Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Added Bee Catapult bomb
  • Added Oil Filter and Soda Can craftable silencers
  • Added Targeting Attachment to allow ping usage while holding a weapon
  • Added Advanced and Pure Crafting Teas
  • Added Advanced and Pure Animal Harvesting teas
  • Added keybinds to switch to specific seats in a vehicle
  • Added Floor & Ceiling Wallpaper Pack DLC with 34 new floor and ceiling wallpapers.
  • Added blue light to Industrial Light pack
  • Added Command Block
  • Added directional item dropping
  • IO asset facelift
  • Added wire snapping
  • Added "Allocation Tracking" to ServerProfiler
  • Advanced & Pure Warming Tea
  • Advanced & Pure Cooling Tea
  • Advanced & Pure Harvesting Tea
  • Advanced & Pure Crafting Tea
arrow_circle_up

Improvements

  • Completely overhauled lighting on most IO entities, including Ceiling Lights
  • Improved lighting on the Code Lock
  • Wallpaper tool has new functionality to switch between walls, floors and ceilings. It now costs 5 cloth per wallpaper placement
  • Vehicles can break loot barrels by driving into them now
  • Revamped the visual effects for the Tesla Coil
  • Tweaked the colors on Electrical Wires (Wire Tool) a little bit, and improved its texture
  • Fixed regression with Junk Pile Scientist bush LOS issues
  • Orchid, rose and sunflowers can now be sold at vending machines in quantities greater than 1
  • Quicker LR300 deploy and improved anims
  • Loot spawn rates no longer scale based on server population beyond 300 players (see notes above)
  • Show recipes you have ingredients for at the top of the list in the Cooking/Mixing workbenches
  • Added a flash to the Instant Camera
  • Added two new variants of the vine trees
  • Report cheater panel is now the default panel when pressing F7
  • Wooden barricade now stacks to 5 (was 10)
  • Industrial conveyors can now switch to a restricted mode if they are taking too long and degrading server performance
  • Stabilized camera roll on the Inner Tube, Boogie Board
  • Reduced the impact of wave currents on kayaks and boogie boards when near the ocean shore
  • Added an accessibility toggle to disable camera rolling on the DPV
  • Flamethrowers and Chansaws now show their fuel count in inventory
  • Modular vehicles now spawn in the Jungle
  • Can now change loaded rocket type with a radial menu while in the Attack Helicopter
  • Players can now pick up shelves
  • Players can auth friends on Tugboats
  • Removed explosive crafting cost from Propane Explosive Bomb, now uses raw ingredients
  • MP5 durability/condition increased
  • Bows placed in turrets reduced damage
  • Bows in turrets reload time increased
  • Improved feedback when building next to vine trees (show no build zone)
  • Reduced the no build zone around vine trees
  • Adjusted armour slot crafting values (see crafting tea section for info)
  • Now need 1 Apple to craft an Apple Pie
  • Apples can now sometimes be bought at water well vendors
  • Increased chance of finding Apples in Food Caches found at Water Wells
  • Added a 5th slot to the Industrial Crafter to allow external wall crafting
  • Player phones are now listed first in the phone directory
  • Phones now ring for 24s (was 12s) before hanging up
  • Honeycomb can now stack to 20 (was 100)
  • Boats should now update their fuel state immediately after inserting fuel, no longer need to wait 1-2s
  • Destroying a beehive with a nucleus will now spawn a swarm
  • Made bee hives viable in the arctic biome using heaters
  • Don’t show the “Open Fuel” option when riding bikes unless the player is looking down
  • Heaters at Oil Rigs and Radtown now provide warmth
  • Can now adjust HBHF sensor range
  • Reduced intensity of visual effect when hit by a Blinding Dart
  • Fridge is now in the Electrical category of the crafting menu
  • Added inputs to neon sign to control which frame you want to display
  • Reduced natural bee spawn rate
  • Can now modify Vending machine listings in the admin panel
  • Increased water pump protection
  • Increased crafting cost of Beehive (300 wood, 1 sheet metal)
  • Increased crafting cost of Chicken Coop (300 wood, 75 frags, 1 rope)
  • Burlap gloves now offer a small amount of bullet protection
  • Turrets are inaccurate against targets on moving trains
  • Chainsaws and flamethrowers will show how much fuel left when inside a box
  • You can now customize how much information is displayed on your crosshair
  • ServerProfiler snapshot generation now compresses on the fly to reduce memory needed by 95%
  • Added the ability to chat while in the computer station UI
  • Added some more accurate colliders to small rock formations to prevent dropped items getting stuck inside
  • Improved deployment of triangle ladder hatches and metal shop fronts
  • Black Raspberries can now be stacked to 20
handyman

