Community Update 98
A look at a couple of custom community game-modes, including one based on The Evil Dead, an upcoming Rust tournament, a guide on how to fix the XP system, and more.
A look at a couple of custom community game-modes, including one based on The Evil Dead, an upcoming Rust tournament, a guide on how to fix the XP system, and more.
We're listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon re-balancing, to building rotation and the revive mechanics. A lot has been done. We're working on making the game less of a grind, and have news on upcoming XP changes and item researching returning to the game. Additionally, the Double-Barrelled Shotgun and the Satchel Charges are now in. This patch wipes the maps.
Barrel cannons, swooshy raid-cams, community redesigned UI, exploding tuna can frisbees, and more.
Weapon balancing, combat logging, and tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.
What Pokémon Go would look like <em>in</em> Rust, the Rust rock IRL, the life of a lone sniper, and more.
Lots of fixes and optimisation this week including the XP system, Gunplay, Graphics and more ...
Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can revert if they choose to. Apologies, but it needs to be done. Aside from the XP stuff, we're rebooting gunplay, building sexier airfields, and more.
What not to do with a hand-made Salvaged Sword, the ninth chapter of Clan Wars, biblical brother-vs-brother violence, and more.
Time to start over. The XP system is here.