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Saturday, January 3, 2015
Devblog

Devblog 41

<img src='http://files.facepunch.com/garry/2015/January/03/2015-01-03_14-43-31.png'> It's obviously hard to get any solid work done during the holidays, but a few of us have still been cranking it as best we can.

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Sunday, December 28, 2014
Devblog

Devblog 40

Game development isn't a science. It's a creative process. It's important that during the process we highlight what we're doing wrong and what we're doing right. Making mistakes is healthy. Not learning from them isn't.

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Friday, December 19, 2014
Devblog

Devblog 39

<a href='http://playrust.com/devblog-39/'><img src='http://files.facepunch.com/garry/2014/December/19/2014-12-19_20-27-07.jpg'></a> Lerping, Performance, Skins

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Friday, December 12, 2014
Devblog

Devblog 38

<a href='http://playrust.com/devblog-38/'><img src='http://files.facepunch.com/garry/2014/December/12/2014-12-12_14-20-17.jpg'></a> Clothes, Animals, Mindmap, Weapons, Networking, Optimization

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Friday, December 5, 2014
Devblog

Devblog 37

<a href='http://playrust.com/devblog-37/'><img src='http://files.facepunch.com/garry/2014/December/05/2014-12-05_20-07-28.jpg'></a> Coding and stuff

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Saturday, November 29, 2014
Devblog

Devblog 36

<a href='http://playrust.com/devblog-36/'><img src='http://files.facepunch.com/garry/2014/November/29/2014-11-29_19-20-05.jpg'></a> Performance and Gameplay

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Friday, November 21, 2014
Devblog

Devblog 35

<img src='http://files.facepunch.com/garry/2014/November/21/2014-11-21_19-42-56.jpg'> The building update!

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Friday, November 14, 2014
Devblog

Devblog 34

<a href='http://playrust.com/devblog-34/'><img src='http://files.facepunch.com/garry/2014/November/14/2014-11-14_19-28-43.jpg'></a> More building system work..

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Friday, November 7, 2014
Devblog

Devblog 33

<a href='http://playrust.com/devblog-33/'><img src='http://files.facepunch.com/garry/2014/November/07/2014-11-07_21-18-32.png'></a> I'm going to keep this devblog short and sweet this week. I've been working on some new stuff that I don't want to talk too much about until it's all implemented properly. I almost got it finished, so it should all be on the devbranch next week.

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