Devblog 98
The long wait is over: we've added server queues! We've also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising.
The long wait is over: we've added server queues! We've also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising.
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt.
Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we've tweaked Proc Gen a little. There's info on the upcoming XP and levelling system, and lots more.
A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the future of Rust.
We've got atmospheric rain and new music to match. There's new weapon attachments, we've fixed a number of exploits and animations, there's a sneak peek at new building parts, and there's a poll about admin abuse.
Higher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin alterations, the first look at the new female player model in-game, and lots more.
The new year brings a fresh start for everyone in Rust. This update wipes the servers, including blueprints, and brings changes to aiming, world generation, stability, music, voice chat, and more.
You've all been naughty, but that hasn't stopped Santa visiting Rust.