-56.jpg'> The building update!
<a href='http://playrust.com/devblog-34/'><img src='http://files.facepunch.com/garry/2014/November/14/2014-11-14_19-28-43.jpg'></a> More building system work..
<a href='http://playrust.com/devblog-33/'><img src='http://files.facepunch.com/garry/2014/November/07/2014-11-07_21-18-32.png'></a> I'm going to keep this devblog short and sweet this week. I've been working on some new stuff that I don't want to talk too much about until it's all implemented properly. I almost got it finished, so it should all be on the devbranch next week.
Locks, Trees and Networking