Community Update 35
A make-believe oil tanker built with signs.
A make-believe oil tanker built with signs.
New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. See the note at the bottom of the post.
Signs have made Rust 10x more terrifying.
We added signs.
Movies and feces.
<img src='http://files.facepunch.com/garry/2015/March/19/2015-03-19_20-45-39.jpg'>
A community colossus.
<img src='http://files.facepunch.com/garry/2015/March/13/2015-03-13_15-02-30.jpg'> <h2>Performance</h2> We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we're using a different rendering mesh for models that are far away, which is lower resolution - which obviously doesn't take so much power to render. Because obviously it's a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen. We've also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.