Devblog 69
Big update! We added cosmetic items and Steam Inventory integration, strong female characters models, wood & bone armour sets, and a freelook mode.
Big update! We added cosmetic items and Steam Inventory integration, strong female characters models, wood & bone armour sets, and a freelook mode.
We powered up melee with a sword and machete, made gunfights less laggy, and optimised shaders. And what's that satellite for?
We're back! Sorry for the delay. We added land-mines, bone clubs, riot helmets, and better world generation.
This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.
We have the first look at the female character model, we've planted the seeds of farming with growable corn and pumpkins, and we added the wolf headdress.
In <a href="http://playrust.com/devblog-64/">yesterday's post</a> we mentioned that we had the quarry stuff mostly done but didn't want to put it live until it had been tested properly. Well we gave it a good testing last night and it's now available on Steam.
Water catchers, UI tweaks, and preparations for mining.
We've reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We've also added PVE server commands, performance improvements, a new radtown, building tweaks, item pickups, and more.