news
companion
mobile
Merch
Official Skins
Redeem
Buy Rust
Changes
What’s changed on Rust in each patch.
arrow_left
arrow_right
1
...
17
18
19
20
21
...
41
Patch Name
Devblog 193
Changelist Title
Changelog
date_range
Thursday, January 11, 2018
add_circle
Features
•
New first person deploy sounds for a handful of items
•
Most items have third person deploy sounds now
•
Added Bone Arrows
•
Added Fire Arrows
arrow_circle_up
Improvements
•
Fixed Harbor mine entrance (Hapis)
•
Optimized elevator volumes (server perf)
•
Fog and wind are now randomized every 18 hours
•
Slightly darker sky at midnight
•
EAC SDK update
•
Optimized tool cupboard queries (client perf)
•
Fog density no longer changes per biome
•
Improved fog algorithm
•
Pickaxe admire animation updated
•
Bandage admire animation updated
•
Bota bag admire animation updated
•
Water bottle admire animation updated
•
Big cleaver admire animation updated
•
Crossbow admire animation updated
•
Hammer admire animation updated
•
Mace admire animation updated
•
Salvaged axe admire animation updated
•
Salvaged Icepick admire animation updated
•
Torch admire animation updated
•
Longsword admire animation updated
•
Owner can always open key lock
•
Added final art for tool crate (purple box)
handyman
Fixed
•
Fixed washed out sky at clear weather conditions
•
Fixed missing sound refs on a few SoundPlayers
•
Fixed stars being barely visible at night
•
Fixed only 100 key combinations (nerfed key raiding)
•
Fixed Christmas light exploits
•
Fixed road grass decor not aligning to ground
•
Fixed odd junk pile placement
•
Fixed Hapis Sky Dome
•
Bone knife auto admiring on deploy
•
Beancan grenade auto admiring on deploy
Patch Name
Devblog 192
Changelist Title
Changelog
date_range
Thursday, January 4, 2018
add_circle
Features
•
Nearby players melee weapon swings are now audible
arrow_circle_up
Improvements
•
Site A cave no longer building blocked (Hapis)
handyman
Fixed
•
Shelves correctly destroyed if construction below no longer exists
•
Tool cupboard correctly destroyed if construction below no longer exists
•
Tool cupboard can no longer be fully submerged inside world layer (rocks)
•
Refinery ladder fix (Hapis)
Patch Name
Devblog 191
Changelist Title
Changelog
date_range
Thursday, December 21, 2017
add_circle
Features
•
Added Throwable Flares
•
Added handheld flashlight
•
Added a bunch more deployable interaction sounds
•
Added Upkeep notifications and gametips
•
Door Garland is available to craft w/ Window garland sitem
•
Can Admire/Examine skins with N key
•
Added fog start distance in dark environments (gamma / navigation exploit)
arrow_circle_up
Improvements
•
Wounded players no longer block player movement
•
Upkeep payment intervals are now saved and restored on server restart
•
Crossbow can take underbarrel modifications
•
Lowered some upkeep costs
handyman
Fixed
•
Fixed spinner wheel sound playback bug
•
Fixed beams being invisible
•
Fixed various errors on client and server
•
Fixed fog not always being disabled in caves (gamma / navigation exploit)
•
Fixed high external stone gate only decaying very slowly
•
Fixed roof conditional models in various scenarios
Patch Name
Devblog 190
Changelist Title
Changelog
date_range
Thursday, December 14, 2017
add_circle
Features
•
Enabled Xmas Content
•
Lots of new deployable placement sounds
•
Lots of new deployable interaction sounds
•
Doors require upkeep
•
Wall frame inserts require upkeep
•
Floor frame inserts require upkeep
•
Deployables inside the building privilege radius are decay protected
•
Added decay.delay convars (all default to 0)
arrow_circle_up
Improvements
•
Open/close sounds only play for the local player
•
Tweaks to a few existing deployable sounds
•
Animal behaviour overhaul
•
Optimized upkeep backend
•
All barricades can be repaired
•
Added extra slots to TC
•
Normalized building protection between tiers
•
Increased protection for Metal Tier (2x stone)
•
Increased protection for Armored tier (2x metal)
handyman
Fixed
•
Animals can no longer walk through closed doors at monuments
•
Fixed broken items being traded in vending machine
Patch Name
Devblog 189
Changelist Title
Changelog
date_range
Thursday, December 7, 2017
add_circle
Features
•
Bases repair themselves if upkeep resources are in TC
•
Bases require upkeep resources to be kept in TC
•
New on/off sounds for a bunch of deployables
•
New active/burning loops for a bunch of deployables
•
New searchlight movement sounds
•
New open/close sounds for a few deployables
•
New Junkyard monument
•
New procedural roads art
•
Brought back old caves (Hapis)
•
Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
•
Added Launch Site (Hapis)
•
Added Ice sheets and Icebergs (Hapis)
•
Added new static quarrys (Hapis)
•
Foundations can now be placed at a half height offset
•
Added half height walls
•
Fixed various wall stacking exploits
•
Roofs occupy wall sockets and can no longer be used as honeycombs
•
Building privilege is emitted by the entire building
•
There can only be one tool cupboard per building
•
New monument placement algorithm
•
Procedural roads now connect to monument roads
•
Print last placement error in chat when pressing LMB while placement guide is red
•
New power line placement algorithm
•
Tool cupboard can store upkeep resources
arrow_circle_up
Improvements
•
Small Furnace Art Updated
•
Complete rework of site A (Hapis)
•
Moved Site B to east coast (Hapis)
•
Reduced size of arctic biome slightly
•
Increased size of arid biome slightly
•
Health bars are only visible when damaged or holding a hammer
•
Grenades inherit player movement velocity
•
F1 grenade has larger blast radius
•
Dropbox is now Tier 1 WB
•
Stone Spear no longer requires WB
•
Experimentation at WB1 costs 75 scrap instead of 100
•
Armored building tier costs 25 hqm and no wood/stone
•
Armored doors have had their costs reduced accordingly
handyman
Fixed
•
Fixes to older radtowns (Hapis)
•
Fixes to loot and ore scarcity (Hapis)
•
Monument chainlink fences can be shot through
•
Roads are no longer split in half by rivers
•
Fixed gaps between roads and terrain
•
Fixed roads sometimes being partially flooded
•
Fixed hammer highlight on wooden triangle foundations
•
Fixed weird camera movement when jumping introduced last patch
arrow_left
arrow_right
1
...
17
18
19
20
21
...
41
Newsletter
Recieve monthly updates straight to your inbox