Community Update #4
You guys turned a glitch into art. That's awesome.
You guys turned a glitch into art. That's awesome.
<a href='http://playrust.com/friday-devblog-18/'><img src='http://files.facepunch.com/garry/2014/July/25/2014-07-25_20-06-39.png'></a> Some fun stuff this week!
What have you lot been up to?
<a href='http://playrust.com/friday-devblog-17/'><img src='http://files.facepunch.com/garry/2014/July/18/2014-07-17_19-17-31.jpg'></a> We got a lot done this week.
This week: nearly Deadwood, concept art coming to life, role-playing in the real-world, stacking campfires to the stratosphere, and more.
<a href='http://playrust.com/friday-devblog-16/'><img src='http://files.facepunch.com/garry/2014/July/11/2014-07-11_19-24-49.jpg'></a> Has it been a week already? Man, this week has really flown! Here's what's kept us busy.
Hello. This is a different kind of blog post, and hopefully the first of many. While the dev team has been busy updating Rust's experimental build, steadily making it the game <a href="http://playrust.com/friday-devblog-15/">they know it can be</a>, I've been wandering through the community, trying to uncover all the amazing things you've been doing with the game.
Lot of gameplay additions this week, moving us closer to the baseline.
Lots of little things got done in the experimental build this week. And some big things. Here's what's up.