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Thursday, May 28, 2015
Devblog

Devblog 62

No update this week, but a few fixes have gone live, and we're working on a new crafting UI, lots of new ammo, searchlights, the miner's hat (pictured), hand-cuffed animations, and more.

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Thursday, May 21, 2015
Devblog

Devblog 61

Ladders, lots of optimization and more.

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Thursday, May 14, 2015
Devblog

Devblog 60

We added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis Island.

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Thursday, May 7, 2015
Devblog

Devblog 59

We added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad.

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Thursday, April 30, 2015
Devblog

Devblog 58

A whole new world to explore...

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Thursday, April 23, 2015
Devblog

Devblog 57

Explode some fine art: we added rocket launchers and paintable signs!

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Thursday, April 16, 2015
Devblog

Devblog 56

We took the first step towards custom maps, and we added horses.

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Thursday, April 9, 2015
Devblog

Devblog 55

We added a guitar, a camera, and barricades, and we rolled in all of last week's <a href="http://playrust.com/devblog-54/">changes</a>.

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Thursday, April 2, 2015
Devblog

Devblog 54

New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. See the note at the bottom of the post.

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