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Changes

What’s changed on Rust in each patch.

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Features

  • Removed scrap crafting cost from workbenches
  • Greatly reduced scrap research costs
  • Removed tech tree tax
  • Blueprints wiped
  • Added Mini Fridge deployable
  • Added a full color picker when painting
  • Added Box Sorting
  • Added Vehicles tab to F1 menu
  • Added static CCTV cameras to Cargo Ship and Ferry Terminal
  • Medical syringes can be used on horses
  • Improved monument puzzle reset mechanics
  • Painting colourwheel & favourite colours
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Improvements

  • Greatly improved in-game UI performance
  • Optimized various entities such as Chippy Machines, Slot Machines, Phone booths, Wind Turbines and Sprinklers
  • Vehicle health icon on the main vitals UI now represents a horse rather than a cog whilst mounting a horse
  • Cooking workbench can now be used with foods of different spoil timer
  • Food is now always refrigerated when in the arctic biome
  • Elevators can now be connected to power on any level
  • Buffed speed and reduced delay of Elevators
  • Console commands now support chaining and multiple lines
  • Added ability to see vending machine drone accessibility on the map
  • Removed Semi Automatic Pistol from Water Well NPC
  • Increased Jackhammer price at Water Well NPC
  • Reduced L96 and Auto Turret drop chances from locked crates, re-added M4 Shotgun
  • DPV now requires metal fragments rather than HQM to craft, and can be purchased from Boat Vendor NPC
  • Removed Blue Keycard from outpost vending machine
  • Improved jumping out of water onto sea junkpiles
  • Made the "Hide Growable UI" an option in the settings
  • Foliage now scales in instead of popping in, improved displacement effect
  • Buffed Fish Pie comfort from 25% to 100%
  • Gathered items now automatically go in the backpack if the main inventory is full
  • Rewrote analytics code for reduced overhead (~20% GC activity with new code). Can be disabled with Analytics.UseV2 0.
  • Improved server performance related to Vine Swings, Water Junkpiles, Buoys and Underwater Crates - they now turn off position changes if not interacted with.
  • Optimized various commonly called server functions by skipping server profiler annotation for them.
  • Further optimizations to UsePlayerUpdateJobs 2
  • Diving tanks can now be refilled at the repair bench for free
  • Added a gametip popup when trying to harvest too-hot helicopter/bradley debris
  • ConVar command "setcctvcameracode" changed to "setrccode", now works on all remote controllables that use code identifiers
  • Workshop: Added "Favourite Paths" menu to the file dialog
  • Workshop: Added field for setting the steam workshop description of submissions
  • Workshop: Added section for uploading custom workshop preview images
  • Workshop: Added button with link to documentation/tips
  • Workshop: Added support for female clothing prefab variants
  • Workshop: Added menu for bulk importing textures that were previously exported
  • Workshop: Added info menu for maximum texture resolution of materials on the selected item
  • Added admin commands to execute commands on bots, e.g. bot.exec_command
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Fixed

