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Changes

What’s changed on Rust in each patch.

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Features

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    Enabled skin unloading by default for everybody
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    Enabled the new multibox pruning broadphase algorithm for the physics system
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    Added 'gesture' console command
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Improvements

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    Improved network interpolation time offset calculation
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    Optimized the AI sensory system
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    Added skin memory usage to print_loaded_skins
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    Optimized the vending machine world UI (also affects the new Chippy arcade)
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Fixed

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    Fixed 'Ride Horse' being visible when someone is already on the horse
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Features

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    Upgraded to Unity 2019.1.4f1
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    Enabled incremental GC and integrated it with the custom GC logic
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    Server Browser shows wipe times
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    Can order server list by wipe time
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    Added in game item store
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    Show when friends are on servers
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    Main menu has background videos
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    Sleeping bag list now scrolls
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    Players automatically climb over small steps
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    Added Horseback Riding 1.0
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Improvements

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    Optimized skin unloading
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    Enabled skin unloading on low end hardware by default again
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    UI loads faster
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    Fixed animations sometimes not being disabled
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    Optimized occlusion texture memory usage
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    Optimized input button updates
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    Optimized chat UI
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    Optimized physics timing values
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    Optimized child entity networking when parented to entities with global broadcast (cargo ship)
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    Optimized server browser
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    Optimized font memory usage
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    Optimized light LOD processing
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    Added more localization
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    Shader usage optimizations
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    Improved CJK font rendering
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    Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
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    Hapis Island map optimizations
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    Weapon VFX optimizations
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    Weapon visual improvements
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    Scope no longer scales with UI Scale
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    Water jug spawns with less water
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    Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
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    Nerfed oil rig loot
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    Flashlights cast additional light in first person illuminating an area beyond just the light cone
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    Lowered all research costs
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Fixed

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    Fixed skin unloading texture and material corruption issues
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    Fixed light from the outside bleeding into building reflection probes at doorways
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    Fixed projectile LOS exploit that was abusing the player bounds forgiveness
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    Fixed server side player fall through floor exploit
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    Fixed IK on world space particle systems (flame thrower)
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    Fixed not all servers getting listed
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    Fixed crafting queue UI not getting reset after reconnect
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    Fixed renderinfo command
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    Fixed players parenting on the outside of Hot air balloon
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    Fixed players falling out of the falling out of Hot air balloon
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    Fixed a bunch of item typos
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    Fixed projectiles being rejected when shot through Oilrig stairs
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    Fixed players clipping through Oilrig dock
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    Fixed SetDestination errors
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    Fixed Launch site office building spawning too many barrels
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    Fixed Watchtowers being placed under the terrain
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    Fixed Rustige Egg base protection
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    Fixed Water Junkpiles despawning with players nearby
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    Fixed Muzzle flashes animating at low FPS in the distance
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    Fixed Scope jittering all over the place when on a vehicle or the cargo ship
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    Fixed viewmodels lagging behind when on a vehicle or the cargo ship
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    Fixed not being able to pick up Water Barrel
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    Fixed animals not playing dynamic footsteps based on their surface type
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    Fixed powerline poles having lights when they shouldn't
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    Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199
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Features

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    Added granular skin loading (greatly reduces skin memory usage)
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    Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
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    Map uses less memory and can be zoomed out much farther
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    New Hunting Bow model
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Improvements

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    Optimized UI background blur shader by removing unused grab pass
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    Optimized GC allocs from client entities that are waiting for their parent
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    Bandit Town lighting overhauled
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    Cave Large Sewers lighting overhauled
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    Puzzle fuse boxes now run high voltage, and as such look more dangerous
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    Reduced external wall and gate crafting time
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    M39 has much more manageable recoil
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    Faster right click quick looting
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    Bone arrows are less expensive
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    Bone arrows move faster
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    Bone arrows have a larger 'radius'
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    HV arrows cost metal fragments instead of stone
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Fixed

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    Fixed riot hat skin preview (workshop)
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    Fixed metal / spec material issues (workshop)
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    Fixed cave lift parenting trigger exploit
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    Fixed projectile line of sight exploit
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    Fixed several graphics issues with the Linux client
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    Fixed players exploiting inside large furnace
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    Fixed LR300 condition being too low
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    Fixed 40mm smoke grenade climb exploit
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    Fixed Oil Rig keycard doors being permanently locked
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Features

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    EAC SDK update
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    Added debris system to block placement of new walls and doors immediately after destruction
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Improvements

