Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
  • New tree sounds
  • Added locational armor information when hovering over player preview
  • Added Bulletproof Glass
  • Added Explosive information panel
  • Added Armor Information panel
  • Added Seed information panel
  • Added Weapon Mod information panel
arrow_circle_up

Improvements

  • Ensured that the save coroutine does not crash when entity serializations throws an error
  • Window bars inserts are thinner (improved visibility)
  • Removed occluder meshes from building blocks (performance, memory usage)
  • Removed some unused components (memory usage)
  • Netting has larger ladder volume to allow climbing over frames
  • Dud explosives fall off moving objects
  • Fallen dud explosives never explode on pickup
  • Tree Minigame X's start relative to initial hit
  • Tree Minigame X's rotate less each hit
  • Can wear bandana with Bucket/Wood/Riot Helmet
  • Tree Minigame X's only rotate in one direction
handyman

Fixed

  • Fixed spinner been placed in building block areas
  • Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
  • Fix volume jump when a sound that's already fading out is told to fade out again
  • Fixed Explosives thrown on other explosives not attaching
  • Fixed dud explosives acting as garry's mod thrusters
  • Fixed quickcraft lag when looting lots of items
  • Fixed lag from map doing processing even when closed
  • Bone Armor now protects legs as well as chest
  • Bandana and wolf headdress protection reduced
  • Fixed arrow protection being different than bullet protection
add_circle

Features

  • Added Tree Minigame
  • Added Falling Trees
arrow_circle_up

Improvements

  • EAC SDK update
  • Cave reverb tweaks
  • Beenie hat deforms hair when worn
  • Workbench can no longer be locked
  • Improved TSSAA performance and reduced GPU ram usage
  • Trees can be knocked down by explosions
  • Trees yield half res during harvesting and half as finishing bonus
handyman

Fixed

  • Failsafe for occasional stuck bush rustle sounds
  • Fixed song shuffling
  • Fixed repeated phys impact sounds when an item is stuck inside something
  • Fixed occasional attempts to unload music clips that aren't loaded yet
  • Fixed projected decals not showing sometimes
  • Fixed player motion blur popping when swapping LODs
  • Fixed beard sometimes not showing
  • Fixed hair motion vectors; used in motion blur and TSSAA
  • Fixed hair-related memory leak
  • Fixed TSSAA on inventory player preview
  • Fixed TSSAA related black sludge
  • Fixed TSSAA related water shoreline flickering
add_circle

Features

  • Added player hair!
arrow_circle_up

Improvements

  • New nail gun sounds
  • EAC SDK update
  • New garage door sounds
  • Nailgun nails embed themselves in objects + retrievable
  • Nailgun nails no longer damage structures
  • Nailgun nails have larger radius (easier to hit targets)
  • HV Arrow is now a default blueprint
  • Oil Refinery is cheaper to research
  • Searchlight is cheaper to research
  • Large Medkit is cheaper to research
  • Miner Hat is cheaper to research
  • Chainlink fence/gate is cheaper to research
  • Prison Wall/door is cheaper to research
  • Double Sheet Doors are cheaper to research
  • Floor Grill is cheaper to research
  • Improved occlusion culling; now faster, more accurate
  • Improved temporal anti-aliasing quality (TSSAA)
handyman

Fixed

  • Fixed flame turret been lockable
  • Stance recoil no longer affects xbow/bow
add_circle

Features

  • Added Bradly APC to Materials Extraction monument (Hapis)
  • Added Savas map markers
  • Added new icebergs and ice sheets to the arctic biome
  • Added medium levels of radiation to Materials Extraction monument (Hapis)
  • Added north and south recycler on Savas
  • Basic crate added to supermarket/gasstation/warehouse
  • New procedural map biome layout
  • Military Tunnels spawn 2 elite crates
  • Stance recoil added - less accurate when standing/moving vs crouching
  • Added Nailgun + Nailgun ammo default BP
arrow_circle_up

Improvements

  • Improved player bone scaling and skin colour variety
  • Updated Hapis map markers
  • EAC SDK update
  • Network encryption optimizations
  • Removed sand from the arctic coastline
  • Crates always spawn one component with 40% chance of WB item
  • Candle hat default BP
  • Metal Window Bars cheaper to research
  • Airdrop always drops 2 weapons + ammo, and 2 armor pieces
handyman

Fixed

  • Fixed various Hapis exploits
  • Improved skinning on player model elbows/wrists
  • Fixed player preview blinking backwards
  • Fixed shading on multi-layer materials; e.g. icebergs
  • Garage door sound scales with audio volume
remove_circle

Removed

  • Disabled Halloween Content :(
add_circle

Features

  • Garage door frame block
  • Added Scarecrow deployable
  • Added network encryption (enabled by default)
  • Added encryption server convar (0-2 for various protection levels)
  • Added Halloween Collectables
  • Added Skull Fire Pit
arrow_circle_up

Improvements

  • Replaced the ladder leading to LS roof with walkways
  • Optimized network stream read / write
  • Optimized network RPC parameter handling
  • Optimized network queue iteration
  • Optimized server logging
  • Optimized server garbage collections
  • Double shotgun deploys quicker
  • Wall Netting cheaper + default BP
  • Item drop chances equalized for each tier
handyman

Fixed

  • Barbeque can no longer be placed in monuments
  • Barbeque no longer clip through walls
  • Fixed client bone follower performance regression
  • Fixed some visual issues with the halterneck
  • Fixed permanent Debris Field markers
  • Fixed BoneFollower 1 frame delay
  • Fixed AutoTurret server lag

Newsletter

Recieve monthly updates straight to your inbox