  • Fixed in-game store Steam DLC prices using the wrong currency symbol for some users
  • Fixed 'Owned' tag overlapping with header text on limited store skin tiles
  • General store items added to your cart are now translated correctly
  • Fixed gallery arrow buttons showing up in the in-game store Soundtrack DLC page
  • Fixed large backpack showing link to Krieg DLC in the repair bench
  • Fixed halloween wallpapers in-game icons
  • Fixed WireColorSettings.Get NRE
  • Fixed UI_StoreGeneralTab.OnOpened NRE
  • Fixed missing text in the premium screen
  • Fixed horse gallop speed boosts showing as incorrectly calculated percentages on item descriptions, now shows as additional km/h
  • Fixed horse buffs not disappearing from horse details UI when buff expires
  • Fixed head missing on shadows cast from players wearing the krieg hazmat
  • Fixed chat messages not being logged on the server
  • Fixed some prefabs being inaccessible to custom maps
  • Fixed an issue with the fridge model in the skin viewer
  • Fixed the M15 semi pistol iron sight not glowing
  • Fixed an exploit allowing access to the tech tree on the static tier 2 workbench on large oil rig
  • Improved the perf command, perf 2 now only shows FPS and painting
  • Fixed an issue with nametags being visible through walls
  • Fixed worldmodels having no outlines on 44 items
  • Fixed a rock poking into a tunnel in water treatment plant
  • Fixed players getting killed when sleeping in their base, if built on top of a train station or in abandoned cabins
  • Fixed buying a boat in fishing village teleporting nearby players into the water below
  • Fixed not being able to hear voices of players when spectating or in invis
  • Fixed issues with multiple people in invis seeing each other
  • Improved light leakage through walls and corners
  • Fixed a bug that capped the number of cameras added to a computer station at 256 combined characters
  • Fixed a spot in fishing village getting players stuck
  • Fixed deploy guide not rendering below water
  • Fixed a bug that caused sprinklers to be visually on without any water flowing
  • Fixed biome fog visibility being affected by draw distance
  • Diving tanks can now be refilled for free at repair benches
  • Fixed not being able to place barricades on ice bergs and ice sheets when close to a monument
  • Fixed being able to place barricades on monument elevators
  • Fixed drones being able to clip through ceilings
  • Fixed freshly wiped servers starting at 12PM instead of 9AM
  • Fixed spray can menu closing instantly when just inside interaction range
  • Fixed contacts menu buttons sizing being broken
  • Fixed being able to block static sam sites with tin can alarms
  • Fixed binocular range text being blocked when wearing a heavy helmet at the same time
  • The enable_marker_teleport convar can now be set from the server
  • Fixed players in invis triggering halloween candy and xmas gift spawns
  • Fixed frankenstein parts and masks not showing up in conveyor filters
  • Fixed halloween candy star particles missing
  • Fixed some broken radio stations
  • Fixed laser detector detecting through walls, fixed it not being able to detect tugboats
  • Potentially fixed NRE when players stop spectating others
  • Reduced player pop-in(disappearing and appearing) on slightly angled terrain and ramps
  • Fixed inconsistent depth of field in workshop when viewing guns
  • Fixed file overwriting for downloading workshop models
  • Added missing default file name when saving textures in the workshop
  • Fixed cargo sailing through oil rigs sometimes when leaving the map
  • Fixed store checkout page using the wrong background sprites
  • Fixed always starting out on the death screen after joining a freshly wiped server
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Features

  • Added blueprint fragments
  • Added crosshair customization
  • Added the small spike trap
  • Added a storage slot to drones
  • Added shore crate
  • Added bicycle bunnyhopping
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Improvements

  • Reworked the hackable crate and elite crate loot tables
  • Smoothed the cargo path shown on the map so it doesn't look too jagged
  • Cargo doesn't go around oil rigs anymore
  • Optimised UI overhead caused by animators and scroll views
  • Optimised store UI VRAM overhead
  • Optimised the time spent on checking building privilege when looking at codelocks
  • Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
  • Added warning if trying to research a DLC item and that associated DLC is not owned
  • Replaced some monument notification toast messages with sound effects
  • Added new third person attack animation state for the chainsaw
  • Updated sound effects for the chainsaw
  • Various different sound and visual effects for the chainsaw now play in both first and third person
  • Server Occlusion grid generation should be upwards of 50% faster
  • Restricted certain convars behind RCON access only
  • Optimized windows server console to reduce lag when logging many messages
  • Improved the 'test generator': added snapping and fixed broken colliders
  • Added modding support for drone tax
  • Added modding support for max health
  • Added modding support for melee weapon throwable
  • Added modding support for entity sale
  • Added modding support for dropped items
  • Added modding support for custom item icons
  • Added modding support for vitals
  • Added toggleable logging of stability updates
  • Added "ent scale" command
  • Added analytics for twig building cost, puzzle resets & texture memory usage
  • Added additional CUI modding support
  • Added map url to server tags
  • Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
  • Added "logentityspawntime" command for admins to log how long admins take to spawn on client
  • Added logging of all admin commands ran on the server inside "command_DATE.log" file
  • Improved the building guide mesh shader
  • Added puzzles to radtown, ferry terminal and sphere tank
  • Added a recycler to sphere tank
  • Buffed mission rewards across the board
  • Added skin support to the bed
  • Added debug `print_topologies` command
  • Added debug `fillmounts` command
  • Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
  • Added crafting quality tea stats in the information panel
  • On a map mismatch the client will now automatically re-download the map file
  • Shuffled loot spawns across most monuments
  • Moved most monument diesel spawns behind puzzle doors
  • Improved the collider of high wooden walls
  • Added snapping support to the admin test generator
  • Small Oilrig can no longer spawn in tier 0
  • Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
  • Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
  • Tool cupboard UI calculations now take into account the server value of decay.scale
  • Bears now harvest for 20 meat instead of 19
  • Chinook crate will now choose with monument to drop at more randomly
  • Increased the range of catapults, reduced reload time
  • Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
  • Increased damage of the propane explosive bomb
  • Added admin `enable_marker_teleport` command
  • Added colour picker for colour fields in the workshop scene
  • Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
  • Added a button in the workshop scene to toggle visibility of the player model
  • Reworked workshop scene item selection from a dropdown to a list with searchbar
  • Added field in the workshop scene to set a custom icon for an uploaded workshop item
  • Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
  • Improved UI feedback for when items are being refridgerated
  • Improved inventory error messages to be more specific
  • Paintings can now be rotated before deployment
  • Added rotation controls in the painting menu
  • Chainsaw starts up every time, first time, removed fail chance
  • Drone marketplace will tell you if its going to be full before buying
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Fixed

