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Changes

What’s changed on Rust in each patch.

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Features

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    Scientists at Military Tunnel throw grenades.
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    Scientists at Military Tunnel use syringes.
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    Workshop skins are now included in the main game download
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    Added prefab warmup to loading screen
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    Added new prefab pooling system
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    Added "Max Tree Meshes" graphics option
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    Added ladder trigger for custom maps
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    Added high frame rate camera movement
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    Added Smoke Grenade item
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    Added "Hide Sign" option
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    Added multi-threaded rendering
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    Added occlusion culling graphics option
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    Added new optimized impostor rendering
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Improvements

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    Scientists at Military Tunnel hear footsteps, explosions and gunfire.
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    Scientists at Military Tunnel use a new aim system.
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    Scientists at Military Tunnel use a new, more reactive, sensory system.
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    Optimized asset bundles
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    Optimized loot panels
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    Fixed various skin icon issues
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    Optimized various dynamic memory allocations
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    Health over time takes longer to convert into health
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    Optimized mesh LOD updates
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    Reorganized graphics and performance settings
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    Optimized low level memory pool
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    Pumpkin and corn now stackable to 10
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    Removed pumpkin condition
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    Workbenches now decay after a long period
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    BBQ allows deployables underneath
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    Repair Bench allows deployables on shelve
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    Pumpkins and corns give less seeds when consumed
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    Atmosphere volumes now visible from outside Bandit Camp
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    Optimized some rendering related dynamic memory allocations
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    Optimized localized ambience system
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Fixed

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    Scientists at Military Tunnel stay engaged with enemies.
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    Scientists at Military Tunnel now reload in cover.
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    Bandit guards now aggro smoke grenade throwers.
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    Bandit guards shoot better at long range.
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    Bandit guards now kill sleeping players after 20 minutes.
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    Recycler at bandit town is now better protected by bandit guards.
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    Junkpile scientists fire their pistol instead of just fleeing.
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    Animals now roam in a restricted distance from where they spawned.
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    Fixed entities sometimes showing wrong skins
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    Fixed stall during ocean patrol point generation on some custom maps
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    Fixed Nametag Performance issue
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    Fixed workbench phrases
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    Fixed passing loot through floor using BBQ exploit
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    Fixed Snow jacket name
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    Fixed RHIB disappearing on server restarts
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    Fixed rowboat becoming invisible
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    Fixed invisible supply signal smoke
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    Fixed being able to turn recycler on/off if you are not the user
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    Fixed boats decaying while in use
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    Fixed tree impostor shadow orientation
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    Fixed terrain texture not resized on graphics quality change
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    Fixed smoke grenade issues with glass windows
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    Fixed censor cube glitches around smoke grenade
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    Frame-rate stutter caused by ambience sound emitter removal
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Removed

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    Removed world reflection quality as it is currently not supported
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    Removed "MoveToContainer failed!" message
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    Deprecated navmesh grid system removed.
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Features

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    Added swamps mini biomes
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    Moved parts of the procedural generation to native code
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    Added Humanoid Shopkeepers to bandit town
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    Added Compound Bow
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    Added Bandit Town Casino
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    Added Farming tooltip with plant info
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    Added RHIB spawns
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Improvements

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    Team member names appear overtop of dots on map
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    Updated underwater vegetation visuals
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    Updated death match loot tables (Savas KOTH)
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    Added puzzles to Hapis Island
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    Made it so team indicators do not show through walls
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    Reduced cost of Revolver and DBS at compound
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Fixed

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    Fixed see through gap between single sheet metal door and doorways
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    Fixed food crates spawning on top of each others at MT
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    Fixed instances where the LS APC would get stuck against decor
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    Fixed missing ladder at LS pool side
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    Fixed too large colliders at powerlines concrete base
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    Fixed an out of bound exploit at MT
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    Fixed ambience memory leak + pooling error
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    Fixed demo playback errors
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    Fixed workshop skin icon upload
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    Fixed puzzles not being indestructible
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    Wire barricades no longer damage players through floors
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    Wire barricades slightly easier to place on rough terrain
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    Compound awning performance fix
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    Xmas gift box no longer marks player hostile
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    Oil barrel no longer marks player hostile
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    Fixed Fridge players getting pushed inside fridge
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    Fixed NPC vending machines appearing as Out of Stock
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    Fixed jackhammer holster position
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    Fixed AllowedContents breaking on server restart
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    Fixed streamer mode not hiding teammate names
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Features

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    Added Team System
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    Added Compass
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    Added Hapis old rock cave prefab for modders working to restore old procgen maps
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    Added Watchtower
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    Added Jackhammer
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Improvements

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    Faster Ambient Occlusion effect
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    New visuals for puzzle elements
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    Small wooden sign can be placed on shelves
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    Can place storage boxes under research table
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    Updated Stone world model
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    Disabled forceSingleInstance (multiple servers on one box)
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    Small refinery can no longer be fully submerge underwater
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    Improved water foam
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Fixed

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    Fixed exploit which allowed passing loot through walls using research table
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    Fixed exploit which allowed passing loot through walls using BBQ
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    Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
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    Fixed a method which allowed players to use vending machine as door (kinda)
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    Fixed tunnel brightness exploit
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    Fixed workshop skin normal maps
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    Fixed some small server memory leaks
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    Downloadable Skin lighting
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Features

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    Monuments Puzzles
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    Added custom map support via levelurl server startup parameter
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    Added Savas offshore junkpiles and dive sites
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    Compound extra exit routes
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Improvements

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    Upgraded to Unity 2018.1
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    Upgraded to .NET 4.x
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    Increased despawn timer on gunpowder
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    Increased despawn timer on sulfur
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    Options Menu max gibs now 2000 down from 10000
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    Updated Diving mask, fins and tank with proper art
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    Spas 12 does 20% more damage
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    Hostile timer increased to 30min instead of 10
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    Overpriced Blue Keycard available at compound
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    Optimized Ambient Occlusion now 2x faster
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    Improved High Quality shadows; now softer in TSSAA mode
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    Improved terrain texturing quality at mid-far distances
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Fixed

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    Fixed grenades going through walls at monuments
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    Removed tiling texture from hoodie (unwanted effect on skins)
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    Fixed console command exploit to see through walls
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    Fixed weapon skins overriding clothing skins on viewmodels
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    Fixed diving tank error when selling in VM
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    Fixed chair exploit to move through walls
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    Fixed divesites despawning too quickly
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Features

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    New boat sounds
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    Scientists Compound Monument
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    Facial Hair Style 04
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    New chainsaw sounds
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    Added underwater rock formations
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    Projectile trajectory verification is now enabled by default (hack)
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    Added Diving Goggles - better underwater visiblity
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    Added Diving Wetsuit - cold/wet protection
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    Added Diving Flippers - faster water movement, slower land movement
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    Added Diving Cylinder - breathe underwater for 10 mins
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    Added dive sites and underwater loot crates
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    Added first person clothing
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Improvements

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    Local player footsteps are quieter than other players
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    Misc sound polish and mix tweaks
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    Improved Hair Textures and Materials
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    Improved Hair Dye Colours
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    ai_dormant true by default (server performance)
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    Improved Hapis offshore junkpile spawns
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    Improved Hapis Ch47 drop points
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    Added CH47 drop point to SiteA (Hapis)
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    Hapis Pumping station has slightly larger prevent building volume
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    Block player inputting items into elite crates
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    Block player inputting items into APC crate
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    High external walls and gates decay much faster when placed outside of TC range
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    Improved Ambient Occlusion
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    Improved underwater rendering
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    Improved CPU-side rendering performance
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    EAC SDK update
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    No longer broadcast effects to players in the connection queue (optimization)
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    Optimized radial RPCs
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    AI can reason about hostility marked players
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    Support for stationary scientists at Compound
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    Support for patrolling scientists at Compound
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    Scientists can now search for lost targets
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    Improved AI for mounted scientists
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    Stationary scientists looks at players that get close enough
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Fixed

  • •
    Fixed animals spawning inside small cliffs on Hapis
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    Fixed some broken Hapis map sounds
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    Fixed nudity censor clipped by water surface; e.g. rowboat
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    Fixed crafting queue dropped item server crash exploit
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    Fixed multiple position ticks received in the same frame being ignored on the client
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    Fixed issue where AI dormant + server network caching would corrupt position timestamps
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    Fixed floating base build using triangular wall conditional models
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    Fixed server side stair collider rotation sometimes being incorrect after rotating
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    Fixed roof side exploits
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    Fixed fanned wall stacking exploits
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    Fixed foundation steps sometimes being unplaceable
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    Fixed speed resource gathering (hack)
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    Fixed speed swim and crouch (hack)
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    Fixed looting dropped items through walls (hack)
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    Fixed placing deployables through walls (hack)
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    Fixed damage through walls via head clipping (hack)
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    Fixed silent melee swing and attack (hack)
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    Fixed silent projectile impacts (hack)
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    Fixed sign upload lag (exploit)
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    Fixed rapid fire bow (hack)
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    Fixed unlimited oxygen (hack)
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    Fixed chat UI corruption (exploit)
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    Fixed crossbow attachments turning invisible when no arrow is loaded
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    Can no longer spears etc under water
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    Mounted players auto dismount if their head clips geometry
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    Can no longer mount moving boats if the boat has a driver
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    Junkpile scientists no longer hover over the ground
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    Junkpile scientists despawn with the junkpile
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    Scientist burst firing stop when they lose target
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    Fixed range consideration for mounted scientists
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    Fixed animal spawning where they would sometimes not come to life
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    Scientists should no longer crouch walk
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    Optimized the Geiger Counter

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