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Changes

What’s changed on Rust in each patch.

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Features

  • Garage door frame block
  • Added Scarecrow deployable
  • Added network encryption (enabled by default)
  • Added encryption server convar (0-2 for various protection levels)
  • Added Halloween Collectables
  • Added Skull Fire Pit
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Improvements

  • Replaced the ladder leading to LS roof with walkways
  • Optimized network stream read / write
  • Optimized network RPC parameter handling
  • Optimized network queue iteration
  • Optimized server logging
  • Optimized server garbage collections
  • Double shotgun deploys quicker
  • Wall Netting cheaper + default BP
  • Item drop chances equalized for each tier
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Fixed

  • Barbeque can no longer be placed in monuments
  • Barbeque no longer clip through walls
  • Fixed client bone follower performance regression
  • Fixed some visual issues with the halterneck
  • Fixed permanent Debris Field markers
  • Fixed BoneFollower 1 frame delay
  • Fixed AutoTurret server lag
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Features

  • Added BBQ deployable
  • Added network encryption (currently disabled)
  • Added hair items (admin only)
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Improvements

  • Player's foot now uses IK to align to surfaces properly.
  • Optimization. Reduced resolution of dozens of environment textures
  • Updated player models
  • Updated player preview
  • Item description updates and fixes
  • Bear rug, Rug and Table can no longer be picked up when building blocked
  • Bear rug, Rug and Table requires hammer to be picked up
  • vm hatchet update
  • Disabled server backups by default (add +backup startup parameter to enable)
  • Python requires tier 2 workbench
  • LR300 fire rate increased 10%
  • Reduced water reflection gaps
  • Reduced shadow from weapons carried on the back onto viewmodel
  • Ladder hatch requires tier 2 workbench ( green crate spawn)
  • Updated EAC SDK
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Fixed

  • Hapis Island exploit fixes
  • Two sided hanging sign & landscape picture frame unlocked if player has Steam item
  • vm bow aiming issues
  • vm weapon attachments now positioned correctly
  • Fixed some skins not unlocking parent items (boonie/bandana/cap)
  • Fixed water reflection related shader errors on OSX and Linux
  • Fixed shadow cascades sometimes ignored when switching quality
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Features

  • Upgraded to Unity 2017.1.2
  • Added debug.log convar to toggle log output
  • Miner / Candle Hat provides protection
  • Caves have a good chance of spawning stone tools
  • Added toggled map grid coordinates (off by default)
  • Added Debris Field marker on map when heli/bradley is destroyed
  • Boonie/Bandana/Cap provides minimal protection instead of none
  • Miner hat has emissive blinding flare
  • Added radial map marker (mod support)
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Improvements

  • vm hierarchy and folder structure
  • new vm arm mesh
  • All viewmodels set to use base mesh vessel, all anims contain anim data only
  • Bow vm - anim tweaks
  • Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
  • Water jug vm - removed static left hand in view when thrown at max FOV
  • Sawnoff shotgun vm - Removed wobble at end of deploy anim
  • Ak47 vm - Updated base pose, transition additions
  • Increased speed of outro anim blend on ironsights
  • Supply signal vm folder restructure
  • Only allow drinking when water has certain depth
  • Improved water intersection test performance
  • Added process memory usage to system info
  • Tweaked high external wall and gate deploy volumes
  • Reduced scrap tier of many decorative items
  • Can now pick up research / repair benches
  • Broken items now have a minimum recycle yield of 10%
  • Items now remove attachments/ammo when recycled
  • Sewing kit is made of less rope (less recycle yield)
  • Lantern and Tuna Can Lamp provide more light
  • Lantern costs 25 Metal Fragments (was 40)
  • Less fuel / hqm in caves
  • Small/Medium wooden signs default blueprints
  • Stone Spear default blueprint
  • Workbench radius tripled
  • Workbenches can be rotated with hammer
  • Radsuit leaks small amounts of radiation at NPP/LSR
  • Lowered HQM yield from heli/bradley gibs
  • Satchel has slightly less chance to be a dud
  • Flamethrower Requires Workbench Tier 2
  • Hoodie/Pants require 75 scrap to research ( Was 250 )
  • Snow Jacket/vagabond more common and much cheaper to make
  • Elite crate spawns half as much stuff
  • Elite crates spawn every 2 hours instead of 20 min at LSR
  • Bradley drops elite crate loot
  • Hapis site B now has a chance to spawn elite creates
  • Cluttery deployables drop as blueprints instead of full items
  • Bradley begins healing much slower
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Fixed