  • Restored christmas light bulb facing upwards when deployed on the ground
  • Fixed store cart button blocking clicks when the store page is closed while having something in your cart
  • Fixed workshop items not loading items correctly after certain pages
  • Changing item category in the workshop menu brings you back to page 1
  • Fixed TmProEmojiRedirector NRE when adding vending machine orders
  • Fixed battering ram impact effect string pool warning
  • Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
  • Fixed raise/lower action on chandelier showing even if you don't have building privilege
  • Fixed laser detector not detecting fast moving vehicles reliably
  • Fixed RF receiver and seismic sensor staying ON if activated during a server restart
  • Fixed demo shot list UI text sizes
  • Fixed client Translate.Get NRE on startup
  • Added missing wallpaper to jungle store page
  • Fixed some items using the wrong description in the steam inventory tab
  • Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
  • Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
  • Fixed Bed having incorrect icon on the workshop
  • Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
  • Fixed being able to potentially clip inside train workcarts
  • Fix various issues with mission timers
  • Fixed consistent noclip violations when traversing up steps at specific heights
  • Fixed incorrect projectile invalids when shooting players mounted to beanbags
  • Fixed shopfront exploit to split item stacks without trade being cancelled
  • Fixed logs not sending a message when logs are turned on & off
  • Fixed turrets getting cleared on the real copy of the base when using copy paste
  • Fixed turrets overloading due to interference when a new turret is turned on
  • Fixed SAM site not reloading when partially empty, improving defence against MLRS
  • Fixed train car storage showing "Occupied" when a player is in the driver seat
  • Fixed texture streaming not enabled on floor wallpaper
  • Fixed texture streaming not enabled on recent DLC assets
  • Fixed user language not being sent when the user first connects
  • Fixed puzzles resetting when players are inside them, such as arctic research card rooms
  • Fixed stability rarely updating over and over causing reduced server performance
  • Fixed client blocking ddraw commands sent from server when player isn't admin
  • Fixed occlusion issues where players could be invisible around hills and cliffs
  • Fixed the server browser prioritizing premium in the community tab
  • Fixed puzzle resetting getting blocked by invisible admin players nearby
  • Fixed hunger, drowning being too fast in some situations
  • Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
  • Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
  • Fixed arctic research base blue card rooms being able to close with players inside
  • Fixed issues with the mission cooldown not applying correctly
  • Fixed players being able to spawn in river edges
  • Fixed gesture settings sometimes not showing owned DLC gestures
  • Fixed the hurt overlay improving visibility with night vision goggles
  • Fixed train storage box saying "Occupied" when someone is in the driver seat
  • Fixed powered water purifier being unable to be picked up
  • Fixed hot air balloons killing players they land on in safe zones
  • Fixed a shop front exploit
  • Fixed various entities spamming players console with warnings when shot
  • Fixed not being able to pickup sleeping bags on tugboats
  • Fixed the drone marketplace deleting items when the inventory is full
  • Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
  • Fixed fire around bradley crates sometimes being invisible
  • Fixed jungle animals not counting towards the Wildlife Cull mission
  • Fixed being able to hide a gun using the rock paper scissors gesture
  • Fixed player sometimes being wet when waking up near water
  • Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
  • Fixed HUD overlays displaying in painting menu
  • Fixed Chinook dropping crates at the same monument everytime
  • Fixed player metabolism sometimes ticking too fast on populated servers
  • Fixed showing 'prioritize premium' in the community and modded tabs
  • Fixed not being able to pickup the powered water purifier even when its empty
  • Fixed hurt overlay brightening up the view if you have NVGs on
  • Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
  • Can no longer loot the input side of drop boxes from the deposit side
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Features

