Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • •
    Upgraded to Unity 2019.1.4f1
  • •
    Enabled incremental GC and integrated it with the custom GC logic
  • •
    Server Browser shows wipe times
  • •
    Can order server list by wipe time
  • •
    Added in game item store
  • •
    Show when friends are on servers
  • •
    Main menu has background videos
  • •
    Sleeping bag list now scrolls
  • •
    Players automatically climb over small steps
  • •
    Added Horseback Riding 1.0
arrow_circle_up

Improvements

  • •
    Optimized skin unloading
  • •
    Enabled skin unloading on low end hardware by default again
  • •
    UI loads faster
  • •
    Fixed animations sometimes not being disabled
  • •
    Optimized occlusion texture memory usage
  • •
    Optimized input button updates
  • •
    Optimized chat UI
  • •
    Optimized physics timing values
  • •
    Optimized child entity networking when parented to entities with global broadcast (cargo ship)
  • •
    Optimized server browser
  • •
    Optimized font memory usage
  • •
    Optimized light LOD processing
  • •
    Added more localization
  • •
    Shader usage optimizations
  • •
    Improved CJK font rendering
  • •
    Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
  • •
    Hapis Island map optimizations
  • •
    Weapon VFX optimizations
  • •
    Weapon visual improvements
  • •
    Scope no longer scales with UI Scale
  • •
    Water jug spawns with less water
  • •
    Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
  • •
    Nerfed oil rig loot
  • •
    Flashlights cast additional light in first person illuminating an area beyond just the light cone
  • •
    Lowered all research costs
handyman

Fixed

  • •
    Fixed skin unloading texture and material corruption issues
  • •
    Fixed light from the outside bleeding into building reflection probes at doorways
  • •
    Fixed projectile LOS exploit that was abusing the player bounds forgiveness
  • •
    Fixed server side player fall through floor exploit
  • •
    Fixed IK on world space particle systems (flame thrower)
  • •
    Fixed not all servers getting listed
  • •
    Fixed crafting queue UI not getting reset after reconnect
  • •
    Fixed renderinfo command
  • •
    Fixed players parenting on the outside of Hot air balloon
  • •
    Fixed players falling out of the falling out of Hot air balloon
  • •
    Fixed a bunch of item typos
  • •
    Fixed projectiles being rejected when shot through Oilrig stairs
  • •
    Fixed players clipping through Oilrig dock
  • •
    Fixed SetDestination errors
  • •
    Fixed Launch site office building spawning too many barrels
  • •
    Fixed Watchtowers being placed under the terrain
  • •
    Fixed Rustige Egg base protection
  • •
    Fixed Water Junkpiles despawning with players nearby
  • •
    Fixed Muzzle flashes animating at low FPS in the distance
  • •
    Fixed Scope jittering all over the place when on a vehicle or the cargo ship
  • •
    Fixed viewmodels lagging behind when on a vehicle or the cargo ship
  • •
    Fixed not being able to pick up Water Barrel
  • •
    Fixed animals not playing dynamic footsteps based on their surface type
  • •
    Fixed powerline poles having lights when they shouldn't
  • •
    Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199
add_circle

Features

  • •
    Added granular skin loading (greatly reduces skin memory usage)
  • •
    Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
  • •
    Map uses less memory and can be zoomed out much farther
  • •
    New Hunting Bow model
arrow_circle_up

Improvements

  • •
    Optimized UI background blur shader by removing unused grab pass
  • •
    Optimized GC allocs from client entities that are waiting for their parent
  • •
    Bandit Town lighting overhauled
  • •
    Cave Large Sewers lighting overhauled
  • •
    Puzzle fuse boxes now run high voltage, and as such look more dangerous
  • •
    Reduced external wall and gate crafting time
  • •
    M39 has much more manageable recoil
  • •
    Faster right click quick looting
  • •
    Bone arrows are less expensive
  • •
    Bone arrows move faster
  • •
    Bone arrows have a larger 'radius'
  • •
    HV arrows cost metal fragments instead of stone
handyman

