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Thursday, January 28, 2016
Devblog

Devblog 95

A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the future of Rust.

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Thursday, January 21, 2016
Devblog

Devblog 94

We've got atmospheric rain and new music to match. There's new weapon attachments, we've fixed a number of exploits and animations, there's a sneak peek at new building parts, and there's a poll about admin abuse.

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Thursday, January 14, 2016
Devblog

Devblog 93

Higher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin alterations, the first look at the new female player model in-game, and lots more.

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Thursday, January 7, 2016
Devblog

Devblog 92

The new year brings a fresh start for everyone in Rust. This update wipes the servers, including blueprints, and brings changes to aiming, world generation, stability, music, voice chat, and more.

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Wednesday, December 30, 2015
Devblog

Security Update

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Thursday, December 17, 2015
Devblog

Devblog 91

You've all been naughty, but that hasn't stopped Santa visiting Rust.

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Thursday, December 10, 2015
Devblog

Devblog 90

Lots and lots of bug fixing in the run up to the holidays. But there's also sleeping bag spawn tweaks, some sexy new rocks, music, and more.

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Thursday, December 3, 2015
Devblog

Devblog 89

Patch day is here, with lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There's also procgen changes, you can rebind keys, the Eoka has had a buff, reloading is much snappier, and lots more.

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Thursday, November 26, 2015
Devblog

Devblog 88

We're working on improving the official servers, making underwater more interesting, the new dungeons and tunnels, and more. Also, our clouds now look pillowy as hell.

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