Devblog 151
Loadout lockers, optimisations, fixes, and more.
Loadout lockers, optimisations, fixes, and more.
Guns are on backs, overgrowth is in, servers are wiped. Have fun!
Pull on the Heavy Plate Armour and decorate your base with bears, chairs, tables, and rugs. Also, maps now show landmarks and Vending Machines, naked players who have weapons will be highlighted, you can add guest codes to your base, and more.
You can now safely trade behind the Metal Shop Front, and store your food and decorate your base with a fridge. There's a look at the AI system, some nerfs, some buffs, and more.
Vending machines and armoured door hatches are finally in, a further look at the upcoming overgrowth and bunker clutter, and more.
Lots of changes this week: we've added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load significantly faster, rocks can now spawn with a previously chosen skin, and lots more. This patch will wipe all the servers.
The first signs of overgrowth, our remake of the old intro music, crafting time reductions, and more.
We've added a new revolver, fiddled with farming, re-animated the game, optimised, and more.
Nicer junk, further optimisation, loot table fixes, and more.