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Changes

What’s changed on Rust in each patch.

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Features

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    Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
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    Mac uses Metal graphics API
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    Deep sea waves with crest foam affecting floating physics
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    Water interaction disturbance foam
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    Restored world reflections option
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Improvements

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    LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
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    Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
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    Entities are now ordered by distance from the player when they are networked
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    Game log is now always written to output_log.txt in install folder
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    Shore water transition quality
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    Higher-quality high-frequency ocean waves
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    Performance on light-heavy scenes using culling
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    Water junkpile foliage animation now wave-based instead of foliage/wind-based
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    Added instancing to deferred mesh decals
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    Saved 115 MB of system and video memory by reducing some textures
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Fixed

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    Fixed muzzle flash positions
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    Fixed client side corpses sometimes clipping into things
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    Fixed foam showing up near player
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    Fixed flickering on shore, including cases related to TSSAA
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    Fixed overbright caustics and specular occlusion on shore
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    Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
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    Fixed light beams not hiding when lights are distance culled
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Features

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    New Hemp Plant Refresh
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    New Palm Trees in Arid Biome
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    Iterative entity networking (fixes frame rate drops when moving around the world)
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    Custom garbage collections (fixes frame rate drops when moving or in combat)
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    Added Mini Helicopter
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    Added Flasher Light
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    Added Siren Light
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    Added Audio Alarm
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    Added RF Broadcaster
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    Added RF Receiver
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    Added RF Transmitter
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    Added RF Pager
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    Added Player Sensor
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    Added RAND Electricity Component
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    Added Chinese New Year items
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Improvements

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    Unity 2018.3.3
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    EAC SDK update
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    Clear Log.EAC.txt on server start
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    Send delta snapshots instead of full snapshots when spawning (faster respawn)
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    Optimized memory allocations when applying skins to items on the client
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    Optimized rigidbodies on various entities on the client
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    Optimized memory allocations when building blocks are spawned on the client
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    Optimized client and server relating to buoyancy performance
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    Enabled entity pooling on ceiling lights on the client
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    Enabled multibox pruning broadphase (client and server physics performance)
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    Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
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    Strip various client only components from the server (server memory usage)
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    Military Tunnels exit route balance
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    Enabled Fullscreen Exclusive by default
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    Optimized GunTrap/Autoturret/FlameTurret CPU usage
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    Increased SAM Site Lethality
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    Added 'Toggle' input to Memory cell
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Fixed

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    Fixed chat / player name "rich text" exploits
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    Fixed entity not taking damage when explosive was attached to lock
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    Fixed deployable rotation via R key when deploying on terrain at an angle
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    Fixed being able to see through floors on reconnect
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    Fixed sometimes receiving fall damage when respawning
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    Fixed toggling censorship option enabling worn light source
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    Fixed netgraph not working
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    Fixed entities sometimes missing when spectating
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    Fixed lens flares flickering in some cases
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    Fixed dive site tugboat windows visible over water
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    Fixed multiple Hapis out of bounds exploits
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Improvements

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    Removed large double caves [Hapis map]
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Fixed

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    Fixed snowmachine blocking cave entrances
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    Fixed upkeep consuming more resources than intended
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Removed

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    Removed Christmas events
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Features

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    Enabled Christmas content
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    EAC SDK update
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Fixed

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    Fixed some M39 sounds not playing
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    Batteries have less capacity but higher charge efficiency
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    Fixed batteries not being able to be wired in series
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    Batteries must have at least 5 seconds of juice to begin discharging
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    Root combiner can be chained with other root combiners
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    Added short circuit detection to root combiner
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    Lowered solar panel power output to 20
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    Solar panel power output scaled by health
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    Fixed branch/combiner showing the title 'blocker' when aimed at
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    Updated and improved a few electrical item descriptions
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    Updated ceiling light sounds to be less loud and annoying
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    Fixed broken monument puzzles
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    Bucket Helmet cost reduction
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    Removed Charitable Rust Jerry Can
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    Fix for workshop ADS simulation
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    Fixed Force-Feature exploit
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Features

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    Added electricity
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    Added 17 electrical components
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    Added Wire Tool
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    Added M39
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Improvements

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    Junkpile scientists got updated to new AI systems.
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    Scientists at the Military Tunnel Lab got updated to new AI systems.
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    Scientists hug cover more but can get frustrated.
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    New AI systems are now properly load balanced without sacrificing reaction time.
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    Exposed NPC vending machines to SDK prefab list
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    Added ocean_patrol_path_iterations convar
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    Particle effects on the cargo ship now simulate in local space
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    All elevators in the game now use entity parenting triggers
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    All elevators in the game now have a kill trigger to crush players with
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    Added tick_populations and tick_individuals resource spawn convars
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    Overhauled hunting bow (better responsiveness)
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    Added underwear censorship option
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    Can place ladders anywhere on the cargo ship
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    Storage boxes drop their items at the last position they took damage at
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Fixed

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    Scientist movement is slower when walking sideways or backward.
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    Scientists at the Cargo Ship should no longer move super fast under certain conditions.
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    Fixed some anti-hack issues that could cause projectile_invalid
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    Fixed hot air balloon push through object exploits
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    Fixed ore spawn issues on custom maps with certain biome distributions
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    Fixed melee anti-hack issues when parented to vehicles
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    Fixed HAB not deflating under some circumstances

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