Fixed

  • Jungle saplings health and wood yield have been rebalanced to be in line with other saplings
  • All modifiers except for tea buffs are now correctly removed on death when in softcore mode
  • Fixed some issues leading to players visually floating during NPC conversations (visual bug only)
  • Fix for quick craft consuming broken ingredients instead of non-broken ones if placed first in inventory
  • Fixed merge issue causing missing radiation dart modifier max application count
  • Fixed not being able to reliably dismiss pings that are too far away
  • Fixed being able to disable some UI elements permanently by connecting to a server with admin privileges
  • Possibly fixed vine trees spawning too many vines
  • Fixed an error when a players Frankenstein pet was killed
  • Fixed vine trees respawning over sleepers
  • Fixed a case where vines visuals would not be destroyed properly
  • Fixed Oil Rig doors staying open permanently if server was restarted while doors were open
  • Fixed some small invisible colliders on the top deck of the Large Oil RIg
  • Fixed Outbreak Scientists not appearing correctly on the death screen
  • Fixed body bags sometimes not having enough slots to fit the entire player inventory
  • Fixed backpacks getting dropped on the ground if a player corpse turns into a bag in a safe zone
  • Fixed empty pattern boomers causing an error in the Admin UGC panel
  • Fixed an exploit allowing players to see through water via drones
  • Fixed not being able to wear the coconut knight gloves with a snow jacket
  • Possibly fixed an Auto Turret server error
  • Possibly fixed a Liquid Vessel server error
  • Fixed players getting stuck on the central ladder in Excavator when the excavator starts rotating
  • Fixed players being able to disable some renderers by changing batching convars
  • Fixed players getting noclip kicked when climbing ladders while invisible
  • Fixed Treasure Hunter mission sometimes not being possible to complete
  • Fixed the rigging on harbor cranes not moving correctly with the crane movement
  • Fixed players sometimes not getting picked up with the container if they were inside the top container in a stack
  • Fixed shark attacks not making sounds if Show Blood was turned off
  • Fixed missing blood impact effects
  • Fixed being able to reset the food spoiling timer by shift clicking in the Cooking Workbench
  • Fixed Skull Rock skin having a shorter harvesting distance compared to the vanilla rock
  • Fixed chicken pie description not accurately describing buff
  • Fixed jungle water shader not rendering correctly while in a submarine
  • Fixed the “Soaked” achievement not reliably unlocking
  • Fixed a van at Launch Site obscuring players at some LOD levels
  • Fixed Launch Site windows not appearing transparent
  • Fixed Fireplace missing some sounds
  • Fixed ingame chat not working with RTL languages (Arabic, Hebrew)
  • Fixed boomerangs listing the wrong distance in the combat log
  • Fixed being able to mount static Ballista’s that are floating over an edge
  • Fixed paintable objects becoming inaccessible after they are locked
  • Fixed not being able to input drone ID’s after placing
  • Fixed climb interaction appearing when mounted on a Ballista when a ladder was nearby
  • Fixed being able to load ammo and a player at the same time into Catapults
  • Fixed keycards held by other players always appearing green
  • Fixed some inconsistencies when using laser detectors in doorways
  • Fixed laser detectors working through deployables/low walls
  • Fixed timers connected to windmills not functioning properly
  • Fixed TC’s not getting 24h decay protection when destroyed if 1 resource type was missing
  • Fixed some methods that allowed tool cupboards to be attached to buildings remotely
  • Fixed battery charge displaying incorrectly due to a rounding issue
  • Fixed outbreak scientist not showing death icons
  • Fixed corpse rarely not having enough slots to fit all items
  • Fixed backpack not fitting into corpse if it has items in it when dying in a safezone
  • Fixed filtering for servers by gamemode tags not working on the official tab
  • Fixed window max durability being reduced when repairing in a repair bench
  • Fixed windows being buildable if a roof was against the window frame
  • Fixed explosives attached to the battering ram being able to destroy TCs through walls
  • Fixed the broken icon on items being low resolution
  • Fixed a gap on low object quality on the cargo ship
  • Fixed vending machines not accepting storage monitors
  • Fixed a bunch of items not having a pickup sound
  • Fixed a spot in military tunnels where players could get stuck
  • Fixed pirate language not working
  • Fixed launch site ticket booth appearing untextured at a distance
  • Fixed a visual issue with the ocean surface shader
  • Fixed a tower in abandoned military base rarely blocking launched MLRS rockets
  • Fixed a spot in power plant where players could sometimes fall through the terrain
  • Fixed jumping in shallow water not making a splash sound
  • Fixed some sounds not being affected by the game sound volume setting
  • Fixed compound bow pullout sound being heard from too far away
remove_circle

