Devblog 32
Locks, Trees and Networking
Locks, Trees and Networking
At 68,719,476,736 pixels on a 262144x262144 grid, there is no bigger Rust map.
Microtransactions, Bug fixes and Microtransactions
This week: maps, torches and INVESTIGATIVE JOURNALISM.
<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time
What a Rust map looks like from space, the Church of the Sad Wolf, and Rust server mods.
<a href=''><img src='http://files.facepunch.com/garry/2014/October/10/2014-10-10_19-17-39.png'></a> This week we crushed bugs, crafted new tools, and fixed guns.
Want to hear an amazing Rust rap? Step right in, and please don't worry about the grenade. We assume it's fake.
<a href='http://playrust.com/friday-devblog-28/'><img src='http://files.facepunch.com/garry/2014/October/03/2014-10-03_20-16-27.png'></a> This week we flicked the switch, fixed voice chat, improved the UI and made animals bite you.