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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added Blueprint Fragment, Blueprint Page, and Blueprint Book
  • •
    New Uzi weapon
  • •
    New Crocodile Pie - repels animals
  • •
    New Shears item
  • •
    New Bird Flocks
  • •
    Added 4 new NPC style conversations to telephones
  • •
    Added mirrored L and U stairs
  • •
    Nailgun remake
  • •
    New Wool Armour Insert
  • •
    Added roaming scientist boats on the mainland ocean
  • •
    Better scientist boat AI
  • •
    Added repairable lighthouse mechanic to open the deep sea
  • •
    "pool.debug_mem_start <name-filter>" & "pool.debug_mem_stop <max log count>" - debug utility that reports callstacks for any objects that might've overflowed or spilled
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Improvements

  • •
    Updated to Unity 6000.3.26f1
  • •
    Optimisation: The deep sea now loads its content only when you enter it
  • •
    Optimisation: Workshop skin icons and textures no longer keep a copy in RAM
  • •
    Optimisation: Fixed fonts being duplicated in memory
  • •
    Optimisation: Reduced UI managed memory
  • •
    Optimisation: The server map image is now freed from VRAM about a minute after the connect screen closes
  • •
    Optimisation: Freed a lot of useless colliders and game objects from the client
  • •
    Optimisation: Building privilege checks now use a cache instead of physics queries on client and server
  • •
    Optimisation: Improved gun firing performance
  • •
    Optimisation: Tons of improvements to reduce hitches and overhead when entering network range of a base
  • •
    Optimisation: Fixed audio causing stalls when a sound got cut mid-play
  • •
    Optimisation: Reduced the networking overhead of windmills
  • •
    Optimisation: Reduced the overhead of idling SAM sites
  • •
    Optimisation: Industrial pipes are now much faster to generate and render
  • •
    Optimisation: Sound occlusion is much cheaper
  • •
    Optimisation: Removed GC allocations when playing modulated sounds
  • •
    Optimisation: Reduced overhead of seeing equipped clothing for the first time
  • •
    Optimisation: Rain and snow are cheaper
  • •
    Optimisation: Rail segment colliders are now built off the main thread
  • •
    Optimisation: Horses are much cheaper to animate on the client, and to process on the server
  • •
    Optimisation: Opening the map is faster, it no longer allocates every frame while open
  • •
    Optimisation: Many small savings across different systems
  • •
    Optimisation: Reduced the overhead of wild animals
  • •
    Optimisation: Fixed building privilege causing stutters when walking in your base
  • •
    Optimisation: Fixed a leak when disabling occlusion culling
  • •
    Optimisation: Reduced the overhead of idling rowboats and RHIBs
  • •
    Optimisation: Improved memory usage of animal animations (saved 65mb of memory)
  • •
    Optimisation: Improved memory usage of audio files (saved 470mb of memory)
  • •
    Optimisation: Improved how we load/unload deep sea terrain (saved 138mb of memory)
  • •
    Optimisation: Converted more renderers to more efficient LOD systems
  • •
    Optimisation: Improved performance when spawning some clothing items and hairstyles
  • •
    Optimisation: Most deployables in the players inventory will no longer create entities, reducing server entity count
  • •
    Optimisation: All building skins are now batched correctly, making them cheaper to render
  • •
    Optimisation: The friends list is much cheaper to rebuild, and no longer rebuilds while the friends menu is closed
  • •
    Optimisation: Fixed industrial conveyors causing server spikes when the destination refuses an item (e.g. ammo into a furnace)
  • •
    Optimisation: Reduced LOD and building batching spikes when moving around big bases
  • •
    Optimisation: Reduced CPU and GPU overhead of volumetric clouds
  • •
    Optimisation: Stripped a ton of unnecessary gameobjects with prefab flattening
  • •
    Optimisation: All mountables now use parented mounting, reducing network and CPU overhead
  • •
    Optimisation: Reduced network overhead of turret aiming, animal look direction, tree billboards, doors on door controllers, flame turret triggers, waterwheels
  • •
    Optimisation: Fixed a ~200ms server stall the first time a workshop-skinned item is crafted or reskinned after a restart and vending machine map markers
  • •
    L and U stairs can now be rotated after placement
  • •
    Rotating or upgrading a building block now tells you why when it's blocked
  • •
    The building plan now says "Blocked by X" instead of "Cannot build in this area" when the blocker is in plain sight
  • •
    Reworded the "Client update required" kick message
  • •
    Map markers can now be dragged by holding the middle mouse button
  • •
    Small trees have been given hit forgiveness. If your melee hit missed, but was close, it will now land.
  • •
    Diver propulsion vehicle no longer uses loses durability on pickup. Uses less low grade fuel and accelerates quicker.
  • •
    Cows moo less often
  • •
    Livestock animals now have colliders, you can no longer walk through them
  • •
    Added an 'Extract' option to berries so you can remove seeds without eating them
  • •
    Swapped the monument blockers outside Military Tunnel to the explosive-only variant
  • •
    Moved many items from 'Items' to 'Fun' in the crafting menu
  • •
    Animals now dismount closer to the player
  • •
    Animals can now earn potential while they are young, affects sales price
  • •
    Animals now dismount to the side if the back of the flatbed is blocked
  • •
    Horses, cows and sheep can now be renamed
  • •
    Chickens now need an authorised tool cupboard nearby in order to be renamed
  • •
    Chickens can now be renamed with streamer mode enabled. Only names inputted by other players will be filtered and instead shown as a random name
  • •
    Cows and sheep which spawned as rare specials are more clearly distinguished as being special on their UI stats panel
  • •
    Updated the UI showing who owns a cow/sheep to better distinguish between being owned by you or by someone else
  • •
    The livestock vendor now tells you how much wool you need when you don’t have enough to sell
  • •
    Added sfx when selling wool/animals
  • •
    Traincar loot is now doubled in softcore
  • •
    Neon sign sfx are now occluded
  • •
    Bread and brioche dung boost now applies to livestock
  • •
    Sprinting now increases hunger and fluid consumption by 10%
  • •
    Added ability to change colour of hemp (Accessibility settings)
  • •
    Added information to the livestock vendor to explain what they are looking for
  • •
    When quick moving items from a container they will go into the main inventory even if there is a matching item on the belt
  • •
    Lowered X markers on Swamp trees and made them slightly more forgiving
  • •
    Grenade type items now have animations for dropping and attaching
  • •
    Added audio muffling to the prisoner hood
  • •
    Disabled clans in softcore
  • •
    Loot panels now close automatically when moving out of range instead of going to the quick craft menu. Game setting can be found in Gameplay->Auto Close Loot (default on)
  • •
    In the “An Important Broadcast” mission activating a boombox now counts for all teammates who are in the same lab on the same mission
  • •
    Crabs colour variations are stronger, the rare blue crab is far more noticeable
  • •
    Improved performance of Crab and Jellyfish swarms
  • •
    RustRelay - reduce network overhead by merging websocket message header + message data into 1 packet.
  • •
    RustRelay - use Fleck instead of websocket-sharp
  • •
    UsePlayerUpdateJobs 4 is now default
  • •
    Greatly improved the handling of pt boat turrets
  • •
    Radiated water now has a unique colour
  • •
    Server events now persist their cooldown through server restarts
  • •
    Added a heartbeat sound when wounded
  • •
    Scientist boats will now swap out to a new driver
  • •
    Scientist boats now reposition when none of their shooters can see the target
  • •
    Reduced effectiveness of Pure, Milky, Creamy and Advanced teas
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Fixed