Removed

  • Removed Graphics.viewModelCamera convar (is now always on)
error

Known Issues

  • Blogs are getting too long, sorry.
add_circle

Features

  • Added jungle biome
  • Rivers are now longer, wider and deeper and require swimming to cross them
  • New Ziggurat monument
  • New Jungle Remnants monuments
  • New Boomerang weapon
  • New Blow Pipe weapon (with 4 darts)
  • Snakes
  • Crocodiles
  • Tigers
  • Panthers
  • New Vine Swinging trees
  • Big cat pie
  • Hunter vision
arrow_circle_up

Improvements

  • Sunlight stat on chickens now increases much faster
  • Chicken coop has been resized to more neatly fit on a single foundation (and has snapping)
  • Added a freezing icon when an item is being refrigerated
  • Vending Machine can now operate as a Fridge
  • Re-enabled network cache on many IO entities (improved server performance)
  • Improved rendering performance of powered Industrial Conveyors
  • Added Ambient Occlusion Map to the following assets: Baseball Cap, Beenie Hat, Bone Knife, Bolt Rifle, Hammer, Hatchet, Hide Pants, Hide Shoes, Hoodie, Long T-shirt, Longsword, LR300, M249, MP5, Pants, Pickaxe, Riot Helmet, Rug, Salvaged Hammer, Sandbag Barricade, Snow Jacket, Spinning Wheel, Sword, T-shirt, Thompson, Vagabond Jacket, Waterpipe Shotgun, Wood Storage Box
  • Added Specular Map to the following assets: Beenie Hat, Hide Pants, Hide Shoes, Hoodie, Leather Gloves, Sandbag Barricade
  • Improved interior UV's for Wood Storage Box, improving the look of transparent skins
  • Rustige Egg specular glare is now balanced across all variants
  • Increased Locker skinned texture resolution
  • Improved Hatchet Third-Person model and LODs
  • Poison vital UI now appears when you're poisoned
  • Added weapon sight present in First-Person to the Third-Person model on Double Barrel Shotgun. It is also now skinnable
  • Added interior geometry and UV's for Large Wood Box, allowing for better transparency usage
  • Item asset field on asset export in Workshop Scene will now automatically take the default asset name unless the user adds a custom name
  • Rivers and lakes now have underwater effects
  • Improved underwater visuals
  • Projectiles will no longer clip into the camera when throwing (grenades, etc.)
handyman

