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Tuesday, October 11, 2016
Community

Community Update 107

A ridiculous amount of great videos this week, including a cool base tour, a live-action Rust film, speed art, and more.

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Thursday, October 6, 2016
Devblog

Devblog 130

We all get double XP while we wait for the component system! Meanwhile, the new caves are taking shape, the Lighthouse is live, there's a recycler on pre-release, and more.

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Tuesday, October 4, 2016
Community

Community Update 106

A small update on Rust Factions, some great fan art, something that looks like a rain dance, and more.

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Thursday, September 29, 2016
Devblog

Devblog 129

The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.

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Tuesday, September 27, 2016
Community

Community Update 105

A cave community concept, Rust as GTA, and more.

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Thursday, September 22, 2016
Devblog

Devblog 128

See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.

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Tuesday, September 20, 2016
Community

Community Update 104

Rust Conquest, what drawbridges would look like in the game, Ser Winter's best moment, and more.

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Thursday, September 15, 2016
Devblog

Devblog 127

Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.

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Tuesday, September 13, 2016
Community

Community Update 103

The AK in real-life (again!), a really dark machinima, the greatest grenade kill of all time, and more.

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