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Thursday, February 16, 2017
Devblog

Devblog 148

You can now safely trade behind the Metal Shop Front, and store your food and decorate your base with a fridge. There's a look at the AI system, some nerfs, some buffs, and more.

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Thursday, February 9, 2017
Devblog

Devblog 147

Vending machines and armoured door hatches are finally in, a further look at the upcoming overgrowth and bunker clutter, and more.

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Thursday, February 2, 2017
Devblog

Devblog 146

Lots of changes this week: we've added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load significantly faster, rocks can now spawn with a previously chosen skin, and lots more. This patch will wipe all the servers.

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Thursday, January 26, 2017
Devblog

Devblog 145

The first signs of overgrowth, our remake of the old intro music, crafting time reductions, and more.

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Thursday, January 19, 2017
Devblog

Devblog 144

We've added a new revolver, fiddled with farming, re-animated the game, optimised, and more.

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Thursday, January 12, 2017
Devblog

Devblog 143

Nicer junk, further optimisation, loot table fixes, and more.

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Thursday, January 5, 2017
Devblog

Devblog 142

Sorry, but the patch has been delayed to Friday. Here's devblog 142 to tide you all over until then. Our New Year's resolution is to add harbours, improve performance, and wipe the servers.

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Thursday, December 22, 2016
Devblog

Devblog 141

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Friday, December 16, 2016
Devblog

Devblog 140

Planters, Santa, and more.

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