Devblog 55
We added a guitar, a camera, and barricades, and we rolled in all of last week's <a href="http://playrust.com/devblog-54/">changes</a>.
We added a guitar, a camera, and barricades, and we rolled in all of last week's <a href="http://playrust.com/devblog-54/">changes</a>.
Signs have made Rust 10x more terrifying.
A bridge to Rustwhere.
<a href='http://playrust.com/devblog-45/'><img src='http://files.facepunch.com/garry/2015/January/30/2015-01-30_21-14-32.jpg'></a> The One With The New UI
Middle-earth meets Rust.
<a href='http://playrust.com/devblog-44/'><img src='http://files.facepunch.com/garry/2015/January/23/2015-01-23_20-13-32.jpg'></a> Lots of stuff happening at the same time this week.
Rust's first Red-Top.
<a href="http://whatfixesrust.blogspot.ca/">Wool</a> is Rust, but not as you know it. It's a simulation of a server, using AI in place of both animals and players, built to prove a theory the creator had about Rust's gameplay. I talked to the creator about why he's making it, what it can do, and the future of the program.
<a href='http://playrust.com/devblog-39/'><img src='http://files.facepunch.com/garry/2014/December/19/2014-12-19_20-27-07.jpg'></a> Lerping, Performance, Skins