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Thursday, August 13, 2015
Devblog

Devblog 73

Fixing PvP, networked headlook, server backups, and more.

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Thursday, August 6, 2015
Devblog

Devblog 72

A complete rework of the blueprint system means a full wipe--including your stored BPs--this week. We also updated the Sphere Tank monument, upgraded the procedural generation, added public utilities to help solo players mine and craft, and more.

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Thursday, July 30, 2015
Devblog

Devblog 71

You can now design in-game shirts and trousers for the Steam Workshop! We also added new compound walls, (hopefully) stopped people building in rocks, vastly improved server performance, and more.

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Thursday, July 23, 2015
Devblog

Devblog 70

A pretty huge, game changing update this week. Possibly the biggest change to the game since the reboot.

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Thursday, July 16, 2015
Devblog

Devblog 69

Big update! We added cosmetic items and Steam Inventory integration, strong female characters models, wood & bone armour sets, and a freelook mode.

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Thursday, July 9, 2015
Devblog

Devblog 68

We powered up melee with a sword and machete, made gunfights less laggy, and optimised shaders. And what's that satellite for?

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Friday, July 3, 2015
Devblog

Devblog 67

We're back! Sorry for the delay. We added land-mines, bone clubs, riot helmets, and better world generation.

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Thursday, July 2, 2015
Devblog

Update Delay

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Thursday, June 25, 2015
Devblog

Devblog 66

This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.

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