  • •
    Fixed turrets draining their ammo on players behind twig foundations
  • •
    Fixed low ramps being blocked by deployables in the room below when placing or upgrading them
  • •
    Fixed ramps being blocked by another ramp up to 3m above them through a floor
  • •
    Fixed triangle foundations being placeable on top of brutalist ramps
  • •
    Fixed building skin roof overhangs inconsistently blocking building placement
  • •
    Fixed square roof side overhangs blocking foundations placed beside them
  • •
    Fixed triangle roofs being blocked by stone frames depending on their orientation
  • •
    Fixed "Line of sight blocked" errors on L, U, spiral and triangle spiral stairs when you have a clear line of sight
  • •
    Fixed ballista and catapult sounds not playing
  • •
    Fixed the battering ram broken-down animation not playing
  • •
    Fixed the quarry bucket drop effects not playing
  • •
    Fixed many deployable playing the wrong sound when they deployed or spawned in
  • •
    Fixed medium and large battery arc effects playing on uncharged batteries when coming back into range
  • •
    Fixed wires parented to doors stretching towards the world origin after leaving and re-entering network range
  • •
    Fixed boat privilege showing for edit mode boats you have no auth on
  • •
    Fixed horses losing their towed entity after a server restart
  • •
    Fixed players pulling siege weapons being slowed forever if the server restarts while they're pulling
  • •
    Fixed the catapult reload progress bar staying on screen if the catapult dies mid-reload
  • •
    Fixed the movement speed modifier showing in the inventory boosts UI when leading animals or pulling siege weapons
  • •
    Fixed horses sometimes flying after a ragdoll
  • •
    Fixed the cooking workbench not showing the kettle when preparing the new teas
  • •
    Fixed not being able to change the accessory of guns that have no skins in the repair bench (M16)
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    Fixed mushroom pickups not showing your total in the pickup notice
  • •
    Fixed item pickup and item dropped notices not working with right-to-left languages
  • •
    Fixed oversized and misplaced ellipses on Arabic texts
  • •
    Fixed the crafting menu opening on top of the main menu when pressing both keybinds at once
  • •
    Fixed the main menu chat hiding the rest of the screen with the new render pipeline
  • •
    Fixed the safe zone warning staying on the main menu, and its missing title
  • •
    Fixed the F7 feedback screen thanking you for reporting a player instead of for your feedback
  • •
    Fixed the tutorial welcome video not playing correctly
  • •
    Fixed rain falling under some roofs
  • •
    Fixed generic popup sorting with the new render pipeline
  • •
    Fixed coming into network range of a half-mined node triggers impact animation
  • •
    Fixed players being able to drive bike through graveyard fence
  • •
    Fixed Halloween Dungeon crates hovering off the ground
  • •
    Fixed Spiral Stairs not decaying sometimes
  • •
    Fixed dungeon entrances spawning in building privilege
  • •
    Fixed players being able to shoot players through several deployables
  • •
    Fixed Halloween candies persisting after server restart
  • •
    Fixed scarecrows spawning within safezones
  • •
    Fixed radiation applying instantly when entering halloween / xmas portals
  • •
    Fixed scarecrow not always spawning in halloween dungeon collapsed end
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    Fixed carvable pumpkin being lockable
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    Fixed cooked wolf and human meat can be burnt inside the small oil refinery
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    Fixed awkward player movement over xmas and halloween string lights
  • •
    Fixed the death screen appearing when first connecting to a softcore server
  • •
    Fixed some incorrect settings on the sleeping bag compass radial menu icon
  • •
    Fixed dances not unequipping weapons
  • •
    Fixed pumps at dome not saving correctly when usePlayerUpdateJobs was set to 4
  • •
    Fixed players being able to damage NPC's with vehicles in safe zones and not be marked as hostile
  • •
    Fixed players being able to park their vehicle on top of the livestock vendor
  • •
    Fixed being able to load two cows into a large flatbed
  • •
    Fixed incorrect material displaying when reskinning a double door on low mesh quality
  • •
    Fixed explosives appearing distorted when attached to a solar panel
  • •
    Fixed food sometimes acting refrigerated in random parts of the world
  • •
