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Thursday, November 19, 2015
Devblog

Devblog 87

Check out that new gun! The M249 is in. Along with major changes to the pumpjack (it's gone for now), some rifle nerfs, blueprint tweaks, building stability changes, and more.

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Thursday, November 12, 2015
Devblog

Devblog 86

No patch, but the first look at the M249, a gun so powerful it can only be obtained by destroying a chopper. There's also the first look at the new human NPCs, a torch nerf, exploits crushed, building tweaks, and loads more.

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Thursday, November 5, 2015
Devblog

Devblog 85

Lots of home improvements this week. You now have arrow slits and shutters to protect your base (or gaze wistfully at sunsets through), and shelves to stack storage boxes on. We made doors and windows craftable, re-added the Stone Gate, fiddled with the building system, and loads more.

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Thursday, October 29, 2015
Devblog

Devblog 84

We added the sentry gun, throwable axes (and other weapons and tools), banners, and new signs. There's also building cupboard tweaks, the removal of the often mis-used half-block (and how we'll replace it), and lots more.

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Thursday, October 22, 2015
Devblog

Devblog 83

Sentry Turrets are Online, Bug fixes, Performance Improvements and Art

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Friday, October 16, 2015
Devblog

Update!

We've just released an update to go along with <a href="http://playrust.com/devblog-82/">yesterday's blog post</a>. Here's the changelog.

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Thursday, October 15, 2015
Devblog

Devblog 82

Jack-o'-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further adventures in optimisation, and more.

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Thursday, October 8, 2015
Devblog

Devblog 81

The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.

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Saturday, October 3, 2015
Devblog

Devblog 80 - Postmortem

Apologies are in order. The patch on Thursday was fucked and we didn't communicate well.

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