Fixed

  • •
    Fixed riot hat skin preview (workshop)
  • •
    Fixed metal / spec material issues (workshop)
  • •
    Fixed cave lift parenting trigger exploit
  • •
    Fixed projectile line of sight exploit
  • •
    Fixed several graphics issues with the Linux client
  • •
    Fixed players exploiting inside large furnace
  • •
    Fixed LR300 condition being too low
  • •
    Fixed 40mm smoke grenade climb exploit
  • •
    Fixed Oil Rig keycard doors being permanently locked
add_circle

Features

  • •
    EAC SDK update
  • •
    Added debris system to block placement of new walls and doors immediately after destruction
arrow_circle_up

Improvements

  • •
    Optimized item skin list loading when selecting items in the crafting menu
  • •
    Stripped several client only components from the server
  • •
    Optimized player mesh rebuild (players coming into view or ragdolls spawning)
  • •
    Added pooling to several clothing items that did not support it before
  • •
    Added pooling to player corpses and ragdolls
  • •
    Optimized player model bone remapping (ragdolls spawning)
  • •
    Optimized player model bone lookup (particularly during continuous gunfire)
  • •
    Added oilrig to Hapis
  • •
    Added super potato mode
  • •
    Codelocks now stack to 10
  • •
    Barricades now stack to 10
  • •
    Updated scientist visuals
  • •
    Tweaked waves: longer, less frequent & softer foam
  • •
    Improved water buoyancy performance by 35%
  • •
    Optimized water rendering across the board
  • •
    Improved performance for gunfire muzzle lights
  • •
    Backpacks now float
  • •
    Underwater crates untie twice as fast
  • •
    Fuel access on Minicopter restricted to pilot when in use
  • •
    Can recycle empty cans in recycler
  • •
    Water Jugs can be placed in fridges
  • •
    Salvaged Axe harvests more animal flesh
  • •
    Improved laser visuals
  • •
    Reduced flashlight shadow bleeding
  • •
    Thompson can now take Flashlight or Lasersight
  • •
    Minicopters now slowly decay when indoors
  • •
    Explosive ammo can be heard much farther away
  • •
    Explosive ammo causes weapons and silencers to lose condition faster
  • •
    Improved tracer visuals
  • •
    Compound bow in line with Hunting Bow when not charged (and cheaper)
  • •
    Muzzle brake reduces damage by 20%
  • •
    Added fractional reloading
  • •
    Can no longer use weapons in deflated hot air balloon canvas
  • •
    Can no longer see through deflated hot air balloon canvas
  • •
    Fixed FOV zoom bugs when using a non default FOV
  • •
    Pistols + Shotguns have less zoom
  • •
    Added Grenade Launcher
  • •
    Added Combat Knife
  • •
    Sam Site now requires electricity
  • •
    Fixed Sam Site targeting bugs and shooting through walls
  • •
    Improved muzzle flash performance and visuals
  • •
    Improved Simple Sight crosshair
  • •
    Holosight provides an accuracy bonus and 2x zoom factor
  • •
    AI takes less damage when mounted
  • •
    Heavy Plate Armor provides more explosive protection
  • •
    Heavy Plate Helmet obscures vision less
  • •
    Added "Admire" animation button to workshop
  • •
    FOV clamped is now 70-90
handyman

Fixed

  • •
    Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
  • •
    Fixed exploit to spawn explosive ammo impact entity through walls
  • •
    Fixed exploit to circumvent certain server side LOS tests
  • •
    Fixed water junkpile save / load
  • •
    Fixed a problem with corpses spawning partially inside stuff
  • •
    Fixed stash hide / unhide sound playing whenever they spawned on the client
  • •
    Fixed ores spawning inside hilltop rocks
  • •
    Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
  • •
    Fixed vehicle seat clipping exploit
  • •
    Fixed colored nametag exploit
  • •
    Fixed anti hack false positives after projectile reflection and refraction
  • •
    Fixed fall damage exploit with global.free and debug.stall console commands
  • •
    Fixed anti hack exploit in elevators
  • •
    Fixed minicopters having hitmarkers
  • •
    Fixed Hapis vending machines reset
  • •
    Fixed shelve stacking
  • •
    Fixed vending machines placed inside rocks
  • •
    Fixed dropboxes being repaired
  • •
    Fixed Oil Rig distance flares not turning off during day time
  • •
    Fixed Oil Rig lights pulsing intensity after toggled
  • •
    Fixed water near-clipping issue
  • •
    Fixed water artifacts on macOS/Metal
  • •
    Fixed wave crest foam not disabled on water quality 0
  • •
    Fixed boats sinking into rivers
  • •
    Fixed some flares not disappearing during day time
  • •
    Fixed minicopter collision shape being too large
  • •
    Fixed missing first person projectile 'spheres'
  • •
    Fixed muzzle brake not properly applying recoil reduction to all weapons
  • •
    Fixed sleeping/wounded players hovering in mid air
  • •
    Fixed invisible shell casings
  • •
    Fixed incorrect scope zoom levels and naming
remove_circle