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    Optimized item skin list loading when selecting items in the crafting menu
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    Stripped several client only components from the server
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    Optimized player mesh rebuild (players coming into view or ragdolls spawning)
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    Added pooling to several clothing items that did not support it before
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    Added pooling to player corpses and ragdolls
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    Optimized player model bone remapping (ragdolls spawning)
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    Optimized player model bone lookup (particularly during continuous gunfire)
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    Added oilrig to Hapis
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    Added super potato mode
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    Codelocks now stack to 10
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    Barricades now stack to 10
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    Updated scientist visuals
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    Tweaked waves: longer, less frequent & softer foam
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    Improved water buoyancy performance by 35%
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    Optimized water rendering across the board
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    Improved performance for gunfire muzzle lights
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    Backpacks now float
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    Underwater crates untie twice as fast
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    Fuel access on Minicopter restricted to pilot when in use
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    Can recycle empty cans in recycler
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    Water Jugs can be placed in fridges
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    Salvaged Axe harvests more animal flesh
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    Improved laser visuals
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    Reduced flashlight shadow bleeding
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    Thompson can now take Flashlight or Lasersight
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    Minicopters now slowly decay when indoors
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    Explosive ammo can be heard much farther away
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    Explosive ammo causes weapons and silencers to lose condition faster
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    Improved tracer visuals
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    Compound bow in line with Hunting Bow when not charged (and cheaper)
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    Muzzle brake reduces damage by 20%
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    Added fractional reloading
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    Can no longer use weapons in deflated hot air balloon canvas
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    Can no longer see through deflated hot air balloon canvas
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    Fixed FOV zoom bugs when using a non default FOV
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    Pistols + Shotguns have less zoom
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    Added Grenade Launcher
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    Added Combat Knife
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    Sam Site now requires electricity
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    Fixed Sam Site targeting bugs and shooting through walls
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    Improved muzzle flash performance and visuals
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    Improved Simple Sight crosshair
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    Holosight provides an accuracy bonus and 2x zoom factor
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    AI takes less damage when mounted
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    Heavy Plate Armor provides more explosive protection
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    Heavy Plate Helmet obscures vision less
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    Added "Admire" animation button to workshop
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    FOV clamped is now 70-90
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Fixed

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    Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
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    Fixed exploit to spawn explosive ammo impact entity through walls
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    Fixed exploit to circumvent certain server side LOS tests
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    Fixed water junkpile save / load
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    Fixed a problem with corpses spawning partially inside stuff
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    Fixed stash hide / unhide sound playing whenever they spawned on the client
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    Fixed ores spawning inside hilltop rocks
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    Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
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    Fixed vehicle seat clipping exploit
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    Fixed colored nametag exploit
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    Fixed anti hack false positives after projectile reflection and refraction
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    Fixed fall damage exploit with global.free and debug.stall console commands
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    Fixed anti hack exploit in elevators
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    Fixed minicopters having hitmarkers
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    Fixed Hapis vending machines reset
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    Fixed shelve stacking
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    Fixed vending machines placed inside rocks
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    Fixed dropboxes being repaired
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    Fixed Oil Rig distance flares not turning off during day time
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    Fixed Oil Rig lights pulsing intensity after toggled
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    Fixed water near-clipping issue
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    Fixed water artifacts on macOS/Metal
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    Fixed wave crest foam not disabled on water quality 0
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    Fixed boats sinking into rivers
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    Fixed some flares not disappearing during day time
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    Fixed minicopter collision shape being too large
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    Fixed missing first person projectile 'spheres'
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    Fixed muzzle brake not properly applying recoil reduction to all weapons
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    Fixed sleeping/wounded players hovering in mid air
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    Fixed invisible shell casings
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    Fixed incorrect scope zoom levels and naming
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Removed

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    Disabled graphics jobs on Linux due to crashes
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Features

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    Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
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    Mac uses Metal graphics API
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    Deep sea waves with crest foam affecting floating physics
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    Water interaction disturbance foam
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    Restored world reflections option
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Improvements

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    LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
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    Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
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    Entities are now ordered by distance from the player when they are networked
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    Game log is now always written to output_log.txt in install folder
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    Shore water transition quality
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    Higher-quality high-frequency ocean waves
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    Performance on light-heavy scenes using culling
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    Water junkpile foliage animation now wave-based instead of foliage/wind-based
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    Added instancing to deferred mesh decals
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    Saved 115 MB of system and video memory by reducing some textures
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Fixed

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    Fixed muzzle flash positions
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    Fixed client side corpses sometimes clipping into things
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    Fixed foam showing up near player
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    Fixed flickering on shore, including cases related to TSSAA
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    Fixed overbright caustics and specular occlusion on shore
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    Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
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    Fixed light beams not hiding when lights are distance culled

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