    Fixed a few ways for industrial connections to go through walls by destroying building blocks
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    Fixed Hemp only being visible from 50m, now swaps to a 2d visual from 50m-250m
  • •
    Fixed Krieg shotgun spamming warnings when reloading
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    Fixed being able split item stacks into a vending machine from the wrong angle
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    Fixed animals sometimes rotating incorrectly when dismounting vehicles
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    Fixed animals dismounting into the collider of a car if the flatbed was not at the back of the car
  • •
    Fixed seeds planted outside of planters sometimes showing inaccurate genes in UI
  • •
    Fixed a fluid IO issue where some circuits could cause massive amounts of io queue spam
  • •
    Fixed headshot sounds flipped directionally
  • •
    Fixed minigun bullets visually shooting through objects if they were within 2m of the camera
  • •
    Fixed being able to place a sky lantern inside of a door
  • •
    Fixed players being able to briefly clip into floors while ducking underneath them and jumping
  • •
    Fixed arrows briefly appearing behind the player shooting them
  • •
    Fixed animal corpses sometimes spawning clipping into the terrain and falling through
  • •
    Fixed rentable shops not processing transactions with sulfur
  • •
    Fixed some 3rd person weapon sfx playing twice
  • •
    Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away
  • •
    Fixed being able to insert water into Xmas wrapping paper
  • •
    Fixed chickens in tutorial acting too aggressive towards players
  • •
    Fixed player markers sometimes appearing in the wrong space for a frame when entering range of a player
  • •
    Fixed ghost costumes equipped on trophies not rendering properly
  • •
    Fixed abyss hazmats not rendering on trophies
  • •
    Fixed bee grenades appearing white when thrown with client.throwprediction enabled
  • •
    Fixed a rogue swarm of bees being visible outside the bee jar whilst held and during the throw animation
  • •
    Fixed calf purchase dialogue showing as successful when you don’t have enough scrap
  • •
    Fixed the admin third person camera zoom whilst using alt+scroll wheel also cycling the inventory hotbar
  • •
    Fixed firecracker throwing not working as intended
  • •
    Fixed the “An Important Broadcast” mission not being available for underwater labs with only 1 boombox
  • •
    Fixed bags assigned to you while you were dead not showing on the map
  • •
    Fixed lamps on player boats disappearing after sailing away from where they were switched on
  • •
    Fixed plants growing on player boats disappearing after sailing
  • •
    Fixed being unable to close open ladder hatches from certain angles
  • •
    Fixed the ramp placement guide flickering between floors stacked 1.5m apart
  • •
    Fixed the IO infinite power convar breaking static CCTV cameras
  • •
    Fixed sorting issues with stacked blurred CUI panels
  • •
    Fixed the admin UI's UGC history scrollbar layout
  • •
    Fixed the skin viewer showing a cart button when opened from the Steam inventory
  • •
    Fixed the water purifier showing its viewmodel in the skin viewer
  • •
    Fixed skull trophies being invisible in the skin viewer
  • •
    Fixed the store's NEW notification when skins are released
  • •
    Fixed pie menu icons stacking in the top right corner and emojis being offset
  • •
    Fixed a rare UI tween error
  • •
    Fixed players/NPCs briefly disappearing at 1 section inside the Nuclear Missile Silo
  • •
    Fixed canyons sometimes having an invisible hole at the bottom and killing players
  • •
    Fixed monuments sometimes spawning too close to eachother causing erroneous terrain artifacts
  • •
    Fixed some critter animations when transitioning between states
  • •
    Gameplay - add missing calls to ItemContainer.OnItemAddded-/RemovedFromStack
  • •
    Fixed player model hands being offset when driving a RHIB
  • •
    Fixed scientists on boats often being stuck on an unreachable target
  • •
    Fixed an issue causing projectile invalids on players mounted to boats
  • •
    Fixed players randomly dying in boats when driving near terrain
  • •
    Fixed being able to hide autoturrets inside ramps
  • •
    Fixed sleeping bag buttons on the deathscreen overlapping sometimes
  • •
    Fixed white line artifacting on a few item icons and map markers
  • •
    Fixed rope ladder in ferry terminal being annoying to climb
  • •
    Fixed the jungle biome having no ground water
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Removed

