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Thursday, June 30, 2016
Devblog

Devblog 117

No patch as we're focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the level-up animation. The blog also has details on making gunplay great again, upcoming armour, and more.

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Thursday, June 23, 2016
Devblog

Devblog 116

Look at that! The beginnings of a graphical overhaul. Also, XP system details, anti-hack changes, menu rework, and more. We're upgrading servers with this patch, so there will be some extended downtime. We'll <a href="https://twitter.com/playrust">tweet</a> when that's all resolved.

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Thursday, June 16, 2016
Devblog

Devblog 115

Improved decay, smarter deployable repairs, and the return of Garry. We've also got a look at upcoming 'barren' maps, the return of radiation to the world of Rust, and a release date for the XP system.

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Thursday, June 9, 2016
Devblog

Devblog 114

Decay improvements, an update on the XP system, dungeon art, and more.

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Thursday, June 2, 2016
Devblog

Devblog 113

It's a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.

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Thursday, May 26, 2016
Devblog

Devblog 112

New weapon attachments, upcoming dungeon improvements, and the first look at--eww--corpse rot.

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Thursday, May 19, 2016
Devblog

Devblog 111

More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.

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Thursday, May 12, 2016
Devblog

Devblog 110

Water purification, farmable hemp, new clothing, decay fixes, and lots more.

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Thursday, May 5, 2016
Devblog

Devblog 109

Today's update wipes the servers and brings some major changes to the procedural maps: there's a snowier north, new mountains, and the power plant dungeon has been updated. We've also added fish traps, made cannibalism less appealing, and lots more.

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