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Friday, December 12, 2014
Devblog

Devblog 38

<a href='http://playrust.com/devblog-38/'><img src='http://files.facepunch.com/garry/2014/December/12/2014-12-12_14-20-17.jpg'></a> Clothes, Animals, Mindmap, Weapons, Networking, Optimization

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Friday, December 5, 2014
Devblog

Devblog 37

<a href='http://playrust.com/devblog-37/'><img src='http://files.facepunch.com/garry/2014/December/05/2014-12-05_20-07-28.jpg'></a> Coding and stuff

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Saturday, November 29, 2014
Devblog

Devblog 36

<a href='http://playrust.com/devblog-36/'><img src='http://files.facepunch.com/garry/2014/November/29/2014-11-29_19-20-05.jpg'></a> Performance and Gameplay

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Friday, November 14, 2014
Devblog

Devblog 34

<a href='http://playrust.com/devblog-34/'><img src='http://files.facepunch.com/garry/2014/November/14/2014-11-14_19-28-43.jpg'></a> More building system work..

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Friday, November 7, 2014
Devblog

Devblog 33

<a href='http://playrust.com/devblog-33/'><img src='http://files.facepunch.com/garry/2014/November/07/2014-11-07_21-18-32.png'></a> I'm going to keep this devblog short and sweet this week. I've been working on some new stuff that I don't want to talk too much about until it's all implemented properly. I almost got it finished, so it should all be on the devbranch next week.

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Tuesday, November 4, 2014
Community

Community Update 16

This week: The Truman Show of Rust Youtubers, and how to build things.

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Tuesday, October 28, 2014
Community

Rust Community Update 15: How Many Pixels?

At 68,719,476,736 pixels on a 262144x262144 grid, there is no bigger Rust map.

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Friday, October 17, 2014
Devblog

Devblog 30

<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time

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Tuesday, October 14, 2014
Community

Community Update #13

What a Rust map looks like from space, the Church of the Sad Wolf, and Rust server mods.

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