  • •
    Removed Intel x86 Mac support
  • •
    Removed Basic Blueprint Fragment
  • •
    Removed Advanced Blueprint Fragment
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Features

  • •
    New farmable animal - Cow
  • •
    New farmable animal - Sheep
  • •
    Added Milk, Skimmed Milk and Cream
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    New Creamy and Milky versions of most pure Teas
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    New Beef and Mutton Meat
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    New Shepherds Pie
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    New Beef Pie
  • •
    Added Wool
  • •
    Added vendor bartering mechanic
  • •
    Added decorative frogs, rabbits, squirrels, sea turtles, crabs and jellyfish
  • •
    Added new powergrid loot rooms to many monuments
  • •
    Revamped sandbags deployable that can be stacked up
  • •
    Machete art and animation refresh
  • •
    Added 11 New achievements
  • •
    Added Plague Hazmat Suit skin
  • •
    Made ladder hatches skinnable (all variants)
  • •
    Added client prediction for throwables
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Improvements

  • •
    Oil Rig crude pumping now takes 15 minutes to start producing
  • •
    Removed duplicated hand mesh in viewmodels, saves ~100mb memory
  • •
    Trimmed 15k+ renderers from standard proc gen world
  • •
    Removed old animation clips for the old player model
  • •
    3p anim subsystem updates for many weapons
  • •
    Air Wolf vendor at Bandit Camp will no longer sell air vehicles until their helipad has been repaired
  • •
    Power Plant heavy fuse decay now scales based on server population - last 4x longer with 10 or lower players, same lifespan as before at 100 or greater players. Adjustable with convars powergrid.fusedecaylowpop, fusedecayhighpop, fusedecaylowpopscale
  • •
    Improved colliders on the entrance to Legacy Shelter so its easier to get into or out of
  • •
    Massively increased the melee protection of the Water Wheel, should be 4-5x as strong.
  • •
    Rust client now downloads store assets from our backend, showing a blurred image in progress
  • •
    Rust client no longer loads store assets by default, saving ~250MB on boot
  • •
    Rust client now dynamically unloads store assets if it hasn't been opened for a minute, saving ~450MB
  • •
    Updated some old DLC store media
  • •
    Optimized the sizes of LOD textures, saving ~100-300MB memory in some instances
  • •
    Remotely controlled turrets can now hit reactive targets
  • •
    Improved physics performance of vehicles by ticking them in parallel
  • •
    Added detailed frame timing info to the F8 performance overlay to help identify CPU/GPU bottlenecks.
  • •
    Reduced the size of the HQM collectable
  • •
    Optimized Newtonsoft JSON allocations
  • •
    Optimized blueprint buttons running updates when the crafting menu is closed
  • •
    Added analytics for signs being painted
  • •
    Improved the country selection UI in the server browser
  • •
    Improved server console compatibility with linux and windows terminals
  • •
    Admin loadouts now correctly save and load item positions
  • •
    Added option to invert the color of the brush preview when painting
  • •
    Armor plates on the attack heli now fall off according to the side that got shot instead of in a fixed order
  • •
    Added option to change lock code on boat steering wheels
  • •
    Can now deploy smart alarms on top of other deployables
  • •
    Improved deployment of carvable pumpkins
  • •
    Horses now drop considerably less dung, livestock are more efficient
  • •
    Added colour wheel option to neon sign painting
  • •
    Added larger brush size to neon sign painting
  • •
    Painting brush outline is now a higher contrast inverted grayscale variant, the old version that shows the colour is still available behind the ConVar `paint.outlineinvert`
  • •
    Improved the performance of muzzle flashes (dont spawn graphics for flashes at great distance, dont run lights/particle systems on flashes that have already faded out and are waiting to be recycled)
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Fixed