  • Pickaxe vm - Fixed hands intersecting when aim running
  • Fixed launchsite exploit allowing to hide in the wall
  • Big cleaver vm - Fixed hands intersecting when aim running
  • Satchel charge wm- Fixed wrong texture appearing when thrown
  • Satchel charge vm - Fixed arms clipping when thrown
  • Beancan grenade vm - Fixed arm clipping when thrown
  • Bone club vm - Fixed popping from throw cancel to idle
  • m249 vm - fixed arms clipping at max FOV
  • Fixed packet exploit to bring down servers
  • Fixed stone ore scarcity
  • Sawnoff shotgun vm - Fixed arm clipping at max FOV
  • Fixed indoor shadow issues introduced by viewmodel shadow changes
  • Fixed missing viewmodel shadow feet
  • Fixed node hotspots invisible during med-high fog
  • Fixed some water reflection artifacts
  • Fixed not being able to pick up items outside of any TC
  • Fixed Vending Machines not displaying if item for trade is a blueprint or not
  • Fixed Steam Inventory Items not unlocking their blueprint
  • Miner hat no longer emissive to other players when switched off
  • Fixed workbench status everywhere exploit
  • Fixed candle hat having a 30m light radius (!)
  • Fixed peacekeeper turrets not firing
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Removed

  • Bolt rifle vm - removed unused anims
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Features

  • Added Workbenches
  • Added Blueprints
  • Added ice lake monuments to the arctic biome
  • Added new road generation algorithm
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Improvements

  • Improved world serialization file format
  • More efficient world serialization compression
  • Improved water map encoding
  • Can no longer block ladders with certain barricades (concrete, stone and sandbag)
  • High external walls and gates require some space between parallel walls
  • Vending machine + shopfront cost reduction
  • Locked all items other than default blueprints
  • Improved bus stop and power substation spawn rules
  • T-shirt/longsleeve much cheaper don't require sewing kit
  • Can only repair items with blueprint
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Fixed

  • Fixed problems with drinking water from rivers and lakes
  • Invisible body no longer casting shadows on viewmodel
  • Fixed ambient occlusion around vegetation
  • Fixed player shadow projection noticeable on ceilings
  • Fixed sky reflection intensity mapping
  • Fixed motion blur ignored around on holosight reticle border
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Features

  • Added RAM usage to perf text
  • Can pick up empty furnaces
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Improvements

  • Updated EAC launcher
  • Only wooden ladders, twig foundation and twig floors can bypass building privilege
  • Tweaked barricade placement rules, damage volumes and collision meshes
  • Tweaked external wall and gate placement rules, damage volumes and collision meshes
  • Eliminated GC allocs from player model LOD refreshes
  • Increased external gate open and close animation speed
  • Raw and spoiled meat no longer goes straight to belt when picked up
  • Wooden ladders can be stacked to 5
  • Wooden ladders can be repaired
  • Furnace costs 100 wood less, spawns with no wood
  • Can pick up empty fridge
  • Can pick up empty large & small wood boxes
  • Can place shelves over existing boxes
  • Can change skins of boxes at repairbench
  • No longer need map item to open map
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Fixed

  • AK47 world model not displaying some skins correctly
  • Fixed parenting on bradley and heli loot crate fireballs
  • Fixed large furnace placement being blocked under floor grills

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