Devblog 81
The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.
The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.
Come die-n* with me.
Apologies are in order. The patch on Thursday was fucked and we didn't communicate well.
Napalm, small stashes, and lots of optimisation. We're wiping this week, too.
Some striking fan-art, and could Vertiigo be watching you at this very moment?
Non-patch week, but we're busy investigating and optimising, and we have an important poll about gunplay.
<del datetime="2015-09-22T15:09:31+00:00"><a href="http://playrust.com/community-update-58/"><img src="http://files.facepunch.com/buck/2015/September/22/mania1.jpg"></a> It's Rust, but not as you know it.
We've got a game-changing patch going live... right now. There's an NPC attack chopper coming to fuck your shit up, holo sights for weapons, new perimeter fence gates, streamer mode, an engine update, and loads more.
War reporting, rocking the Workshop, base pimping, and more.