  • •
    Fixed a rare client crash that would primarily occur in the deep sea
  • •
    Fixed a console warning when hitting objects with a torch
  • •
    Possibly fixed an issue where standing too close to the wall of a player boat when entering/leaving the deep sea would leave a player behind
  • •
    Fixed handbrake on non cars not working as intended when toggle duck is enabled
  • •
    Attempt #2 to fix an issue where players would get killed in boats when driving close to the shore
  • •
    Fixed eggs dropped from wild chickens sometimes falling through the terrain
  • •
    Possibly fixed a case where players would swap between running and swimming animations when swimming on the surface of the ocean
  • •
    Fixed issues with head item overlay effects when downed/dying
  • •
    Fixed inconsistent text alignment and spacing on item descriptions in inventory UI
  • •
    Fixed dialogue on boat vendors on floating cities stating wrong direction for where to find purchased boats
  • •
    Fuseboxes now show the model for the currently inserted fuse type rather than always showing a regular fuse
  • •
    Fixed animations on player models stopping too early when using the last item in a stack on various entity types
  • •
    Jobs 4(experimental) - fixed protobuf string serialization not being thread safe
  • •
    Jobs 4(experimental) - fixed syncvar serialization not being thread safe
  • •
    Fixed PlayerMovement NREing if server sends snapshots out of order on connect
  • •
    Fixed battering ram hitting TCs through walls
  • •
    Fixed item pickup and item dropped notices layout issues
  • •
    Fixed settings search text highlighting issues
  • •
    Fixed store showing "Store content failed to load" when your Rust item inventory is totally empty
  • •
    Fixed cannon clippable through deployables
  • •
    Fixed console and menu toast occasionally drawing lines on top of each other
  • •
    Fixed hammerhead bolt ragdolling player without line of sight
  • •
    Fixed input issues with Greek and Cyrillic keyboard layouts
  • •
    Fixed player boats exploits
  • •
    Fixed campfires cooking certain foods 2x as fast
  • •
    Fixed composter showing "Turn On" and "Turn Off" options
  • •
    Fixed players being kicked by errors in background work
  • •
    Fixed RCON disconnect messages sometimes causing other RCON connections to drop out
  • •
    Fixed elevator causing NRE when saved
  • •
    Fixed server browser causing error when refreshing quickly
  • •
    Fixed a rare map generation issue causing "holes" in the ocean
  • •
    Fixed rail junctions sometimes being impassable by train
  • •
    Fixed arrows being slightly rotated inside the crossbow viewmodel
  • •
    Fixed oil rig radiation being able to start even though the locked crate was not looted
  • •
    Fixed a rare case of crates duplicating on oil rig
  • •
    Fixed minigun ammo counter not updating correctly when inside a container
  • •
    Fixed an error that could happen when using binds with a greek keyboard layout
  • •
    Fixed diving tanks and shields not occupying the backpack slot in the admin loadout UI
  • •
    Fixed hackable crates giving out more clan points than intended
  • •
    Fixed upgrading high external gates messing up attached door controller's positions
  • •
    Fixed reskinning sheet metal doors messing up attached door controller's positions
  • •
    Fixed pool cues being low quality in first person
  • •
    Fixed an exploit where players could clip their head through the roof using storage adaptors
  • •
    Fixed animation issues when shooting while in the new running animations
  • •
    Fixed triangle foundations connecting together when they shouldn't
  • •
    Fixed some items having a condition bar even though they could never lose HP
  • •
    Fixed sometimes not being able to enter cctv codes in computer station UI
  • •
    Fixed missile silo disappearing when looking from far away
  • •
    Fixed an issue with searching in the settings causing incorrect text highlighting
  • •
    Fixed PT boat turrets not appearing correctly on the death screen
  • •
    Allowed various client commands to be set from the server again
  • •
    Fixed cooking workbenches sometimes turning off mid-cooking
  • •
    Fixed drop box placement allowing for a one way peek
  • •
    Fixed salvaged cleaver sounds being audible from too far away
  • •
    Fixed a crate spawn clipping into the wall in one of the caves
  • •
    Fixed landmines being too big, caused by a recent change
  • •
    Slightly decreased the size of the HQM collectable
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    Fixed locomotive bell not being audible by other players when rung
  • •
    Fixed a floating light on large oil rig exhaust
  • •
    Fixed static piano in outpost randomly breaking
  • •
    Fixed parent history antihack causing invincibility on cargo ship under weird conditions
  • •
    Fix country selection tag showing players country regardless of streamermode settings when in between updates
  • •
    Fix SyncVar buffers being leaked when using parallel saves
  • •
    Fix NaN values sometimes being generated for water level
  • •
    Fixed player count of gamemodes changing when you click on different game modes
  • •
    Fixed paintbrush outline on ornate frames
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Removed

  • •
    Removed MutexPool
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Features

  • •
    Added Monument blockers
  • •
    Group size TC upkeep increase
  • •
    Drone Marketplace now requires power plant power
  • •
    Added Paint Brush Visualizer Tool
  • •
    Added new clan achievements
  • •
    Added HQM node & collectable
  • •
    Improved modular car handling and added handbrake
  • •
    Salvaged Hammer art refresh
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Improvements

