Devblog 77
We're moving to a two-week schedule, so no patch this week. We've been working on holo sights, iron sights, new radtowns, balancing the market, and more.
We're moving to a two-week schedule, so no patch this week. We've been working on holo sights, iron sights, new radtowns, balancing the market, and more.
Weapon mods, a new PVP focused island, an important poll about patches, and lots more.
We redesigned the menu, fiddled with decay, added bullet penetration, and lots more.
Soiled clothing.
Fixing PvP, networked headlook, server backups, and more.
A complete rework of the blueprint system means a full wipe--including your stored BPs--this week. We also updated the Sphere Tank monument, upgraded the procedural generation, added public utilities to help solo players mine and craft, and more.
You can now design in-game shirts and trousers for the Steam Workshop! We also added new compound walls, (hopefully) stopped people building in rocks, vastly improved server performance, and more.
A pretty huge, game changing update this week. Possibly the biggest change to the game since the reboot.
Big update! We added cosmetic items and Steam Inventory integration, strong female characters models, wood & bone armour sets, and a freelook mode.