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Thursday, February 25, 2016
Devblog

Devblog 99

Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more.

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Tuesday, February 23, 2016
Community

Community Update 77

How someone 3D printed a Rust AK-47, and how you can do it too.

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Thursday, February 18, 2016
Devblog

Devblog 98

The long wait is over: we've added server queues! We've also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising.

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Tuesday, February 16, 2016
Community

Community Update 76

Hell on Rust.

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Thursday, February 11, 2016
Devblog

Devblog 97

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt.

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Tuesday, February 9, 2016
Community

Community Update 75

The joy of small servers, what not to do in Rust, and the The Perfect Raid spawns a Youtube series.

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Thursday, February 4, 2016
Devblog

Devblog 96

Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we've tweaked Proc Gen a little. There's info on the upcoming XP and levelling system, and lots more.

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Tuesday, February 2, 2016
Community

Community Update 74

How to overengineer a base, how to take baffling screenshots of the Rust landscape, and an amazingly funny solo raid.

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Thursday, January 28, 2016
Devblog

Devblog 95

A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the future of Rust.

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