Community Update #11
This week: Space Invaders on the horizon, and someone made an actual gun.
This week: Space Invaders on the horizon, and someone made an actual gun.
<a href='http://playrust.com/friday-devblog-27/'><img src='http://files.facepunch.com/garry/2014/September/26/2014-09-26_19-51-33.png'></a> Building upgrades, T-Shirts and Bug Reporting
This week: yeah, that's Walter White...
<a href='http://playrust.com/friday-devblog-26/'><img src='http://files.facepunch.com/garry/2014/September/19/2014-09-19_21-25-01.png'></a> Speedtree, rocks and stats.
Every Rust player has a story--or stories--to tell. Some day I'll tell you of the time I haunted another player with campfires, and how he killed me with a rock. While that sort of bloody revenge underpins a <em>lot</em> of Rust, there are larger stories to tell. Some servers have stories. Some even have histories. <a href="http://www.reddit.com/r/rustfactions">Rust Factions</a> has eras.
<a href='http://playrust.com/friday-devblog-25/'><img src='http://files.facepunch.com/garry/2014/September/12/2014-09-12_20-44-11.png'></a> Animal Piles, Triangles and Reflections..
This week: de_dust2 in Rust?
<a href='http://playrust.com/friday-devblog-24/'><img src='http://files.facepunch.com/garry/2014/September/05/2014-09-05_19-35-04.png'></a> Server files, trello and hats.
This week: a man cannon, male objectification, and art chat.