Devblog 40
Game development isn't a science. It's a creative process. It's important that during the process we highlight what we're doing wrong and what we're doing right. Making mistakes is healthy. Not learning from them isn't.
Game development isn't a science. It's a creative process. It's important that during the process we highlight what we're doing wrong and what we're doing right. Making mistakes is healthy. Not learning from them isn't.
<a href='http://playrust.com/devblog-39/'><img src='http://files.facepunch.com/garry/2014/December/19/2014-12-19_20-27-07.jpg'></a> Lerping, Performance, Skins
Sunken skyscrapers in final community post of 2014.
<a href='http://playrust.com/devblog-38/'><img src='http://files.facepunch.com/garry/2014/December/12/2014-12-12_14-20-17.jpg'></a> Clothes, Animals, Mindmap, Weapons, Networking, Optimization
Tall tales and tall towers.
<a href='http://playrust.com/devblog-37/'><img src='http://files.facepunch.com/garry/2014/December/05/2014-12-05_20-07-28.jpg'></a> Coding and stuff
How a Norse God builds his roller-coasters.
<a href='http://playrust.com/devblog-36/'><img src='http://files.facepunch.com/garry/2014/November/29/2014-11-29_19-20-05.jpg'></a> Performance and Gameplay
Here comes the (MS)pain(t).