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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added Cargo Ship Event
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    New navigation technology for Scientists to move on a moving Cargo Ship.
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    Added ability to turn monument lights only during a time frame
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    Added parented entity movement
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    Added custom LOD support for moving objects
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    Added Burlap Gloves
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    Added Roadsign Gloves
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    Added Tactical Gloves
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    Added L96
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    Added 8x Scope
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Improvements

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    Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
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    Scientists at Military Tunnel has slightly lower health.
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    Scientists at Military Tunnel throw grenades in more situations.
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    Optimized shadow rendering on most monuments
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    Disabled tree impostor shadows due to Unity gfx jobs related crash
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    Optimized OC dynamic occludee processing
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    Greatly reduced corn and pumpkins fruiting life length
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    Extra clothing slot
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    Can zoom out farther on map
handyman

Fixed

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    Fixed motion blur and culling-related popping issues on dynamic occludees
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    Fixed hazmat/scientist suits motion blur issues at a distance
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    Respawn timers for Scientists at Military Tunnel are now fixed.
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    Fixed addtoteam forcing players to team without accepting invite
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    Fixed Hapis MT puzzle breaking
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    Fixed vending machine breaking when placed on wooden foundations
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    Fixed metal shopfront exploit
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    Fixed garage door blocking placement of triangle floors
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Features

  • •
    Scientists at Military Tunnel throw grenades.
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    Scientists at Military Tunnel use syringes.
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    Workshop skins are now included in the main game download
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    Added prefab warmup to loading screen
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    Added new prefab pooling system
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    Added "Max Tree Meshes" graphics option
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    Added ladder trigger for custom maps
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    Added high frame rate camera movement
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    Added Smoke Grenade item
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    Added "Hide Sign" option
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    Added multi-threaded rendering
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    Added occlusion culling graphics option
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    Added new optimized impostor rendering
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Improvements

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    Scientists at Military Tunnel hear footsteps, explosions and gunfire.
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    Scientists at Military Tunnel use a new aim system.
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    Scientists at Military Tunnel use a new, more reactive, sensory system.
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    Optimized asset bundles
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    Optimized loot panels
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    Fixed various skin icon issues
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    Optimized various dynamic memory allocations
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    Health over time takes longer to convert into health
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    Optimized mesh LOD updates
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    Reorganized graphics and performance settings
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    Optimized low level memory pool
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    Pumpkin and corn now stackable to 10
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    Removed pumpkin condition
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    Workbenches now decay after a long period
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    BBQ allows deployables underneath
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    Repair Bench allows deployables on shelve
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    Pumpkins and corns give less seeds when consumed
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    Atmosphere volumes now visible from outside Bandit Camp
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    Optimized some rendering related dynamic memory allocations
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    Optimized localized ambience system
handyman

Fixed

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    Scientists at Military Tunnel stay engaged with enemies.
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    Scientists at Military Tunnel now reload in cover.
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    Bandit guards now aggro smoke grenade throwers.
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    Bandit guards shoot better at long range.
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    Bandit guards now kill sleeping players after 20 minutes.
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    Recycler at bandit town is now better protected by bandit guards.
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    Junkpile scientists fire their pistol instead of just fleeing.
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    Animals now roam in a restricted distance from where they spawned.
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    Fixed entities sometimes showing wrong skins
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    Fixed stall during ocean patrol point generation on some custom maps
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    Fixed Nametag Performance issue
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    Fixed workbench phrases
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    Fixed passing loot through floor using BBQ exploit
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    Fixed Snow jacket name
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    Fixed RHIB disappearing on server restarts
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    Fixed rowboat becoming invisible
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    Fixed invisible supply signal smoke
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    Fixed being able to turn recycler on/off if you are not the user
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    Fixed boats decaying while in use
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    Fixed tree impostor shadow orientation
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    Fixed terrain texture not resized on graphics quality change
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    Fixed smoke grenade issues with glass windows
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    Fixed censor cube glitches around smoke grenade
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    Frame-rate stutter caused by ambience sound emitter removal
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Removed

