Devblog 100
Time to start over. The XP system is here.
Time to start over. The XP system is here.
All the art, an in-game casino expands, and a Youtuber meets--and kills-a fan.
No patch as we're focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the level-up animation. The blog also has details on making gunplay great again, upcoming armour, and more.
Print worthy fan art, handmade Rust items, a working casino, and much more.
Look at that! The beginnings of a graphical overhaul. Also, XP system details, anti-hack changes, menu rework, and more. We're upgrading servers with this patch, so there will be some extended downtime. We'll <a href="https://twitter.com/playrust">tweet</a> when that's all resolved.
Surviving solo, Rust hobos, pixel art, and what you should never, ever say in voice chat.
Improved decay, smarter deployable repairs, and the return of Garry. We've also got a look at upcoming 'barren' maps, the return of radiation to the world of Rust, and a release date for the XP system.
Bone chin strap.
Decay improvements, an update on the XP system, dungeon art, and more.