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Thursday, November 10, 2016
Devblog

Devblog 135

The new Hazmat Suit and food boxes are in. Plus a look at the new harbour, how to turn unwanted items into new items, and more.

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Thursday, November 3, 2016
Devblog

Devblog 134

XP is out, components are in, and radiation is back.

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Thursday, October 27, 2016
Devblog

Devblog 133

The first look at the new harbour, a step closer to the new component system, and more.

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Thursday, October 20, 2016
Devblog

Devblog 132

First look at a new integrated workshop that makes it easier to create and upload skins, and lots more.

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Thursday, October 13, 2016
Devblog

Devblog 131

Get spelunking! Caves are on prerelease. Also, the MP5 is now in game, the LR300 is craftable, and more.

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Thursday, October 6, 2016
Devblog

Devblog 130

We all get double XP while we wait for the component system! Meanwhile, the new caves are taking shape, the Lighthouse is live, there's a recycler on pre-release, and more.

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Thursday, September 29, 2016
Devblog

Devblog 129

The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.

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Thursday, September 22, 2016
Devblog

Devblog 128

See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.

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Thursday, September 15, 2016
Devblog

Devblog 127

Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.

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