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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 194
Changelist Title
Changelog
date_range
Thursday, January 18, 2018
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Features
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Added third person aim down sight sounds
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Added third person grenade sounds
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Added third person bandage sounds
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New binocular sounds
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New flashlight sounds
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Admins can get combat log of other players
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Admins get warnings when anti hack is disabled
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Added new Hazmat suit
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Improvements
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Water jug admire animation updated
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Salvaged hammer admire animation updated
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Water bucket admire animation updated
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Wooden spear admire animation updated
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Stone spear admire animation updated
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Flamethrower admire animation updated
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Satchel charge admire animation updated
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C4 admire animation updated
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Bow admire animation updated
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Optimized workshop skin download processing
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Optimized game object memory usage
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Optimized skin icon memory usage
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Optimized skin icon loading
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EAC SDK update
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Combat log no longer takes count parameter (uses combatlogsize value instead)
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Increased junk pile respawn time from 20 to 30 minutes
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Eliminated GC from voice recorder
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Jack O Lantern can be picked up
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Jack O Lantern only accepts wood
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Small Furnace now emits heat
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Can rotate tool cupboard after placement with hammer
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Added Building Blocked zone around Helicopter crash site
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Must wait 30 seconds to repair a structure after it was damaged
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Hazmat suit now reserachable and craftable
handyman
Fixed
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Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
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Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
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Fixed maximum anisotropic filtering not being set correctly for certain textures
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Fixed community UI exception
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Fixed weapon holster exception
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Fixed HTTP image exception
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Fixed various Unity exceptions
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Fixed network stream exception
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Fixed skin loading exception
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Fixed planner exception
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Fixed bloom exception
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Fixed exception in voice recorder
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Fixed terrain hole at launch site on Hapis
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Fixed shelves been placed on Roads
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Fixed Jack O Lantern can no longer be placed through walls
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Fixed Vending machine not been destroyed if construction no longer exists
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Fixed chairs been placed inside trees and clutter (Exploit fix)
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Fixed not being able to rotate workbenches when deploying
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Fixed AutoTurrets not losing any health upon pickup
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Dropbox can no longer be placed under water
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Fixed Small Refinery not generating charcoal
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Fixed arrowheads not showing up in outlines
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Fixed explosive bullet damage being too high
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Removed
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Retired viewmodel layer (unused)
Patch Name
Devblog 193
Changelist Title
Changelog
date_range
Thursday, January 11, 2018
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Features
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New first person deploy sounds for a handful of items
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Most items have third person deploy sounds now
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Added Bone Arrows
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Added Fire Arrows
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Improvements
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Fixed Harbor mine entrance (Hapis)
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Optimized elevator volumes (server perf)
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Fog and wind are now randomized every 18 hours
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Slightly darker sky at midnight
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EAC SDK update
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Optimized tool cupboard queries (client perf)
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Fog density no longer changes per biome
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Improved fog algorithm
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Pickaxe admire animation updated
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Bandage admire animation updated
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Bota bag admire animation updated
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Water bottle admire animation updated
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Big cleaver admire animation updated
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Crossbow admire animation updated
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Hammer admire animation updated
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Mace admire animation updated
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Salvaged axe admire animation updated
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Salvaged Icepick admire animation updated
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Torch admire animation updated
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Longsword admire animation updated
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Owner can always open key lock
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Added final art for tool crate (purple box)
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Fixed
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Fixed washed out sky at clear weather conditions
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Fixed missing sound refs on a few SoundPlayers
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Fixed stars being barely visible at night
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Fixed only 100 key combinations (nerfed key raiding)
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Fixed Christmas light exploits
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Fixed road grass decor not aligning to ground
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Fixed odd junk pile placement
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Fixed Hapis Sky Dome
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Bone knife auto admiring on deploy
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Beancan grenade auto admiring on deploy
Patch Name
Devblog 192
Changelist Title
Changelog
date_range
Thursday, January 4, 2018
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Features
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Nearby players melee weapon swings are now audible
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Improvements
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Site A cave no longer building blocked (Hapis)
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Fixed
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Shelves correctly destroyed if construction below no longer exists
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Tool cupboard correctly destroyed if construction below no longer exists
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Tool cupboard can no longer be fully submerged inside world layer (rocks)
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Refinery ladder fix (Hapis)
Patch Name
Devblog 191
Changelist Title
Changelog
date_range
Thursday, December 21, 2017
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Features
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Added Throwable Flares
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Added handheld flashlight
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Added a bunch more deployable interaction sounds
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Added Upkeep notifications and gametips
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Door Garland is available to craft w/ Window garland sitem
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Can Admire/Examine skins with N key
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Added fog start distance in dark environments (gamma / navigation exploit)
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Improvements
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Wounded players no longer block player movement
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Upkeep payment intervals are now saved and restored on server restart
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Crossbow can take underbarrel modifications
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Lowered some upkeep costs
handyman
Fixed
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Fixed spinner wheel sound playback bug
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Fixed beams being invisible
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Fixed various errors on client and server
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Fixed fog not always being disabled in caves (gamma / navigation exploit)
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Fixed high external stone gate only decaying very slowly
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Fixed roof conditional models in various scenarios
Patch Name
Devblog 190
Changelist Title
Changelog
date_range
Thursday, December 14, 2017
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Features
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Enabled Xmas Content
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Lots of new deployable placement sounds
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Lots of new deployable interaction sounds
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Doors require upkeep
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Wall frame inserts require upkeep
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Floor frame inserts require upkeep
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Deployables inside the building privilege radius are decay protected
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Added decay.delay convars (all default to 0)
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Improvements
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Open/close sounds only play for the local player
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Tweaks to a few existing deployable sounds
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Animal behaviour overhaul
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Optimized upkeep backend
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All barricades can be repaired
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Added extra slots to TC
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Normalized building protection between tiers
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Increased protection for Metal Tier (2x stone)
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Increased protection for Armored tier (2x metal)
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Fixed
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Animals can no longer walk through closed doors at monuments
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Fixed broken items being traded in vending machine
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