Friday Devblog 23
<a href='http://playrust.com/friday-devblog-23/ '><img src='http://files.facepunch.com/garry/2014/August/29/2014-08-29_18-59-35.png'></a> We've ported the game over to Unity 5.
<a href='http://playrust.com/friday-devblog-23/ '><img src='http://files.facepunch.com/garry/2014/August/29/2014-08-29_18-59-35.png'></a> We've ported the game over to Unity 5.
This week: robots, hotels, and murder-castles.
<a href='http://playrust.com/friday-devblog-22/'><img src='http://files.facepunch.com/garry/2014/August/22/2014-08-22_20-07-25.png'></a> Crafting, Cursors, Clothes and Caves
Someone has made Snake in Rust. I'm not even kidding this time. And the Eiffel Tower.
<a href='http://playrust.com/friday-devblog-21/'><img src='http://files.facepunch.com/garry/2014/August/15/2014-08-15_19-59-39.png'></a> Doors, Keys and Fur.
This week: the Experimental server's most experimental buildings.
<a href='http://playrust.com/friday-devblog-20/'><img src='http://files.facepunch.com/garry/2014/August/08/1407501388.jpg'></a> It was mostly all about building this week.
Inside: Rust turns into Tetris. Sort of.
<a href='http://playrust.com/friday-devblog-19/'><img src='http://files.facepunch.com/garry/2014/August/01/2014-08-01_21-39-59.png'></a> That's right - we haven't actually cancelled Rust.