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Thursday, February 9, 2017
Devblog

Devblog 147

Vending machines and armoured door hatches are finally in, a further look at the upcoming overgrowth and bunker clutter, and more.

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Tuesday, February 7, 2017
Community

Community Update 122

A screenshot as art, the art of being mauled, the most casual raid you'll ever see, and more.

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Thursday, February 2, 2017
Devblog

Devblog 146

Lots of changes this week: we've added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load significantly faster, rocks can now spawn with a previously chosen skin, and lots more. This patch will wipe all the servers.

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Tuesday, January 31, 2017
Community

Community Update 121

Lots of Rust IRL, including how to make a Beancan Grenade, a hand-made Coffee Can helmet, a real-world Rust base, and more.

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Thursday, January 26, 2017
Devblog

Devblog 145

The first signs of overgrowth, our remake of the old intro music, crafting time reductions, and more.

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Tuesday, January 24, 2017
Community

Community Update 120

Everyones first time in Rust, the most OTT base build video I've ever seen, and more.

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Thursday, January 19, 2017
Devblog

Devblog 144

We've added a new revolver, fiddled with farming, re-animated the game, optimised, and more.

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Tuesday, January 17, 2017
Community

Community Update 119

Maps as art, real-world Semi-Auto Pistols, a heli-to-heli fight, and more.

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Thursday, January 12, 2017
Devblog

Devblog 143

Nicer junk, further optimisation, loot table fixes, and more.

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