Devblog 111
More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.
More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.
Fan-art for fans by fans, how to build the best base, being questioned to death, and more.
Water purification, farmable hemp, new clothing, decay fixes, and lots more.
Animated Rust, concept art limbo, Rust guns turned into percussion instruments, and more.
Today's update wipes the servers and brings some major changes to the procedural maps: there's a snowier north, new mountains, and the power plant dungeon has been updated. We've also added fish traps, made cannibalism less appealing, and lots more.
True Detective remade using Rust, the Rust Olympics, how to build an emerald castle, and more.
Lite patch, but lots of bugfixes and some performance improvements!
Enter The Rust Zone, watch the Yogscast take on Rust, see what happens when a door to Legacy opens, and more.
We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There's balancing, clothing, deployables, puking, and loads more.