Removed

  • •
    Disabled graphics jobs on Linux due to crashes
add_circle

Features

  • •
    Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
  • •
    Mac uses Metal graphics API
  • •
    Deep sea waves with crest foam affecting floating physics
  • •
    Water interaction disturbance foam
  • •
    Restored world reflections option
arrow_circle_up

Improvements

  • •
    LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
  • •
    Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
  • •
    Entities are now ordered by distance from the player when they are networked
  • •
    Game log is now always written to output_log.txt in install folder
  • •
    Shore water transition quality
  • •
    Higher-quality high-frequency ocean waves
  • •
    Performance on light-heavy scenes using culling
  • •
    Water junkpile foliage animation now wave-based instead of foliage/wind-based
  • •
    Added instancing to deferred mesh decals
  • •
    Saved 115 MB of system and video memory by reducing some textures
handyman

Fixed

  • •
    Fixed muzzle flash positions
  • •
    Fixed client side corpses sometimes clipping into things
  • •
    Fixed foam showing up near player
  • •
    Fixed flickering on shore, including cases related to TSSAA
  • •
    Fixed overbright caustics and specular occlusion on shore
  • •
    Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
  • •
    Fixed light beams not hiding when lights are distance culled
add_circle

Features

  • •
    New Hemp Plant Refresh
  • •
    New Palm Trees in Arid Biome
  • •
    Iterative entity networking (fixes frame rate drops when moving around the world)
  • •
    Custom garbage collections (fixes frame rate drops when moving or in combat)
  • •
    Added Mini Helicopter
  • •
    Added Flasher Light
  • •
    Added Siren Light
  • •
    Added Audio Alarm
  • •
    Added RF Broadcaster
  • •
    Added RF Receiver
  • •
    Added RF Transmitter
  • •
    Added RF Pager
  • •
    Added Player Sensor
  • •
    Added RAND Electricity Component
  • •
    Added Chinese New Year items
arrow_circle_up

Improvements

  • •
    Unity 2018.3.3
  • •
    EAC SDK update
  • •
    Clear Log.EAC.txt on server start
  • •
    Send delta snapshots instead of full snapshots when spawning (faster respawn)
  • •
    Optimized memory allocations when applying skins to items on the client
  • •
    Optimized rigidbodies on various entities on the client
  • •
    Optimized memory allocations when building blocks are spawned on the client
  • •
    Optimized client and server relating to buoyancy performance
  • •
    Enabled entity pooling on ceiling lights on the client
  • •
    Enabled multibox pruning broadphase (client and server physics performance)
  • •
    Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
  • •
    Strip various client only components from the server (server memory usage)
  • •
    Military Tunnels exit route balance
  • •
    Enabled Fullscreen Exclusive by default
  • •
    Optimized GunTrap/Autoturret/FlameTurret CPU usage
  • •
    Increased SAM Site Lethality
  • •
    Added 'Toggle' input to Memory cell
handyman

Fixed

  • •
    Fixed chat / player name "rich text" exploits
  • •
    Fixed entity not taking damage when explosive was attached to lock
  • •
    Fixed deployable rotation via R key when deploying on terrain at an angle
  • •
    Fixed being able to see through floors on reconnect
  • •
    Fixed sometimes receiving fall damage when respawning
  • •
    Fixed toggling censorship option enabling worn light source
  • •
    Fixed netgraph not working
  • •
    Fixed entities sometimes missing when spectating
  • •
    Fixed lens flares flickering in some cases
  • •
    Fixed dive site tugboat windows visible over water
  • •
    Fixed multiple Hapis out of bounds exploits

Newsletter

Receive monthly updates straight to your inbox