Devblog 135
The new Hazmat Suit and food boxes are in. Plus a look at the new harbour, how to turn unwanted items into new items, and more.
The new Hazmat Suit and food boxes are in. Plus a look at the new harbour, how to turn unwanted items into new items, and more.
XP is out, components are in, and radiation is back.
The first look at the new harbour, a step closer to the new component system, and more.
First look at a new integrated workshop that makes it easier to create and upload skins, and lots more.
Get spelunking! Caves are on prerelease. Also, the MP5 is now in game, the LR300 is craftable, and more.
We all get double XP while we wait for the component system! Meanwhile, the new caves are taking shape, the Lighthouse is live, there's a recycler on pre-release, and more.
The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.
See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.
Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.