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    Removed world reflection quality as it is currently not supported
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    Removed "MoveToContainer failed!" message
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    Deprecated navmesh grid system removed.
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Features

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    Added swamps mini biomes
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    Moved parts of the procedural generation to native code
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    Added Humanoid Shopkeepers to bandit town
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    Added Compound Bow
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    Added Bandit Town Casino
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    Added Farming tooltip with plant info
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    Added RHIB spawns
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Improvements

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    Team member names appear overtop of dots on map
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    Updated underwater vegetation visuals
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    Updated death match loot tables (Savas KOTH)
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    Added puzzles to Hapis Island
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    Made it so team indicators do not show through walls
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    Reduced cost of Revolver and DBS at compound
handyman

Fixed

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    Fixed see through gap between single sheet metal door and doorways
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    Fixed food crates spawning on top of each others at MT
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    Fixed instances where the LS APC would get stuck against decor
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    Fixed missing ladder at LS pool side
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    Fixed too large colliders at powerlines concrete base
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    Fixed an out of bound exploit at MT
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    Fixed ambience memory leak + pooling error
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    Fixed demo playback errors
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    Fixed workshop skin icon upload
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    Fixed puzzles not being indestructible
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    Wire barricades no longer damage players through floors
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    Wire barricades slightly easier to place on rough terrain
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    Compound awning performance fix
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    Xmas gift box no longer marks player hostile
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    Oil barrel no longer marks player hostile
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    Fixed Fridge players getting pushed inside fridge
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    Fixed NPC vending machines appearing as Out of Stock
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    Fixed jackhammer holster position
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    Fixed AllowedContents breaking on server restart
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    Fixed streamer mode not hiding teammate names
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Features

  • •
    Added Team System
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    Added Compass
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    Added Hapis old rock cave prefab for modders working to restore old procgen maps
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    Added Watchtower
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    Added Jackhammer
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Improvements

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    Faster Ambient Occlusion effect
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    New visuals for puzzle elements
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    Small wooden sign can be placed on shelves
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    Can place storage boxes under research table
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    Updated Stone world model
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    Disabled forceSingleInstance (multiple servers on one box)
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    Small refinery can no longer be fully submerge underwater
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    Improved water foam
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Fixed

  • •
    Fixed exploit which allowed passing loot through walls using research table
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    Fixed exploit which allowed passing loot through walls using BBQ
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    Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
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    Fixed a method which allowed players to use vending machine as door (kinda)
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    Fixed tunnel brightness exploit
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    Fixed workshop skin normal maps
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    Fixed some small server memory leaks
  • •
    Downloadable Skin lighting
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Features

  • •
    Monuments Puzzles
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    Added custom map support via levelurl server startup parameter
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    Added Savas offshore junkpiles and dive sites
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    Compound extra exit routes
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Improvements

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    Upgraded to Unity 2018.1
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    Upgraded to .NET 4.x
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    Increased despawn timer on gunpowder
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    Increased despawn timer on sulfur
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    Options Menu max gibs now 2000 down from 10000
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    Updated Diving mask, fins and tank with proper art
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    Spas 12 does 20% more damage
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    Hostile timer increased to 30min instead of 10
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    Overpriced Blue Keycard available at compound
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    Optimized Ambient Occlusion now 2x faster
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    Improved High Quality shadows; now softer in TSSAA mode
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    Improved terrain texturing quality at mid-far distances
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Fixed

  • •
    Fixed grenades going through walls at monuments
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    Removed tiling texture from hoodie (unwanted effect on skins)
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    Fixed console command exploit to see through walls
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    Fixed weapon skins overriding clothing skins on viewmodels
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    Fixed diving tank error when selling in VM
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    Fixed chair exploit to move through walls
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    Fixed divesites despawning too quickly

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