Devblog 129
The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.
The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.
A cave community concept, Rust as GTA, and more.
See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.
Rust Conquest, what drawbridges would look like in the game, Ser Winter's best moment, and more.
Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.
The AK in real-life (again!), a really dark machinima, the greatest grenade kill of all time, and more.
It's been a quiet week thanks to some of the team taking well-earned vaction time, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.
Post wipe hype, a devblog from another dimension, a hand-made weapon concept, and more.
No more teasing: the graphics overhaul is here. Bind your screenshot key and have fun out there. We've also revamped the Military Tunnels, updated Savas, slid in an early version of the Lighthouse, added the new Bone Armour, hopefully fixed gamma hacking, and more... This patch wipes the servers. Enjoy the fresh meat.