  • •
    Added white boomer to Large Fireworks Pack
  • •
    Updated all Fireworks icons to new artwork
  • •
    Updated the Flashlight model and animations
  • •
    Improved rock and cliff spawning on procedural maps
  • •
    Rug and bear rug give 100% comfort from further away
  • •
    Reduced memory usage on a lot of renderers, saved around 10mb of memory
  • •
    Reduced memory usage of many low detail models throughout the game
  • •
    Reduced VRAM usage by appropriately resizing many AO textures
  • •
    Rentable shop now refrigerates food if the powerplant is active
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    Added deepsea.terrain_everywhere convar to enable deep sea terrain on main land
  • •
    Fuel pumps at Dome can now store 1,000 crude (was 10,000)
  • •
    Wearing a heavy plate helmet now muffles game audio
  • •
    Improved the collision around the launch site silos
  • •
    Improved the muzzle brake positions on all weapons in 3rd person
  • •
    Improved the LOD transitions on weapon attachments
  • •
    Cacti now have appropriate impact effects
  • •
    Improved the appearance of satellite trail after impact.
  • •
    Added random skin option when crafting.
  • •
    Added a red siren light to the satellite control room. Activates and spins during descent.
  • •
    Reworked Water Treatment Plant Maintainable features
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    Reduced the network range of hundreds of entities to keep network load down
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    Increased amount of water pipes on the map
  • •
    Dartboard leaderboard and scorecards respect streamer mode
  • •
    Decreased network range for various entities that aren't visible from far, optimizing network overhead
  • •
    Moving around while wearing heavy armor now makes a distinct sound that can be heard by other players
  • •
    Increased damage falloff on the Semi-Automatic Pistol, slightly increased crafting cost
  • •
    Improved the composter UI to work similar to furnaces
  • •
    Attack helicopter now loses armor plates with damage
  • •
    Hot Air Balloon armor now falls off with damage
  • •
    Equipping HAB armor now plays an effect and takes 3 seconds
  • •
    Improved saveloading of server events (oil rigs, cargo, patrol heli, bradley, satellite)
  • •
    Longsword now has slightly more accurate swings and less time between swings
  • •
    Medkits now give some radiation reduction
  • •
    Medkits now play a sound when used
  • •
    Reduced Boat Planner research cost from 120 scrap
  • •
    Increased Heavy Plate Helmet craft cost
  • •
    Reduced homing launcher lock-in time
  • •
    Reduced / standardized stack size for all grenades
  • •
    Slightly increased loot spawn chances for SMG bodies, decreased rifle bodies
  • •
    Increased wood yield when farming swamp trees
  • •
    Added a red light / siren effect to the satellite launch room
  • •
    Added pooling support to vehicles (memory optimization)
  • •
    Added over 70+ new world models for various items
  • •
    Picking up unlocked garage doors no longer requires building privilege, consistent with other doors
  • •
    Chinese lanterns can now be picked up with fuel inside
  • •
    Optimized boat sails, now switch to a static mesh at range
  • •
    SAM Sites are now better at shooting down hostile drones
  • •
    Increased buff duration and stats for some pies
  • •
    Added admin status indicator for when infinite ammo is enabled
  • •
    Changed the spray pie menu to sort items by DLC pack
  • •
    Radwater now scales damage differently in sprinklers resulting in more damage
  • •
    Boat fuel interaction now only shows up if you're the driver
handyman

