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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 188
Changelist Title
Changelog
date_range
Thursday, November 30, 2017
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Features
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Add ignite and extinguish sounds to campfire and furnace
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Add turn on and turn off sounds to the ceiling light
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Added worldmodel outlines
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Improvements
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Lots of misc sound tweaks and polish
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EAC SDK update
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Stricter dropbox placement
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Python is now skinnable
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Reduced aim sway on semi auto weapons
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Finalized recoil design for semi auto weapons
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Grenades pinpull and throw happens much faster
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Stance recoil only active when moving or after first shot
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Grenades always throw at max velocity (farther)
handyman
Fixed
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Fix dark sign painting UI
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Fixed reflections on hair shader
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Fixed tree minigame X appearing too low
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Fixed thompson having too much aimcone
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Fixed delay/jitter of mounted objects
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Fixed weird satchel behavior
Patch Name
Devblog 187
Changelist Title
Changelog
date_range
Wednesday, November 22, 2017
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Features
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Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
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New tree sounds
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Added locational armor information when hovering over player preview
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Added Bulletproof Glass
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Added Explosive information panel
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Added Armor Information panel
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Added Seed information panel
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Added Weapon Mod information panel
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Improvements
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Ensured that the save coroutine does not crash when entity serializations throws an error
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Window bars inserts are thinner (improved visibility)
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Removed occluder meshes from building blocks (performance, memory usage)
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Removed some unused components (memory usage)
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Netting has larger ladder volume to allow climbing over frames
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Dud explosives fall off moving objects
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Fallen dud explosives never explode on pickup
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Tree Minigame X's start relative to initial hit
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Tree Minigame X's rotate less each hit
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Can wear bandana with Bucket/Wood/Riot Helmet
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Tree Minigame X's only rotate in one direction
handyman
Fixed
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Fixed spinner been placed in building block areas
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Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
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Fix volume jump when a sound that's already fading out is told to fade out again
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Fixed Explosives thrown on other explosives not attaching
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Fixed dud explosives acting as garry's mod thrusters
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Fixed quickcraft lag when looting lots of items
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Fixed lag from map doing processing even when closed
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Bone Armor now protects legs as well as chest
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Bandana and wolf headdress protection reduced
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Fixed arrow protection being different than bullet protection
Patch Name
Devblog 186
Changelist Title
Changelog
date_range
Thursday, November 16, 2017
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Features
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Added Tree Minigame
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Added Falling Trees
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Improvements
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EAC SDK update
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Cave reverb tweaks
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Beenie hat deforms hair when worn
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Workbench can no longer be locked
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Improved TSSAA performance and reduced GPU ram usage
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Trees can be knocked down by explosions
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Trees yield half res during harvesting and half as finishing bonus
handyman
Fixed
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Failsafe for occasional stuck bush rustle sounds
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Fixed song shuffling
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Fixed repeated phys impact sounds when an item is stuck inside something
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Fixed occasional attempts to unload music clips that aren't loaded yet
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Fixed projected decals not showing sometimes
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Fixed player motion blur popping when swapping LODs
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Fixed beard sometimes not showing
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Fixed hair motion vectors; used in motion blur and TSSAA
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Fixed hair-related memory leak
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Fixed TSSAA on inventory player preview
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Fixed TSSAA related black sludge
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Fixed TSSAA related water shoreline flickering
Patch Name
Devblog 185
Changelist Title
Changelog
date_range
Thursday, November 9, 2017
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Features
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Added player hair!
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Improvements
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New nail gun sounds
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EAC SDK update
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New garage door sounds
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Nailgun nails embed themselves in objects + retrievable
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Nailgun nails no longer damage structures
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Nailgun nails have larger radius (easier to hit targets)
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HV Arrow is now a default blueprint
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Oil Refinery is cheaper to research
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Searchlight is cheaper to research
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Large Medkit is cheaper to research
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Miner Hat is cheaper to research
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Chainlink fence/gate is cheaper to research
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Prison Wall/door is cheaper to research
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Double Sheet Doors are cheaper to research
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Floor Grill is cheaper to research
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Improved occlusion culling; now faster, more accurate
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Improved temporal anti-aliasing quality (TSSAA)
handyman
Fixed
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Fixed flame turret been lockable
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Stance recoil no longer affects xbow/bow
Patch Name
Devblog 184
Changelist Title
Changelog
date_range
Thursday, November 2, 2017
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Features
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Added Bradly APC to Materials Extraction monument (Hapis)
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Added Savas map markers
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Added new icebergs and ice sheets to the arctic biome
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Added medium levels of radiation to Materials Extraction monument (Hapis)
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Added north and south recycler on Savas
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Basic crate added to supermarket/gasstation/warehouse
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New procedural map biome layout
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Military Tunnels spawn 2 elite crates
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Stance recoil added - less accurate when standing/moving vs crouching
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Added Nailgun + Nailgun ammo default BP
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Improvements
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Improved player bone scaling and skin colour variety
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Updated Hapis map markers
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EAC SDK update
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Network encryption optimizations
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Removed sand from the arctic coastline
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Crates always spawn one component with 40% chance of WB item
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Candle hat default BP
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Metal Window Bars cheaper to research
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Airdrop always drops 2 weapons + ammo, and 2 armor pieces
handyman
Fixed
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Fixed various Hapis exploits
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Improved skinning on player model elbows/wrists
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Fixed player preview blinking backwards
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Fixed shading on multi-layer materials; e.g. icebergs
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Garage door sound scales with audio volume
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Removed
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Disabled Halloween Content :(
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