Rust Marque Logo menu
Blog Header Image
Thursday, July 16, 2015
Devblog

Devblog 69

Big update! We added cosmetic items and Steam Inventory integration, strong female characters models, wood & bone armour sets, and a freelook mode.

Blog Header Image
Thursday, July 9, 2015
Devblog

Devblog 68

We powered up melee with a sword and machete, made gunfights less laggy, and optimised shaders. And what's that satellite for?

Blog Header Image
Friday, July 3, 2015
Devblog

Devblog 67

We're back! Sorry for the delay. We added land-mines, bone clubs, riot helmets, and better world generation.

Blog Header Image
Thursday, July 2, 2015
Devblog

Update Delay

Blog Header Image
Thursday, June 25, 2015
Devblog

Devblog 66

This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.

Blog Header Image
Thursday, June 18, 2015
Devblog

Devblog 65

We have the first look at the female character model, we've planted the seeds of farming with growable corn and pumpkins, and we added the wolf headdress.

Blog Header Image
Friday, June 12, 2015
Devblog

Devblog 64.1 - A Miner Update

In <a href="http://playrust.com/devblog-64/">yesterday's post</a> we mentioned that we had the quarry stuff mostly done but didn't want to put it live until it had been tested properly. Well we gave it a good testing last night and it's now available on Steam.

Blog Header Image
Thursday, June 11, 2015
Devblog

Devblog 64

Water catchers, UI tweaks, and preparations for mining.

Blog Header Image
Thursday, June 4, 2015
Devblog

Devblog 63

We've reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We've also added PVE server commands, performance improvements, a new radtown, building tweaks, item pickups, and more.

Stay up to date

To make sure you don't miss an update please add us to feedly
You can also access the rss feed for our news posts here

Newsletter

Recieve monthly updates straight to your inbox