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Thursday, August 6, 2015
Devblog

Devblog 72

A complete rework of the blueprint system means a full wipe--including your stored BPs--this week. We also updated the Sphere Tank monument, upgraded the procedural generation, added public utilities to help solo players mine and craft, and more.

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Tuesday, August 4, 2015
Community

Community Update 51

Brains, Ninja Turtles, and bloody hearts. We've rounded up some cool designs from the new Rust Steam Workshop.

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Thursday, July 30, 2015
Devblog

Devblog 71

You can now design in-game shirts and trousers for the Steam Workshop! We also added new compound walls, (hopefully) stopped people building in rocks, vastly improved server performance, and more.

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Tuesday, July 28, 2015
Community

Community Update 50

Gorgeous fan-art, a 3D base planning app, homicidal clergy, and more.

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Thursday, July 23, 2015
Devblog

Devblog 70

A pretty huge, game changing update this week. Possibly the biggest change to the game since the reboot.

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Thursday, July 16, 2015
Devblog

Devblog 69

Big update! We added cosmetic items and Steam Inventory integration, strong female characters models, wood & bone armour sets, and a freelook mode.

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Tuesday, July 14, 2015
Community

Community Update 49

Rust art, bootcamp, and the best place to plan your base.

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Thursday, July 9, 2015
Devblog

Devblog 68

We powered up melee with a sword and machete, made gunfights less laggy, and optimised shaders. And what's that satellite for?

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Tuesday, July 7, 2015
Community

Community Update 48

Caves, bridges, shooting galleries, and more.

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