  • Exhibit Decor DLC Pack
  • Long Distance Gunshots
  • Team Bag Labels
  • Minicopter Damage Indicators
  • Volumetric Clouds Enabled by Default
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Improvements

  • Improved new 'disconnect' box to support longer disconnect messages
  • Improved how advanced christmas lights are deployed, they're now similar to the wire tool
  • Improved ceiling light deploy guide
  • Improved ceiling light physics, should swing more realistically
  • Improved foliage displacement animation, and displacement now fades away when objects are removed
  • Improved mixing table overflow drop locations
  • Added error toast messages with failure reason when you are unable to pickup deployed items
  • Added error toast message if trying to reskin an item whilst a player is sitting on the item
  • Improved drop position of overflow items for the mixing table
  • Improved crafting menu search to work for dlc skins
  • Shrunk the building blocked volume around the attack helicopter
  • Improved storage monitor positions on barrels
  • Improved sound timing of the animation when helping a wounded player with a med syringe
  • Enabled volumetric clouds by default
  • Improved XL picture frame deployment
  • Replaced some static black barrels on the oil rigs to prevent confusing them for diesel collectables
  • Added convar for setting the code of any cctv camera with “global.setcctvcameracode”
  • Added convar for adding a cctv code to any computer station with “global.addcctvcode”
  • Added convar for removing a cctv code from any computer station with “global.removecctvcode”
  • Added convar for clearing all cctv codes from any computer station with “global.clearcctvcodes”
  • UsePlayerUpdateJobs gained a new mode, 2, which knows how to offload work to threads
  • For Modders - TextTable must now be explicitly pooled
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Fixed

