Devblog 103
We're back from GDC and slowly easing into work. We have some QOL changes, armour condition tweaks, the first peek at our new arrow heads, and more.
We're back from GDC and slowly easing into work. We have some QOL changes, armour condition tweaks, the first peek at our new arrow heads, and more.
Gravity takes a hiding as the community envisions jetpacks and drones in Rust. Oh, and there's a stripper video, too.
We've finally reached triple digits! Devblog 99.1. There's more on the upcoming XP system and tech trees. We've added sexier tunnels, made some proc-gen tweaks, shrunk the default world size, and made lots of fixes and tweaks. This update wipes the servers.
Grim fan art, a cinematic raid cam, another real-world Rust weapon, and lots more.
Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more.
How someone 3D printed a Rust AK-47, and how you can do it too.
The long wait is over: we've added server queues! We've also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising.