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Changes

What’s changed on Rust in each patch.

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Improvements

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    Removed large double caves [Hapis map]
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Fixed

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    Fixed snowmachine blocking cave entrances
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    Fixed upkeep consuming more resources than intended
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Removed

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    Removed Christmas events
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Features

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    Enabled Christmas content
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    EAC SDK update
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Fixed

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    Fixed some M39 sounds not playing
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    Batteries have less capacity but higher charge efficiency
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    Fixed batteries not being able to be wired in series
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    Batteries must have at least 5 seconds of juice to begin discharging
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    Root combiner can be chained with other root combiners
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    Added short circuit detection to root combiner
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    Lowered solar panel power output to 20
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    Solar panel power output scaled by health
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    Fixed branch/combiner showing the title 'blocker' when aimed at
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    Updated and improved a few electrical item descriptions
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    Updated ceiling light sounds to be less loud and annoying
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    Fixed broken monument puzzles
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    Bucket Helmet cost reduction
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    Removed Charitable Rust Jerry Can
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    Fix for workshop ADS simulation
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    Fixed Force-Feature exploit
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Features

  • •
    Added electricity
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    Added 17 electrical components
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    Added Wire Tool
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    Added M39
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Improvements

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    Junkpile scientists got updated to new AI systems.
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    Scientists at the Military Tunnel Lab got updated to new AI systems.
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    Scientists hug cover more but can get frustrated.
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    New AI systems are now properly load balanced without sacrificing reaction time.
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    Exposed NPC vending machines to SDK prefab list
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    Added ocean_patrol_path_iterations convar
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    Particle effects on the cargo ship now simulate in local space
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    All elevators in the game now use entity parenting triggers
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    All elevators in the game now have a kill trigger to crush players with
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    Added tick_populations and tick_individuals resource spawn convars
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    Overhauled hunting bow (better responsiveness)
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    Added underwear censorship option
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    Can place ladders anywhere on the cargo ship
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    Storage boxes drop their items at the last position they took damage at
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Fixed

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    Scientist movement is slower when walking sideways or backward.
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    Scientists at the Cargo Ship should no longer move super fast under certain conditions.
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    Fixed some anti-hack issues that could cause projectile_invalid
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    Fixed hot air balloon push through object exploits
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    Fixed ore spawn issues on custom maps with certain biome distributions
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    Fixed melee anti-hack issues when parented to vehicles
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    Fixed HAB not deflating under some circumstances
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Features

  • •
    Added Hot Air Balloon
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    Added SAM Site
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    Temporary game ban support
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    Added Cargo Ship loot respawns
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    Added wind option to generic shaders
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Improvements

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    Physics props now always preserve their correct velocity when parenting
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    NPC updates for the new Cargo Ship features.
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    New asset bundle layout
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    Reduced L96 Condition
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    Increased L96 Cost
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    Tactical Gloves provide 80% AimSway reduction (was 100%)
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    Optimized tree impostors
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Fixed

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    Sleeping in Safezone no longer permitted by NPC guards.
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    Fixed anti hack issues when jumping off moving entities
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    Fixed multiple ladder exploits
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    Fixed network interpolation jitter shortly after spawn
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    Fixed network interpolation jitter on physics props
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    Fixed tool cupboard exploits using shelves
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    Fixed out of control pumpkin multiplication
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    Fixed DST related packet flooding kick
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    Fixed packet flooding kick when applying skin using repair bench
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    Boat wake foam shaders to prevent fading out close to water
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Features

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    Added Cargo Ship Event
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    New navigation technology for Scientists to move on a moving Cargo Ship.
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    Added ability to turn monument lights only during a time frame
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    Added parented entity movement
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    Added custom LOD support for moving objects
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    Added Burlap Gloves
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    Added Roadsign Gloves
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    Added Tactical Gloves
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    Added L96
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    Added 8x Scope
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Improvements

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    Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
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    Scientists at Military Tunnel has slightly lower health.
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    Scientists at Military Tunnel throw grenades in more situations.
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    Optimized shadow rendering on most monuments
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    Disabled tree impostor shadows due to Unity gfx jobs related crash
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    Optimized OC dynamic occludee processing
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    Greatly reduced corn and pumpkins fruiting life length
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    Extra clothing slot
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    Can zoom out farther on map
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Fixed

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    Fixed motion blur and culling-related popping issues on dynamic occludees
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    Fixed hazmat/scientist suits motion blur issues at a distance
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    Respawn timers for Scientists at Military Tunnel are now fixed.
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    Fixed addtoteam forcing players to team without accepting invite
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    Fixed Hapis MT puzzle breaking
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    Fixed vending machine breaking when placed on wooden foundations
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    Fixed metal shopfront exploit
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    Fixed garage door blocking placement of triangle floors

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