Devblog 52
<img src='http://files.facepunch.com/garry/2015/March/19/2015-03-19_20-45-39.jpg'>
<img src='http://files.facepunch.com/garry/2015/March/19/2015-03-19_20-45-39.jpg'>
A community colossus.
<img src='http://files.facepunch.com/garry/2015/March/13/2015-03-13_15-02-30.jpg'> <h2>Performance</h2> We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we're using a different rendering mesh for models that are far away, which is lower resolution - which obviously doesn't take so much power to render. Because obviously it's a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen. We've also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.
<img src='http://files.facepunch.com/garry/2015/March/05/2015-03-05_19-50-48.jpg'> Terrain, Sound, Reinforced and Bug Fixes
Robots and builds.
<img src='http://files.facepunch.com/garry/2015/February/26/2015-02-26_20-01-17.png'> Sleeping Bag Charity Simulator
Kaboom?
<img src='http://files.facepunch.com/garry/2015/February/18/2015-02-18_23-38-47.png'>