Community Update 47
Plugins maketh the map, and how to run an in-game store.
Plugins maketh the map, and how to run an in-game store.
This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.
Someone made the AK IRL. Eek.
We have the first look at the female character model, we've planted the seeds of farming with growable corn and pumpkins, and we added the wolf headdress.
Remaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust's finest learning establishment.
In <a href="http://playrust.com/devblog-64/">yesterday's post</a> we mentioned that we had the quarry stuff mostly done but didn't want to put it live until it had been tested properly. Well we gave it a good testing last night and it's now available on Steam.
Water catchers, UI tweaks, and preparations for mining.
The world's safest base? And a Sith Lord visits Rust.
We've reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We've also added PVE server commands, performance improvements, a new radtown, building tweaks, item pickups, and more.