Devblog 68
We powered up melee with a sword and machete, made gunfights less laggy, and optimised shaders. And what's that satellite for?
We powered up melee with a sword and machete, made gunfights less laggy, and optimised shaders. And what's that satellite for?
Caves, bridges, shooting galleries, and more.
We're back! Sorry for the delay. We added land-mines, bone clubs, riot helmets, and better world generation.
Plugins maketh the map, and how to run an in-game store.
This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.
Someone made the AK IRL. Eek.
We have the first look at the female character model, we've planted the seeds of farming with growable corn and pumpkins, and we added the wolf headdress.
Remaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust's finest learning establishment.