Rust Marque Logo
Blog Header Image
Thursday, March 10, 2016
Devblog

Devblog 101

Blog Header Image
Thursday, March 3, 2016
Devblog

Devblog 99.1

We've finally reached triple digits! Devblog 99.1. There's more on the upcoming XP system and tech trees. We've added sexier tunnels, made some proc-gen tweaks, shrunk the default world size, and made lots of fixes and tweaks. This update wipes the servers.

Blog Header Image
Tuesday, March 1, 2016
Community

Community Update 78

Grim fan art, a cinematic raid cam, another real-world Rust weapon, and lots more.

Blog Header Image
Thursday, February 25, 2016
Devblog

Devblog 99

Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more.

Blog Header Image
Tuesday, February 23, 2016
Community

Community Update 77

How someone 3D printed a Rust AK-47, and how you can do it too.

Blog Header Image
Thursday, February 18, 2016
Devblog

Devblog 98

The long wait is over: we've added server queues! We've also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising.

Blog Header Image
Tuesday, February 16, 2016
Community

Community Update 76

Hell on Rust.

Blog Header Image
Thursday, February 11, 2016
Devblog

Devblog 97

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt.

Blog Header Image
Tuesday, February 9, 2016
Community

Community Update 75

The joy of small servers, what not to do in Rust, and the The Perfect Raid spawns a Youtube series.

Stay up to date

To make sure you don't miss an update please add us to feedly
You can also access the rss feed for our news posts here

Newsletter

Recieve monthly updates straight to your inbox