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Tuesday, August 23, 2016
Community

Community Update 100

Rust In Minecraft, Stranger Things in Rust, Rust in Go... these things will all make sense if you read the blog, obviously.

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Friday, August 19, 2016
Devblog

Devblog 123

Researching returns! Plus a look at the new dungeons, the new assault rifle, the future of the XP system, and more.

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Tuesday, August 16, 2016
Community

Community Update 99

Community drone models, cool tools, and more. Come be my best friend.

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Thursday, August 11, 2016
Devblog

Devblog 122

We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update (above), and much more.

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Tuesday, August 9, 2016
Community

Community Update 98

A look at a couple of custom community game-modes, including one based on The Evil Dead, an upcoming Rust tournament, a guide on how to fix the XP system, and more.

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Thursday, August 4, 2016
Devblog

Devblog 121

We're listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon re-balancing, to building rotation and the revive mechanics. A lot has been done. We're working on making the game less of a grind, and have news on upcoming XP changes and item researching returning to the game. Additionally, the Double-Barrelled Shotgun and the Satchel Charges are now in. This patch wipes the maps.

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Tuesday, August 2, 2016
Community

Community Update 97

Barrel cannons, swooshy raid-cams, community redesigned UI, exploding tuna can frisbees, and more.

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Thursday, July 28, 2016
Devblog

Devblog 120

Weapon balancing, combat logging, and tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.

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Tuesday, July 26, 2016
Community

Community Update 96

What Pokémon Go would look like <em>in</em> Rust, the Rust rock IRL, the life of a lone sniper, and more.

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