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Tuesday, October 4, 2016
Community

Community Update 106

A small update on Rust Factions, some great fan art, something that looks like a rain dance, and more.

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Thursday, September 29, 2016
Devblog

Devblog 129

The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.

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Tuesday, September 27, 2016
Community

Community Update 105

A cave community concept, Rust as GTA, and more.

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Thursday, September 22, 2016
Devblog

Devblog 128

See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.

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Tuesday, September 20, 2016
Community

Community Update 104

Rust Conquest, what drawbridges would look like in the game, Ser Winter's best moment, and more.

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Thursday, September 15, 2016
Devblog

Devblog 127

Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.

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Tuesday, September 13, 2016
Community

Community Update 103

The AK in real-life (again!), a really dark machinima, the greatest grenade kill of all time, and more.

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Thursday, September 8, 2016
Devblog

Devblog 126

It's been a quiet week thanks to some of the team taking well-earned vaction time, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.

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Tuesday, September 6, 2016
Community

Community Update 102

Post wipe hype, a devblog from another dimension, a hand-made weapon concept, and more.

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