Devblog 45
<a href='http://playrust.com/devblog-45/'><img src='http://files.facepunch.com/garry/2015/January/30/2015-01-30_21-14-32.jpg'></a> The One With The New UI
<a href='http://playrust.com/devblog-45/'><img src='http://files.facepunch.com/garry/2015/January/30/2015-01-30_21-14-32.jpg'></a> The One With The New UI
<a href='http://playrust.com/devblog-44/'><img src='http://files.facepunch.com/garry/2015/January/23/2015-01-23_20-13-32.jpg'></a> Lots of stuff happening at the same time this week.
<img src='http://files.facepunch.com/garry/2015/January/16/2015-01-16_19-50-51.jpg'> Radtowns and Blueprints
<a href='http://files.facepunch.com/garry/2015/January/09/2015-01-09_20-10-16.jpg'><img src='http://files.facepunch.com/garry/2015/January/09/2015-01-09_20-10-16.jpg'></a> Gettin' it done.
<img src='http://files.facepunch.com/garry/2015/January/03/2015-01-03_14-43-31.png'> It's obviously hard to get any solid work done during the holidays, but a few of us have still been cranking it as best we can.
Game development isn't a science. It's a creative process. It's important that during the process we highlight what we're doing wrong and what we're doing right. Making mistakes is healthy. Not learning from them isn't.
<a href='http://playrust.com/devblog-39/'><img src='http://files.facepunch.com/garry/2014/December/19/2014-12-19_20-27-07.jpg'></a> Lerping, Performance, Skins
<a href='http://playrust.com/devblog-38/'><img src='http://files.facepunch.com/garry/2014/December/12/2014-12-12_14-20-17.jpg'></a> Clothes, Animals, Mindmap, Weapons, Networking, Optimization
<a href='http://playrust.com/devblog-37/'><img src='http://files.facepunch.com/garry/2014/December/05/2014-12-05_20-07-28.jpg'></a> Coding and stuff