  • Fixed user interface assets looking blurry when changing the texture quality option
  • Fixed horses ragdolling on planters and dead trees
  • Fixed social menu settings button not working
  • Fixed boots being in the wrong order in the skin viewer
  • Fixed double barrel sight UV issue in the skin viewer
  • Fixed wooden double door material in the skin viewer
  • Fixed skin viewer quality changing based on the texture quality setting
  • Fixed TMP_Text.FillCharacterVertexBuffers IndexOutOfRangeException error
  • Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
  • Fixed some localization inconsistencies
  • Restored voice volume option slider range to 0-5
  • Fixed DDraw rendering over the main menu
  • Fixed some items showing as marketable locked when they shouldn't
  • Fixed typos in tutorial and server browser
  • Fixed issue where character eyes could remain closed
  • Fixed issue introduced in hardcore update which would cause tech trees to display incorrectly in some gamemodes
  • Fixed convar server.uselegacyworkbenchinteraction
  • Fixed frontier hatchet beads jittering and moving oddly
  • Fixed terrain clipping issues around military tunnel entrance
  • Fixed nametags not showing through glass
  • Fixed base health being wrong after a server restart if any max health modifiers are active
  • Fixed night vision goggles glowing at night even if they're disabled
  • Fixed tree marker colour's not being applied when set in the accessibility options
  • Fixed being able to swing a torch underwater to prevent it from extinguishing.
  • Fixed being unable to place things on tugboat shelves
  • Fixed Chickencoop receiving light whilst indoors
  • Improved minute formatting in server restart toasts
  • Fixed reconnect button not working if the server you are reconnecting to is currently down
  • Fix 'Crafting Update' Loading Screen frequently appearing
  • Fixed explosion screen effect persisting when you respawn
  • Fixed Tugboat and Transport Heli lights disappearing
  • Fixed not being able to place barricades on sand dunes at giant excavator
  • Fixed despawn times of some DLC items being shorter than their regular counterpart
  • Fixed contact menu screenshots being too dark
  • Fixed being able to get overstacked items when gutting fish with harvesting tea
  • Reworded TC tool storage tooltip
  • Fixed tree marker color setting not applying when changed
  • Fixed being able to have a lit torch underwater by continuosly swinging
  • Fixed nametags not showing near terrain holes in monuments
  • Fixed the AK not having an empty mag sound
  • Fixed blackjack machine screen being blank
  • Fixed canyons being full of fog
  • Fixed other players being able to hear fall damage sound of an invis admin
  • Fixed item ownership getting applied when an invis admin opens a loot container
  • Fixed jackhammer sound persisting when the player disconnects
  • Removed miscellaneous leftover debug console logs
  • Fixed players sometimes being in the swimming animation on excavator
  • Fixed small oil refinery having duplicated gibs
  • Fixed C4 with different frequencies not being stackable after disabling RF
  • Fixed some commands that could reveal the map in hardcore
  • Fixed attack heli flares not working correctly
  • Fixed laser light end point always being red regardless of the beam color
  • Fixed some issues with favoriting servers in the browser
  • Fixed not being able to remove locks from doors while they are open
  • Fixed sleeping players being invisible when respawning
  • Fixed visual artifact in sky when volumetric clouds were never enabled and sky rotation was applied
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Features

  • Hardcore refresh
  • New menu interface
  • Volumetric clouds, fog, and atmospheric revamp
  • Dropped weapons and weapons from de-spawned dead players can now be found with a metal detector
  • Added handheld compass item
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Improvements

  • Reworked syringe animation to apply heal as syringe leaves the arm
  • Client projectiles update as a batch in parallel, significantly improving their performance
  • Admin command `debug.invis` now has a visual indicator
  • Admin command `global.god` (godmode) now has a visual indicator
  • New admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicator
  • Significantly improved loading times
  • Optimized entity -> item lookup code to reduce lag spike when opening the death screen
  • Optimized nametag update code
  • Flares now flicker less and will stop flickering entirely when the reduce flickering option is enabled
  • No build zones now have an indicator when approached at a height.
  • Added new "BaseRaidBenchmark" benchmark
  • Reduced the performance impact of the UI
  • Reduced the performance impact of industrial conveyors
  • Updated the tutorial to use the new foliage system, saves some memory when not in tutorial
  • Heavy armor shows movement speed changes in the item inspection menu
  • Swapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legs
  • Added command `server.listplayerreportcounts` to view the amount of reports players have received on the server
  • Added player's EntityID to the `playerlist`, `status`, and 'players` console results
  • Added command `global.playerlistids` to list relevant ids for players on the server
  • Scrap & Attack Helicopters “damaged” fire effects no longer play while submerged
  • Added tugboat horn
  • Optimized some inventory searching logic
  • Spraycan no longer loses condition while using the admin infiniteammo command
  • Added new keybinds to mark the current position on the map and to clear all map markers
  • Hitting static objects in safezones no longer mark the player as hostile
  • Map automatically centres on player upon first time opening the map after logging into a server
  • Research tables can now be picked up when theres scrap inside
  • The crafting menu now remembers your search after closing and opening
  • Improved the MLRS target and fire interactions to prevent misclicks
  • Added a visual warning when trying to load into a teamlimited server with a party that too big
  • Improved positions of hoppers and storage monitors on barrels
  • Improved deployable snapping for various items
  • Greatly reduced the amount of log history kept in memory for servers
  • Added the setmaxhealth admin command
  • Server now waits for the map file to finish uploading before allowing clients to connect
  • Improved distant foliage visuals with directional self-shadowing
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Fixed

  • Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
  • Small decor rocks are now pooled correctly to reduce GC allocation while moving around
  • Fixed bear pie not correctly reducing duration of other teas by half
  • Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
  • Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
  • Fixed the door in Fishing Village A being locked on first server boot
  • Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
  • Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
  • Possibly fixed a rare error when ending a cassette recording
  • Possibly fixed a rare server error when cooking food in a workbench
  • Fixed censorship cube still appearing when alt looking and the body is hidden
  • Fixed a way for players to insert items into loot only containers
  • Fixed minigun spinning constantly in 3rd person until the player starts and stops it
  • Fixed server printing a dungeon error when booting into a game mode
  • Fixed Acoustic Guitars generating incorrect icons (Workshop)
  • Fixed first person camera animation applying incorrectly in Workshop editor
  • Fixed player nametags showing through thin floors/ceilings.
  • Fixed oil refinery not producing heat.
  • Fixed flashlight and laser attachment visuals being distorted when switching weapons.
  • Fixed remotely controlled turret always missing
  • Fixed floating geometry on LR300 skins when ironsights have been removed
  • Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
  • Fixed attack helicopter headlights turning off occasionally when flying long distances
  • F7 report menu now hides SteamIDs in streamer mode
  • Fixed engine prop collider in powerplant monument
  • Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
  • Fixed amount to reload value when switching ammo types being wrong if ping was too high
  • Fixed typo in changelog for Primitive gamemode
  • Fixed tea timers becoming unreliable on high uptime servers
  • Fixed being able to break vehicles using bar doors
  • Fixed being able to destroy and pick up static monument bbqs
  • Fixed stability number sometimes not showing up when looking at building blocks with a hammer
  • Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
  • Fixed fps.limitinmenu capping fps while benchmarking
  • Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
  • Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
  • Fixed GIB issues with the small planter, bathtub planter and wind turbine
  • Fixed coconut armor pieces not recycling into the same items as regular wood armor
  • Fixed another exploit allowing shelves to be floating midair
  • Fixed junkpile seaweed not moving correctly with the waves
  • Fixed windows of towers in airfield and launch site having no collision
  • Fixed some visual flickering in the friend list UI
  • Fixed lights on tugboats disappearing while driving
  • Fixed not being able to scroll down through all the console commands auto completion list
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Features

  • New Main Menu Party system
  • New mission to unlock an Outpost spawn point
  • New deployable snapping system
  • Storage tanks added to Abyss DLC pack
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Improvements

  • Improved Procedural erosion
  • Turrets in peacekeeper mode now display a holster warning to offending players (like the old safe zones)
  • Optimized Turrets aiming calculations on the server
  • Applied new camera viewmodel animation to most older held items
  • Patrol Helicopter will only flee up to 1 grid tile
  • Patrol Helicopter will always flee towards a monument
  • Patrol Helicopter flee location is now shown on the map
  • Patrol Helicopter will no longer flee if attacked from a monument
  • Can now invite Friends to team from inventory (including offline players)
  • Can now invite players to team from RMB chat popup
  • Weapons are now holstered when surrendering
  • Added “fps.startlogging”, outputs a csv of frametimes (“stoplogging” to stop)
  • Spray Can now reskin large objects (external gates/walls) from further away
  • “Quit” command is no longer saved in F1 history between sessions
  • Added UI sounds slider (affects headshot sounds)
  • Improved performance when there are a large number of water bodies in the world
  • Wire slack controls now have dedicated keybinds
  • Can now bind mouse wheel movement to keybinds
  • Removed driftwood from buildable cave sections
  • Upped texture resolution on the Fridge in the Workshop from 1024 to 2048
  • The `lookingat` command now provides more useful information
  • Added `killbees` admin command
  • Snakes now handle LOS visibility better client-side
handyman

