Devblog 102
We've finally reached triple digits! Devblog 99.1. There's more on the upcoming XP system and tech trees. We've added sexier tunnels, made some proc-gen tweaks, shrunk the default world size, and made lots of fixes and tweaks. This update wipes the servers.
Grim fan art, a cinematic raid cam, another real-world Rust weapon, and lots more.
Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more.
How someone 3D printed a Rust AK-47, and how you can do it too.
The long wait is over: we've added server queues! We've also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising.
Hell on Rust.
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt.