Rust Marque Logo
No image
Friday, November 7, 2014
Devblog

Devblog 33

<a href='http://playrust.com/devblog-33/'><img src='http://files.facepunch.com/garry/2014/November/07/2014-11-07_21-18-32.png'></a> I'm going to keep this devblog short and sweet this week. I've been working on some new stuff that I don't want to talk too much about until it's all implemented properly. I almost got it finished, so it should all be on the devbranch next week.

Blog Header Image
Tuesday, November 4, 2014
Community

Community Update 16

This week: The Truman Show of Rust Youtubers, and how to build things.

Blog Header Image
Friday, October 31, 2014
Devblog

Devblog 32

Locks, Trees and Networking

Blog Header Image
Tuesday, October 28, 2014
Community

Rust Community Update 15: How Many Pixels?

At 68,719,476,736 pixels on a 262144x262144 grid, there is no bigger Rust map.

Blog Header Image
Saturday, October 25, 2014
Devblog

Devblog 31

Microtransactions, Bug fixes and Microtransactions

Blog Header Image
Tuesday, October 21, 2014
Community

Community Update 14

This week: maps, torches and INVESTIGATIVE JOURNALISM.

No image
Friday, October 17, 2014
Devblog

Devblog 30

<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time

Blog Header Image
Tuesday, October 14, 2014
Community

Community Update #13

What a Rust map looks like from space, the Church of the Sad Wolf, and Rust server mods.

No image
Friday, October 10, 2014
Devblog

Devblog 29

<a href=''><img src='http://files.facepunch.com/garry/2014/October/10/2014-10-10_19-17-39.png'></a> This week we crushed bugs, crafted new tools, and fixed guns.

Stay up to date

To make sure you don't miss an update please add us to feedly
You can also access the rss feed for our news posts here

Newsletter

Recieve monthly updates straight to your inbox