Devblog 147
Vending machines and armoured door hatches are finally in, a further look at the upcoming overgrowth and bunker clutter, and more.
Vending machines and armoured door hatches are finally in, a further look at the upcoming overgrowth and bunker clutter, and more.
Lots of changes this week: we've added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load significantly faster, rocks can now spawn with a previously chosen skin, and lots more. This patch will wipe all the servers.
The first signs of overgrowth, our remake of the old intro music, crafting time reductions, and more.
We've added a new revolver, fiddled with farming, re-animated the game, optimised, and more.
Nicer junk, further optimisation, loot table fixes, and more.
Sorry, but the patch has been delayed to Friday. Here's devblog 142 to tide you all over until then. Our New Year's resolution is to add harbours, improve performance, and wipe the servers.
Planters, Santa, and more.
Fixes, optimisations, the very far future of AI... and we got rid of Legacy.