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Tuesday, October 28, 2014
Community

Rust Community Update 15: How Many Pixels?

At 68,719,476,736 pixels on a 262144x262144 grid, there is no bigger Rust map.

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Saturday, October 25, 2014
Devblog

Devblog 31

Microtransactions, Bug fixes and Microtransactions

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Tuesday, October 21, 2014
Community

Community Update 14

This week: maps, torches and INVESTIGATIVE JOURNALISM.

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Friday, October 17, 2014
Devblog

Devblog 30

<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time

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Tuesday, October 14, 2014
Community

Community Update #13

What a Rust map looks like from space, the Church of the Sad Wolf, and Rust server mods.

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Friday, October 10, 2014
Devblog

Devblog 29

<a href=''><img src='http://files.facepunch.com/garry/2014/October/10/2014-10-10_19-17-39.png'></a> This week we crushed bugs, crafted new tools, and fixed guns.

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Tuesday, October 7, 2014
Community

Community Update #12

Want to hear an amazing Rust rap? Step right in, and please don't worry about the grenade. We assume it's fake.

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Friday, October 3, 2014
Devblog

Friday Devblog 28

<a href='http://playrust.com/friday-devblog-28/'><img src='http://files.facepunch.com/garry/2014/October/03/2014-10-03_20-16-27.png'></a> This week we flicked the switch, fixed voice chat, improved the UI and made animals bite you.

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Wednesday, October 1, 2014
General

Experimental Launches By Default

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