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Thursday, February 4, 2016
Devblog

Devblog 96

Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we've tweaked Proc Gen a little. There's info on the upcoming XP and levelling system, and lots more.

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Tuesday, February 2, 2016
Community

Community Update 74

How to overengineer a base, how to take baffling screenshots of the Rust landscape, and an amazingly funny solo raid.

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Thursday, January 28, 2016
Devblog

Devblog 95

A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the future of Rust.

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Tuesday, January 26, 2016
Community

Community Update 73

The cutest Rust art, ever!

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Thursday, January 21, 2016
Devblog

Devblog 94

We've got atmospheric rain and new music to match. There's new weapon attachments, we've fixed a number of exploits and animations, there's a sneak peek at new building parts, and there's a poll about admin abuse.

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Tuesday, January 19, 2016
Community

Community Update 72

Willy Wonka and the Charcoal Factory.

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Thursday, January 14, 2016
Devblog

Devblog 93

Higher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin alterations, the first look at the new female player model in-game, and lots more.

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Tuesday, January 12, 2016
Community

Community Update 71

Saturday morning Rust.

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Thursday, January 7, 2016
Devblog

Devblog 92

The new year brings a fresh start for everyone in Rust. This update wipes the servers, including blueprints, and brings changes to aiming, world generation, stability, music, voice chat, and more.

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