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Thursday, March 26, 2015
Devblog

Devblog 53

We added signs.

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Thursday, March 19, 2015
Devblog

Devblog 52

<img src='http://files.facepunch.com/garry/2015/March/19/2015-03-19_20-45-39.jpg'>

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Friday, March 13, 2015
Devblog

Devblog 51

<img src='http://files.facepunch.com/garry/2015/March/13/2015-03-13_15-02-30.jpg'> <h2>Performance</h2> We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we're using a different rendering mesh for models that are far away, which is lower resolution - which obviously doesn't take so much power to render. Because obviously it's a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen. We've also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.

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Thursday, March 5, 2015
Devblog

Devblog 50

<img src='http://files.facepunch.com/garry/2015/March/05/2015-03-05_19-50-48.jpg'> Terrain, Sound, Reinforced and Bug Fixes

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Thursday, February 26, 2015
Devblog

Devblog 49

<img src='http://files.facepunch.com/garry/2015/February/26/2015-02-26_20-01-17.png'> Sleeping Bag Charity Simulator

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Thursday, February 19, 2015
Devblog

Devblog 48

<img src='http://files.facepunch.com/garry/2015/February/18/2015-02-18_23-38-47.png'>

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Tuesday, February 17, 2015
Devblog

Patch Update

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Friday, February 13, 2015
Devblog

Devblog 47

<img src='http://files.facepunch.com/andre/Screen%20Shot%202015-02-06%20at%2020.11.24.png'> Roads and Reloads

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Friday, February 6, 2015
Devblog

Devblog 46

<img src='http://files.facepunch.com/garry/2015/February/06/2015-02-06_20-19-15.jpg'> Raiding, Shotgun and Explosive Charges

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