Community Update #17
Rock talk.
Rock talk.
<a href='http://playrust.com/devblog-33/'><img src='http://files.facepunch.com/garry/2014/November/07/2014-11-07_21-18-32.png'></a> I'm going to keep this devblog short and sweet this week. I've been working on some new stuff that I don't want to talk too much about until it's all implemented properly. I almost got it finished, so it should all be on the devbranch next week.
This week: The Truman Show of Rust Youtubers, and how to build things.
Locks, Trees and Networking
At 68,719,476,736 pixels on a 262144x262144 grid, there is no bigger Rust map.
Microtransactions, Bug fixes and Microtransactions
This week: maps, torches and INVESTIGATIVE JOURNALISM.
<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time
What a Rust map looks like from space, the Church of the Sad Wolf, and Rust server mods.