Community Update #12
Want to hear an amazing Rust rap? Step right in, and please don't worry about the grenade. We assume it's fake.
Want to hear an amazing Rust rap? Step right in, and please don't worry about the grenade. We assume it's fake.
<a href='http://playrust.com/friday-devblog-28/'><img src='http://files.facepunch.com/garry/2014/October/03/2014-10-03_20-16-27.png'></a> This week we flicked the switch, fixed voice chat, improved the UI and made animals bite you.
This week: Space Invaders on the horizon, and someone made an actual gun.
<a href='http://playrust.com/friday-devblog-27/'><img src='http://files.facepunch.com/garry/2014/September/26/2014-09-26_19-51-33.png'></a> Building upgrades, T-Shirts and Bug Reporting
This week: yeah, that's Walter White...
<a href='http://playrust.com/friday-devblog-26/'><img src='http://files.facepunch.com/garry/2014/September/19/2014-09-19_21-25-01.png'></a> Speedtree, rocks and stats.
Every Rust player has a story--or stories--to tell. Some day I'll tell you of the time I haunted another player with campfires, and how he killed me with a rock. While that sort of bloody revenge underpins a <em>lot</em> of Rust, there are larger stories to tell. Some servers have stories. Some even have histories. <a href="http://www.reddit.com/r/rustfactions">Rust Factions</a> has eras.
<a href='http://playrust.com/friday-devblog-25/'><img src='http://files.facepunch.com/garry/2014/September/12/2014-09-12_20-44-11.png'></a> Animal Piles, Triangles and Reflections..