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Tuesday, June 16, 2015
Community

Community Update 45

Remaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust's finest learning establishment.

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Friday, June 12, 2015
Devblog

Devblog 64.1 - A Miner Update

In <a href="http://playrust.com/devblog-64/">yesterday's post</a> we mentioned that we had the quarry stuff mostly done but didn't want to put it live until it had been tested properly. Well we gave it a good testing last night and it's now available on Steam.

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Thursday, June 11, 2015
Devblog

Devblog 64

Water catchers, UI tweaks, and preparations for mining.

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Tuesday, June 9, 2015
Community

Community Update 44

The world's safest base? And a Sith Lord visits Rust.

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Thursday, June 4, 2015
Devblog

Devblog 63

We've reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We've also added PVE server commands, performance improvements, a new radtown, building tweaks, item pickups, and more.

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Tuesday, June 2, 2015
Community

Community Update 43

An <strong>amazing</strong> music video, and the basic mathematics of raiding.

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Thursday, May 28, 2015
Devblog

Devblog 62

No update this week, but a few fixes have gone live, and we're working on a new crafting UI, lots of new ammo, searchlights, the miner's hat (pictured), hand-cuffed animations, and more.

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Tuesday, May 26, 2015
Community

Community Update 42

The safest way to plan a base.

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Thursday, May 21, 2015
Devblog

Devblog 61

Ladders, lots of optimization and more.

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