Rust Marque Logo
No image
Thursday, March 19, 2015
Devblog

Devblog 52

<img src='http://files.facepunch.com/garry/2015/March/19/2015-03-19_20-45-39.jpg'>

Blog Header Image
Tuesday, March 17, 2015
Community

Community Update 32

A community colossus.

No image
Friday, March 13, 2015
Devblog

Devblog 51

<img src='http://files.facepunch.com/garry/2015/March/13/2015-03-13_15-02-30.jpg'> <h2>Performance</h2> We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we're using a different rendering mesh for models that are far away, which is lower resolution - which obviously doesn't take so much power to render. Because obviously it's a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen. We've also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.

Blog Header Image
Tuesday, March 10, 2015
Community

Community Update 31

No image
Thursday, March 5, 2015
Devblog

Devblog 50

<img src='http://files.facepunch.com/garry/2015/March/05/2015-03-05_19-50-48.jpg'> Terrain, Sound, Reinforced and Bug Fixes

Blog Header Image
Tuesday, March 3, 2015
Community

Community Update 30

Robots and builds.

No image
Thursday, February 26, 2015
Devblog

Devblog 49

<img src='http://files.facepunch.com/garry/2015/February/26/2015-02-26_20-01-17.png'> Sleeping Bag Charity Simulator

Blog Header Image
Tuesday, February 24, 2015
Community

Community Update 29

Kaboom?

No image
Thursday, February 19, 2015
Devblog

Devblog 48

<img src='http://files.facepunch.com/garry/2015/February/18/2015-02-18_23-38-47.png'>

Stay up to date

To make sure you don't miss an update please add us to feedly
You can also access the rss feed for our news posts here

Newsletter

Recieve monthly updates straight to your inbox