Devblog 46
<img src='http://files.facepunch.com/garry/2015/February/06/2015-02-06_20-19-15.jpg'> Raiding, Shotgun and Explosive Charges
<img src='http://files.facepunch.com/garry/2015/February/06/2015-02-06_20-19-15.jpg'> Raiding, Shotgun and Explosive Charges
The one with all the images.
<a href='http://playrust.com/devblog-45/'><img src='http://files.facepunch.com/garry/2015/January/30/2015-01-30_21-14-32.jpg'></a> The One With The New UI
Middle-earth meets Rust.
<a href='http://playrust.com/devblog-44/'><img src='http://files.facepunch.com/garry/2015/January/23/2015-01-23_20-13-32.jpg'></a> Lots of stuff happening at the same time this week.
Rust's first Red-Top.
<img src='http://files.facepunch.com/garry/2015/January/16/2015-01-16_19-50-51.jpg'> Radtowns and Blueprints
<a href="http://whatfixesrust.blogspot.ca/">Wool</a> is Rust, but not as you know it. It's a simulation of a server, using AI in place of both animals and players, built to prove a theory the creator had about Rust's gameplay. I talked to the creator about why he's making it, what it can do, and the future of the program.
<a href='http://files.facepunch.com/garry/2015/January/09/2015-01-09_20-10-16.jpg'><img src='http://files.facepunch.com/garry/2015/January/09/2015-01-09_20-10-16.jpg'></a> Gettin' it done.