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Thursday, March 24, 2016
Devblog

Devblog 103

We're back from GDC and slowly easing into work. We have some QOL changes, armour condition tweaks, the first peek at our new arrow heads, and more.

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Thursday, March 17, 2016
Devblog

Devblog 102

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Thursday, March 10, 2016
Devblog

Devblog 101

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Thursday, March 3, 2016
Devblog

Devblog 99.1

We've finally reached triple digits! Devblog 99.1. There's more on the upcoming XP system and tech trees. We've added sexier tunnels, made some proc-gen tweaks, shrunk the default world size, and made lots of fixes and tweaks. This update wipes the servers.

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Thursday, February 25, 2016
Devblog

Devblog 99

Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more.

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Thursday, February 18, 2016
Devblog

Devblog 98

The long wait is over: we've added server queues! We've also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising.

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Thursday, February 11, 2016
Devblog

Devblog 97

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt.

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Thursday, February 4, 2016
Devblog

Devblog 96

Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we've tweaked Proc Gen a little. There's info on the upcoming XP and levelling system, and lots more.

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Thursday, January 28, 2016
Devblog

Devblog 95

A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the future of Rust.

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