Fixed

  • •
    The Krieg Chainsword now displays correctly on single weapon racks
  • •
    Erroneous behaviour of comfort deployables giving more comfort from further away, you now correctly get comfort the closer you are
  • •
    Fixed a case where sprinklers would stop hitting planters after a server restart
  • •
    Fixed a case where sprinklers would stop hitting planters on moving boats
  • •
    Fixed trees spawning around the fuel pumps at Dome
  • •
    Fixed being able to delete crude from Dome pumps with a water jug
  • •
    Fixed distant monuments flickering
  • •
    Fixed being able to open a rentable shop while still having stored items at the shop
  • •
    Fixed flipped normals on modular vehicle tyres
  • •
    Fixed sugnlasses having the wrong materials applied to lenses
  • •
    Fixed emission leak on the mini-fridge - especially evident on the gibs
  • •
    Fixed flashlight and laser light placement on M4 shotgun
  • •
    Fixed blueberry bush early LOD transition on medium settings
  • •
    Fixed autoturrets parts LODs transitioning at different distances
  • •
    Fixed sharp Toolgun LOD transition
  • •
    Fixed Outpost chainlink fence disappearing on lowest object quality
  • •
    Fixed Mini-crossbow cycle animation in ADS not firing
  • •
    Fixed SPAS 3rd person not using the proper deploy SFX
  • •
    Fixed being able to see through Supermarket ceiling on low object quality settings
  • •
    Fixed torches not playing SFX in 3rd person
  • •
    Fixed rugs culling at various distances - now unified
  • •
    Fixed supply drop LODs at awkward angles
  • •
    Fixed supply drop LOD changing colour at distance
  • •
    Fixed flamethrower flame offset in 3rd person
  • •
    Fixed long names leaking out of market terminal screens
  • •
    Fixed foundations underneath a spiral staircase not having a softside for melee damage
  • •
    Fixed typo in Smart Alarm description
  • •
    Rugs no longer block placement of Workbench Upgrades
  • •
    Player boat decay timer now correctly saves across restarts
  • •
    Fixed incorrect "cannot be deployed on boats" error message when placement is just not suitable
  • •
    Fixed gas station improved loot in cave not respawning after server restart
  • •
    Fixed off-center and upside-down power grid indicators in airfield
  • •
    Fixed paint colours transferring between painting different objects
  • •
    Fixed dartboard leaderboard issues
  • •
    Fixed CUI draggables using wrong anchor max value
  • •
    Fixed an issue causing random skins to appear on deployables
  • •
    Fixed various issues with boat building if the server uses a non-vanilla env.oceanlevel convar value
  • •
    Fixed some small clipping when looking at bucket helmet skins in the skin viewer
  • •
    Fixed various old twitch drops not being marked as drops in the inventory
  • •
    Fixed admin creative mode indicator appearing in demos
  • •
    Fixed not being able to enter hex codes in the painting color picker
  • •
    Fixed oil rig scientist corpses colliding with player movement
  • •
    Possibly fixed players in boats getting killed when bumping into land
  • •
    Fixed being able to loot clipping bodies and bags from within a submarine
  • •
    Fixed advanced vehicle parts not respawning in gas station cave, after a server restart
  • •
    Fixed new shield button letting you ADS and shoot instantly while blocking with the shield
  • •
    Fixed being able to boost on a siege tower to skip the launch site red card puzzle
  • •
    Fixed no longer being able to deploy fireplace under a ceiling
  • •
    Fixed being able to get inside high external stone walls by placing them on ice sheets
  • •
    Fixed heavy scientists on small oil rig often getting stuck on the heli pad
  • •
    Fixed sculpture radial menu texts referencing signs
  • •
    Fixed a typo in the smart alarm description
  • •
    Fixed "show use bind" and "show belt bar binds" settings not doing anything in the settings menu
  • •
    Fixed boat fuel "open" interaction showing up when you are not in the driver seat
  • •
    Fixed projectiles not dealing any damage when servers disable projectile protection
  • •
    Fixed some convar values getting rounded in the F1 console, after opening the settings menu
  • •
    Fixed netting impact sound being metal
  • •
    Fixed jungle crate gibs not being green
  • •
    Fixed not being able to mount the two chairs on gas station roof
  • •
    Fixed long server descriptions pushing the disconnect button out of reach in the session menu
  • •
    Fixed a clipping piece of paper on a ghostship
  • •
    Fixed some clipping crate / barrel spawns in harbor and a junkpile
  • •
    Fixed repair bench UI not updating when moving items from your backpack
  • •
    Fixed targeting attachment not being compatible with the M15 pistol skin
  • •
    Fixed a floating wire inside power plant
  • •
    Fixed industrial torch swing being audible from too far away
  • •
    Fixed some weapons not playing a pull-out sound to other players
  • •
    Fixed a typo on cargo cobalt containers
  • •
    Fixed large planter gibs spawning upside down
  • •
    Fixed vending machine item searching including hidden items
  • •
    Fixed players on Pooltables being able to rotate into walls (mostly happened on boats)
  • •
    Fixed Pooltable balls moving without players hitting them
  • •
    Stopped Wind Turbine SFX playing if the turbine isnt spinning
  • •
    Fixed Pooltable being abel to clip into cliffs
remove_circle

Removed

  • •
    Removed duplicate lights in the military tunnels
add_circle

Features

  • •
    Power Plant - New Heavy Fuses can be plugged into special fuseboxes to power up the island-wide power grid
  • •
    Power Plant - Added new red recycler
  • •
    Power Plant - Added another loot room, only accessible with sufficient power plant power
  • •
    Powerline poles can now provide electricity, amount dependent on power plant power
  • •
    Powerline poles which provide electricity can now be climbed
  • •
    Launch Site - New terminal for triggering satellite crash event
  • •
    Oil Rig - Dome Crude Oil pumping system
  • •
    Abandoned Supermarket - Added freezer that provides chilled food loot whilst receiving power from the power plant
  • •
    Water Treatment Plant - New mechanics for activating new water dispensers located around the map
  • •
    Oxum’s Gas Station - Added functional car lift and powered garage door
  • •
    Airfield - Updated control tower, added new terminals for triggering airdrop and cargo helicopter events
  • •
    New demo UI
arrow_circle_up

