Devblog 30
<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time
<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time
What a Rust map looks like from space, the Church of the Sad Wolf, and Rust server mods.
<a href=''><img src='http://files.facepunch.com/garry/2014/October/10/2014-10-10_19-17-39.png'></a> This week we crushed bugs, crafted new tools, and fixed guns.
Want to hear an amazing Rust rap? Step right in, and please don't worry about the grenade. We assume it's fake.
<a href='http://playrust.com/friday-devblog-28/'><img src='http://files.facepunch.com/garry/2014/October/03/2014-10-03_20-16-27.png'></a> This week we flicked the switch, fixed voice chat, improved the UI and made animals bite you.
This week: Space Invaders on the horizon, and someone made an actual gun.
<a href='http://playrust.com/friday-devblog-27/'><img src='http://files.facepunch.com/garry/2014/September/26/2014-09-26_19-51-33.png'></a> Building upgrades, T-Shirts and Bug Reporting
This week: yeah, that's Walter White...