Devblog 62
No update this week, but a few fixes have gone live, and we're working on a new crafting UI, lots of new ammo, searchlights, the miner's hat (pictured), hand-cuffed animations, and more.
No update this week, but a few fixes have gone live, and we're working on a new crafting UI, lots of new ammo, searchlights, the miner's hat (pictured), hand-cuffed animations, and more.
Ladders, lots of optimization and more.
We added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis Island.
We added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad.
A whole new world to explore...
Explode some fine art: we added rocket launchers and paintable signs!
We took the first step towards custom maps, and we added horses.
We added a guitar, a camera, and barricades, and we rolled in all of last week's <a href="http://playrust.com/devblog-54/">changes</a>.
New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. See the note at the bottom of the post.