Devblog 100
Time to start over. The XP system is here.
Time to start over. The XP system is here.
No patch as we're focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the level-up animation. The blog also has details on making gunplay great again, upcoming armour, and more.
Look at that! The beginnings of a graphical overhaul. Also, XP system details, anti-hack changes, menu rework, and more. We're upgrading servers with this patch, so there will be some extended downtime. We'll <a href="https://twitter.com/playrust">tweet</a> when that's all resolved.
Improved decay, smarter deployable repairs, and the return of Garry. We've also got a look at upcoming 'barren' maps, the return of radiation to the world of Rust, and a release date for the XP system.
Decay improvements, an update on the XP system, dungeon art, and more.
It's a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.
New weapon attachments, upcoming dungeon improvements, and the first look at--eww--corpse rot.
More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.
Water purification, farmable hemp, new clothing, decay fixes, and lots more.