Fixed

  • Fixed demolish timer restarting when reskinning large objects eg.external walls/gates
  • Fixed suicide cooldown timer being triggered in some cases when running the kill command but the player was invulnerable
  • Fixed UI flickering when multiple attack helicopters were entering and exiting the gunner UI
  • Fixed small boxes not casting shadows
  • Fixed powered water purifier calculation error causing lost water when transferring to an almost full container
  • Fixed spray can free spraying not working on some wallpaper pieces on the inside of roof blocks
  • Fixed case where Team UI would display incorrectly when switching servers or spectating
  • Fixed Tunnel and Underwater Dwellers still spawning if ai.scientist_spawners_enable is false
  • Fixed Vsync preventing limit FPS in background options from functioning
  • Fixed Menu FPS cap not always applying correctly
  • Fixed long server uptimes causing calorie consumption to be calculated incorrectly
  • Fixed long server uptimes sometimes causing freshly harvested food to spoil immediately
  • Fixed toggling streamer mode while connected to a server not resulting in censored nameplates
  • Fixed missing SFX when equipping the Tool Gun
  • Fixed being able to reskin the regular chair into an Ice Throne on Tugboats
  • Possibly fixed a rare error when equipping a bow
  • Network threading parameters are now admin only
  • Fixed X tree minigame not working properly on some vine swinging trees
  • Fixed not being able to reskin the computer station with the Spray Can
  • Fixed exception when cancelling a voicemail recording
  • Fixed all horses mounted on trophies using the same skin pattern
  • Fixed some impact FX flying away when shooting a Locked Crate on Cargo Ship
  • Fixed picking up a ladder on an external wall resulting in all other ladders on that wall getting destroyed
  • Fixed missing Photo item in Industrial Conveyor filters
  • Fixed Items category in Industrial Filters displaying as “#bp_deployables”
  • Fixed players getting stuck in fishing animation if they cancel by switching to a weapon
  • Fixed audio error when disconnecting from a server while on a moving train
  • Fixed missing interact icons when using the radial menu on berries
  • Fixed rare server error when a Hopper harvests a player corpse that is already partially harvested
  • Fixed players spawning with two rocks in the tutorial if they have the jungle rock skin selected
  • Fixed a way for players to clip inside moving trains
  • Fixed food spoil timer getting reset when shift clicking into a Cooking Workbench
  • Fixed a flyhack kick when jumping on a particular truck in Junkyard
  • Fixed player not dying when disconnecting underwater with a diving tank
  • Fixed missing SFX when opening/closing Excavator engine
  • Fixed Sleeping bag being slightly off centre
  • Fixed softcore looting restrictions not being respected if a player is downed and handcuffed
  • Fixed satchels that fizzle out getting detonated if they clip through a wall
  • Fixed rugs being very difficult to pick up with a hammer
  • Fixed being able to deploy stashes too close together
  • Fixed above water gibs moving in slow motion when spawned by an object that was below water
  • Fixed Chippy arcade machine not being repairable
  • Console commands debug.refillvitals, debug.refillvitalsall, debug.heal now also recover players if they are in the injured state.
  • Console command inventory.clearinventory playername now clears whole inventory of the target player.
  • Fixed graphics settings affecting icons generated, temporarily switches to Max (Workshop Editor)
  • Fixed pressing the randomise character button while a deployable is selected spawning a player (Workshop Editor)
  • Camera movement is no longer enabled by default (Workshop Editor)
  • Fixed some parts of meshes not appearing in icons, double armored door as an example (Workshop Editor)
  • Fixed harvesting scientists/players bodies not working when aiming at the head
  • Fixed being able to place drones inside inaccessible parts of monuments
  • Fixed an exploit that made it possible to get shelves floating in the air
  • Fixed being able to switch out items into containers that don't allow player input
  • Fixed player skin appearing completely white on certain resolutions and FOVs
  • Fixed sometimes getting noclip building errors when building near ramps and stairs
  • Fixed wood teas playing the wrong sound when consumed
  • Fixed being able to harvest items above stack size from animals and resources
  • Fixed some inaccurate colliders in launch site and on the oil rigs
  • Fixed being able to clip inside some containers in harbour
  • Negative modifiers such as incapacitate dart effects are no longer added to players in god mode
  • Fixed a loot exploit for handcuffed players in softcore mode
  • Fixed snakes occasionally trying to attack a non LOS target resulting in them just slithering away
  • Fixed Patrol Heli not flying above jungle trees
  • Fixed server side chat mutes not being properly saved

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