Community Update 106
A small update on Rust Factions, some great fan art, something that looks like a rain dance, and more.
A small update on Rust Factions, some great fan art, something that looks like a rain dance, and more.
The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.
A cave community concept, Rust as GTA, and more.
See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.
Rust Conquest, what drawbridges would look like in the game, Ser Winter's best moment, and more.
Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.
The AK in real-life (again!), a really dark machinima, the greatest grenade kill of all time, and more.
It's been a quiet week thanks to some of the team taking well-earned vaction time, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.
Post wipe hype, a devblog from another dimension, a hand-made weapon concept, and more.