Devblog 66
This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.
This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.
We have the first look at the female character model, we've planted the seeds of farming with growable corn and pumpkins, and we added the wolf headdress.
In <a href="http://playrust.com/devblog-64/">yesterday's post</a> we mentioned that we had the quarry stuff mostly done but didn't want to put it live until it had been tested properly. Well we gave it a good testing last night and it's now available on Steam.
Water catchers, UI tweaks, and preparations for mining.
We've reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We've also added PVE server commands, performance improvements, a new radtown, building tweaks, item pickups, and more.
No update this week, but a few fixes have gone live, and we're working on a new crafting UI, lots of new ammo, searchlights, the miner's hat (pictured), hand-cuffed animations, and more.
Ladders, lots of optimization and more.
We added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis Island.
We added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad.