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vm hierarchy and folder structure
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new vm arm mesh
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All viewmodels set to use base mesh vessel, all anims contain anim data only
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Bow vm - anim tweaks
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Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
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Water jug vm - removed static left hand in view when thrown at max FOV
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Sawnoff shotgun vm - Removed wobble at end of deploy anim
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Ak47 vm - Updated base pose, transition additions
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Increased speed of outro anim blend on ironsights
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Supply signal vm folder restructure
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Only allow drinking when water has certain depth
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Improved water intersection test performance
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Added process memory usage to system info
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Tweaked high external wall and gate deploy volumes
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Reduced scrap tier of many decorative items
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Can now pick up research / repair benches
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Broken items now have a minimum recycle yield of 10%
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Items now remove attachments/ammo when recycled
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Sewing kit is made of less rope (less recycle yield)
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Lantern and Tuna Can Lamp provide more light
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Lantern costs 25 Metal Fragments (was 40)
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Less fuel / hqm in caves
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Small/Medium wooden signs default blueprints
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Stone Spear default blueprint
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Workbench radius tripled
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Workbenches can be rotated with hammer
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Radsuit leaks small amounts of radiation at NPP/LSR
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Lowered HQM yield from heli/bradley gibs
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Satchel has slightly less chance to be a dud
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Flamethrower Requires Workbench Tier 2
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Hoodie/Pants require 75 scrap to research ( Was 250 )
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Snow Jacket/vagabond more common and much cheaper to make
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Elite crate spawns half as much stuff
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Elite crates spawn every 2 hours instead of 20 min at LSR
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Bradley drops elite crate loot
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Hapis site B now has a chance to spawn elite creates
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Cluttery deployables drop as blueprints instead of full items
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Bradley begins healing much slower