Improvements

  • •
    Green recyclers (outside safezones) now operate at 50% by default, restoring to 60% with sufficient power from the power plant. Receive a 0.5s duration buff to 4.5s at maximum power
  • •
    Power Plant environment art updates for no power/powered on states
  • •
    IO entities can now have custom minimum/maximum wire slack levels. Enforced minimum slack level for wires connected to powerline poles
  • •
    Art updates for the powerline poles which now provide electricity
  • •
    The Recycle Bin workbench upgrade now has its own storage and bonus items automatically go there.
  • •
    NPC Vendors that sold the Kayak and Paddle blueprints now just sell a kayak and a paddle
  • •
    The Snow Jacket has been given a sizable buff to Bite and Cold protection, making it more useful in the arctic.
  • •
    The Wolf Headdress (And skin variants such as LNY masks) now require a Tier 1 workbench to craft, in line with other helmets.
  • •
    Improved texture sharpness overall, but especially when using TSSAA or DLSS.
  • •
    Slightly improved performance when switching between anti-aliasing modes.
  • •
    Added ability to show a sleeping bag/bed on the compass
  • •
    Added ability to mark a sleeping bag as a favourite and making it first in the list
  • •
    Mildly improved performance of weather fx
  • •
    Blowpipe now costs 10 cloth to craft, down from 25
  • •
    Wooden Dart now does 50 damage, up from 40
  • •
    Bucket Helmet now costs 20 frags, down from 35
  • •
    Bucket Helmet has a small buff to projectile and bite protection
  • •
    Collared Shirt has a small buff to radiation and projectile protection
  • •
    UsePlayerUpdateJobs 4 enables parallel entity saving
  • •
    Can now modify the volume of deployed boom boxes
  • •
    Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
  • •
    Removed console's input field character limit
  • •
    Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
  • •
    Made siege weapon vulnerable to fire (as intended initially)
  • •
    Added a new 'snapping' bind for all snapping actions
  • •
    Improved startup loading times
  • •
    Optimised the F1 console, no more stalls when showing long texts
  • •
    Optimised the time taken to close and open the main menu
  • •
    Terrain shader optimisations
  • •
    Vagabond deep sea treasure mission no longer requires you to return to the Vagabond after finding the treasure
  • •
    Hunter NPC treasure mission and Vagabond deep sea treasure mission now display mystery reward icons
  • •
    Adjusted NPC dialogue readout times
  • •
    Model for Master Key
  • •
    Fixed battering ram not doing damage to constructions sometimes
handyman

Fixed

  • •
    Fixed typo on the inside of the bus in Apartments monument
  • •
    Fixed Cacti having mismatched physical materials
  • •
    Fixed decals not appearing at all on low settings
  • •
    Fixed being able to continue stealing some items in apartment/shop after a break-in ends
  • •
    Fixed being able to jump through the ceiling of the medium apartment
  • •
    Fixed being unable to shoot other players inside apartments in hardcore mode
  • •
    Fixed Hatchet not sitting in players' hands properly in Workshop scene
  • •
    Fixed weapon attachment insert/remove sfx being audible for nearby players
  • •
    Fixed cannons spawning in stacks higher than their max stack size
  • •
    Made another attempt at fixing an OcclusionCulling error a very small number of players are experiencing (thank you for the reports!)
  • •
    Fixed water containers continuing to drain into a connected water container if the connection was disconnected from the source container
  • •
    Fixed not being able to use a CNY spear to craft a stone spear
  • •
    (Hardcore) Fixed being unable to loot players in vanilla safe zones
  • •
    (RustNav) Fixed animals walking through vine trees
  • •
    (RustNav) Fixed RustNav.Draw sometimes killing a player's connection
  • •
    (Softcore) Fixed workbench upgrades being lost inside T2 and T3 workbench corpses
  • •
    Fixed Compass clipping into the shield when bracing
  • •
    Fixed not being able to place wooden barricades or barbed wooden barricades
  • •
    Fixed armoured hot air balloon health after server restart
  • •
    Fixed being able to move safezone NPCs with a hot air balloon
  • •
    Fixed a handful of 'melee_collider_entity' antihack invalid false-positive scenarios
  • •
    Fixed multiple rock / cliff prefab's setup to resolve procedurally generated maps sometimes spawning with gaps between rocks and terrain
  • •
    New Facepunch.Pool doesn't leak (and is faster)
  • •
    Fixed health bars bluriness and artifacts at low ui scale
  • •
    Fixed BBQ not opening its lid in the skin viewer
  • •
    Fixed nameplates and pie menu not being cleared on disconnect
  • •
    Fixed horse eating sound not playing
  • •
    Fixed door controller triggering on server restart
  • •
    Fixed wallpaper planner mismatch when switching construction type
  • •
    Fixed +prevskin and +nextskin not being bound by default
  • •
    Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
  • •
    Fixed main menu errors when Steam is unreachable
  • •
    Fixed terrain parallax effect
  • •
    Fixed loot containers restarting rather than resuming their loot refresh cooldowns after a server restart
  • •
    Fixed an exploit with the treasure hunt mission given by the Hunter NPC which enabled shorter repeat cooldowns
  • •
    Renamed the Hunter NPC treasure mission from ‘Vagabond Treasure’ to ‘Treasure Hunter’. Vagabond is a different NPC with their own treasure hunt mission
  • •
    Fixed viewmodels for guns with high firing rates having animation glitches at low fps
  • •
    Fixed paintball overalls always appearing as white
  • •
    Fixed paintball gun equipped world model not always appearing in the correct state (current pellet count/pellet colour)
  • •
    Fixed NPC dialogue panel not correctly accounting for frame deltatime (was way too slow at low fps)
  • •
    Fixed crashes/freezes/exceptions related to UniTask pool allowing 2 threads to get the same instance from the pool
  • •
    Fixed Rust+ camera not updating when controlling a turret
  • •
    Fixed workshop item list not scrolling all the way down
remove_circle

Removed

  • •
    Removed UsePlayerUpdateJobs 2 mode, Jobs 3 is now default
  • •
    Stopped sending vending machine and event map markers (cargo, helis, travelling vendor) to Rust+

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