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Thursday, June 16, 2016
Devblog

Devblog 115

Improved decay, smarter deployable repairs, and the return of Garry. We've also got a look at upcoming 'barren' maps, the return of radiation to the world of Rust, and a release date for the XP system.

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Thursday, June 9, 2016
Devblog

Devblog 114

Decay improvements, an update on the XP system, dungeon art, and more.

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Thursday, June 2, 2016
Devblog

Devblog 113

It's a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.

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Thursday, May 26, 2016
Devblog

Devblog 112

New weapon attachments, upcoming dungeon improvements, and the first look at--eww--corpse rot.

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Thursday, May 19, 2016
Devblog

Devblog 111

More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.

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Thursday, May 12, 2016
Devblog

Devblog 110

Water purification, farmable hemp, new clothing, decay fixes, and lots more.

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Thursday, May 5, 2016
Devblog

Devblog 109

Today's update wipes the servers and brings some major changes to the procedural maps: there's a snowier north, new mountains, and the power plant dungeon has been updated. We've also added fish traps, made cannibalism less appealing, and lots more.

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Thursday, April 28, 2016
Devblog

Devblog 108

Lite patch, but lots of bugfixes and some performance improvements!

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Thursday, April 21, 2016
Devblog

Devblog 107

We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There's balancing, clothing, deployables, puking, and loads more.

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