Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Nearby players melee weapon swings are now audible
arrow_circle_up

Improvements

  • Site A cave no longer building blocked (Hapis)
handyman

Fixed

  • Shelves correctly destroyed if construction below no longer exists
  • Tool cupboard correctly destroyed if construction below no longer exists
  • Tool cupboard can no longer be fully submerged inside world layer (rocks)
  • Refinery ladder fix (Hapis)
add_circle

Features

  • Added Throwable Flares
  • Added handheld flashlight
  • Added a bunch more deployable interaction sounds
  • Added Upkeep notifications and gametips
  • Door Garland is available to craft w/ Window garland sitem
  • Can Admire/Examine skins with N key
  • Added fog start distance in dark environments (gamma / navigation exploit)
arrow_circle_up

Improvements

  • Wounded players no longer block player movement
  • Upkeep payment intervals are now saved and restored on server restart
  • Crossbow can take underbarrel modifications
  • Lowered some upkeep costs
handyman

Fixed

  • Fixed spinner wheel sound playback bug
  • Fixed beams being invisible
  • Fixed various errors on client and server
  • Fixed fog not always being disabled in caves (gamma / navigation exploit)
  • Fixed high external stone gate only decaying very slowly
  • Fixed roof conditional models in various scenarios
add_circle

Features

  • Enabled Xmas Content
  • Lots of new deployable placement sounds
  • Lots of new deployable interaction sounds
  • Doors require upkeep
  • Wall frame inserts require upkeep
  • Floor frame inserts require upkeep
  • Deployables inside the building privilege radius are decay protected
  • Added decay.delay convars (all default to 0)
arrow_circle_up

Improvements

  • Open/close sounds only play for the local player
  • Tweaks to a few existing deployable sounds
  • Animal behaviour overhaul
  • Optimized upkeep backend
  • All barricades can be repaired
  • Added extra slots to TC
  • Normalized building protection between tiers
  • Increased protection for Metal Tier (2x stone)
  • Increased protection for Armored tier (2x metal)
handyman

Fixed

  • Animals can no longer walk through closed doors at monuments
  • Fixed broken items being traded in vending machine
add_circle

Features

  • Bases repair themselves if upkeep resources are in TC
  • Bases require upkeep resources to be kept in TC
  • New on/off sounds for a bunch of deployables
  • New active/burning loops for a bunch of deployables
  • New searchlight movement sounds
  • New open/close sounds for a few deployables
  • New Junkyard monument
  • New procedural roads art
  • Brought back old caves (Hapis)
  • Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
  • Added Launch Site (Hapis)
  • Added Ice sheets and Icebergs (Hapis)
  • Added new static quarrys (Hapis)
  • Foundations can now be placed at a half height offset
  • Added half height walls
  • Fixed various wall stacking exploits
  • Roofs occupy wall sockets and can no longer be used as honeycombs
  • Building privilege is emitted by the entire building
  • There can only be one tool cupboard per building
  • New monument placement algorithm
  • Procedural roads now connect to monument roads
  • Print last placement error in chat when pressing LMB while placement guide is red
  • New power line placement algorithm
  • Tool cupboard can store upkeep resources
arrow_circle_up

Improvements

  • Small Furnace Art Updated
  • Complete rework of site A (Hapis)
  • Moved Site B to east coast (Hapis)
  • Reduced size of arctic biome slightly
  • Increased size of arid biome slightly
  • Health bars are only visible when damaged or holding a hammer
  • Grenades inherit player movement velocity
  • F1 grenade has larger blast radius
  • Dropbox is now Tier 1 WB
  • Stone Spear no longer requires WB
  • Experimentation at WB1 costs 75 scrap instead of 100
  • Armored building tier costs 25 hqm and no wood/stone
  • Armored doors have had their costs reduced accordingly
handyman

Fixed

  • Fixes to older radtowns (Hapis)
  • Fixes to loot and ore scarcity (Hapis)
  • Monument chainlink fences can be shot through
  • Roads are no longer split in half by rivers
  • Fixed gaps between roads and terrain
  • Fixed roads sometimes being partially flooded
  • Fixed hammer highlight on wooden triangle foundations
  • Fixed weird camera movement when jumping introduced last patch
add_circle

Features

  • Add ignite and extinguish sounds to campfire and furnace
  • Add turn on and turn off sounds to the ceiling light
  • Added worldmodel outlines
arrow_circle_up

Improvements

  • Lots of misc sound tweaks and polish
  • EAC SDK update
  • Stricter dropbox placement
  • Python is now skinnable
  • Reduced aim sway on semi auto weapons
  • Finalized recoil design for semi auto weapons
  • Grenades pinpull and throw happens much faster
  • Stance recoil only active when moving or after first shot
  • Grenades always throw at max velocity (farther)
handyman

Fixed

  • Fix dark sign painting UI
  • Fixed reflections on hair shader
  • Fixed tree minigame X appearing too low
  • Fixed thompson having too much aimcone
  • Fixed delay/jitter of mounted objects
  • Fixed weird satchel behavior

Newsletter

Recieve monthly updates straight to your inbox