Community Update 76
Hell on Rust.
Hell on Rust.
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt.
The joy of small servers, what not to do in Rust, and the The Perfect Raid spawns a Youtube series.
Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we've tweaked Proc Gen a little. There's info on the upcoming XP and levelling system, and lots more.
How to overengineer a base, how to take baffling screenshots of the Rust landscape, and an amazingly funny solo raid.
A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the future of Rust.
The cutest Rust art, ever!
We've got atmospheric rain and new music to match. There's new weapon attachments, we've fixed a number of exploits and animations, there's a sneak peek at new building parts, and there's a poll about admin abuse.
Willy Wonka and the Charcoal Factory.