Devblog 110
Water purification, farmable hemp, new clothing, decay fixes, and lots more.
Water purification, farmable hemp, new clothing, decay fixes, and lots more.
Today's update wipes the servers and brings some major changes to the procedural maps: there's a snowier north, new mountains, and the power plant dungeon has been updated. We've also added fish traps, made cannibalism less appealing, and lots more.
Lite patch, but lots of bugfixes and some performance improvements!
We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There's balancing, clothing, deployables, puking, and loads more.
A packed blog this week: we've added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked Powerplant tower, and our new musical instruments. Plus optimisation, sound tweaks, and more.
The new player models--including females--are now in, and who you are depends on your SteamID. This update wipes the servers and your blueprints. Have fun!
This week we've added atmospheric new lights, rebooted melee, polished up armor, squashed bugs, optimised, crafted more new arrow heads, touched up Hapis, and more.
We're back from GDC and slowly easing into work. We have some QOL changes, armour condition tweaks, the first peek at our new arrow heads, and more.