Fixed

  • Fixed horses not triggering laser detectors
  • Fixed being able to mute some game sounds when changing audio setting
  • Fixed not being able to clear authed players when the Tugboat/Turret was at maximum authed player count (softcore)
  • Fixed destroyed bags turning back into regular bags on server restart (softcore)
  • Fixed container not preserving the correct amount of loot when destroyed (softcore)
  • Fixed being able to lose items by reskinning high gates while dropped items are nearby
  • Fixed harsh LOD popping and reduced bloom effect on new Rustige egg
  • Fixed TMP errors when using an IME while typing in chat (Chinese, Japanese)
  • Fixed computer station being used to clip through doors
  • Fixed an issue that allowed players to stop auto turrets from firing
  • Fixed some formatting issues when displaying non-English characters in the chat
  • Can no longer put out satchels through walls with the water pistol
  • Fixed error when painting on spinning sign
  • Fixed ‘ent auth’ command not working on tugboats
  • Fixed dropping an item while dancing resulting in an invisible local weapon
  • Fixed eggs that were hatching in a chicken coop getting stuck if the server restarts
  • Fixed flamethrowers marked as shield compatible in the UI
  • Can no longer cover ladder hatches with rugs
  • Fixed the interior boxes on the hackable crate sometimes disappearing
  • Fixed an issue locking your character in place when renaming sleeping bags (among other cases), if a controller was connected (set accessibility.senduinavigationevents to true if controller input is needed)
  • Event lootboxes can now fill the hotbar if inventory is full
  • Fixed Miner Hat reverting to vanilla skin while on
  • Fixed a case where XOR switches incorrectly send power on server restart
  • Fixed door gibs not reflecting door skin
  • Fixed UV's on destroyed gibs models for Double Wooden Door, Double Armored Door, Industrial Door
  • Fixed all downloadable Workshop meshes, resetting position, rotation, scale and centered pivots. The transforms are now also now non-inverted
  • Fixed Crossbow's UVs in Third-Person, they now display skins correctly
  • Fixed Hatchet's UVs in Third-Person, they now display skins correctly
  • Fixed LR300's normals on dust cover in First-Person
  • Fixed Custom SMG displaying incorrect material on the grip in First-Person
  • Fixed NRE with F1 Grenade in Workshop Scene
  • Fixed player hands appearing red in Workshop Scene
  • Fixed assets LODing out too quickly in Workshop Scene. They will now still be visible at distance
  • Miner's Hat now uses correct Specular workflow
  • Miner's Hat now displays skins correctly when the light is turned on
  • Fixed Arrows not displaying correctly in Third-Person for the Hunting Bow, Compound Bow and Crossbow
  • Fixed Custom SMG sights being different in the Third-Person model compared to the First-Person model
  • Fixed an exploit allowing heavy armor on horseback
add_circle

Features

  • Reduced PvP bullet damage by 25% (Softcore)
  • Containers can't be opened without building privilege (Softcore)
  • When dying, you’ll now respawn with 50% of your inventory automatically (Softcore)
  • Destroyed containers now create a destroyed version of themselves that saves 50% of your loot and can be repaired/picked up (Softcore)
  • Destroyed Tool Cupboards will still apply building authorization for 48 hours, can only be repaired by owner (Softcore)
  • Can now respawn one last time at a destroyed sleeping bag (Softcore)
  • Added range visualizations to a variety of entities (Sprinkler, Heater, HBHF Sensor, Igniter, Auto Turret, Flame Turret, Shotgun Trap, Tesla Coil)
  • New creative mode to turn entities on/off without power/fuel (see creative.AlwaysOnEnabled)
arrow_circle_up

Improvements

  • Bread now heals over time instead of instantly
  • Chicken coop now shows a list of all valid food items
  • Added some more valid food like honeycomb and birthday cake
  • Improved how we display the temperature changes from the warming/cooling teas
  • Improved how temperature is displayed when inspecting beehives
  • Improved the shield stamina bar sync with the server, especially with high latency
  • Improved Bee Grenade description
  • Show food spoilage level on the item icon using the condition bar (green bar on the left)
  • Can now place parachutes on weapon racks
  • New “clear_bushes_radius” admin command to clear client side foliage around the camera
  • Removed legacy GameAnalytics system
  • drawColliders now works in demos
  • Fill in the default name of the weapon when exporting the mesh (Workshop Editor)
  • Show all LODs of entities (Workshop Editor)
  • Time of Day no longer progresses over time (Workshop Editor)
  • Added a skybox rotation slider (Workshop Editor)
  • First person hands skin colour now matches the spawned player (Workshop Editor)
  • Improved server performance of server.playerlistpos command
  • Command-line-arguments now overrule anything previously written to config
  • Significantly reduced the physics overhead of inactive vehicles
  • Parachutes can now be placed on weapon racks
  • Pie recipe ingredient order is now standardised
  • Improved temperature status readability for temperature tea consumable information panels
  • Reduced the size of the sunflower world model to fix clipping issues and generally be less annoying
  • Made Legacy Shelter Icon smaller
  • Allow Bota Bag and Honeycomb in the Fridge
  • Beehive Nuclei can now be composted
  • Added visualisation volumes to a bunch of deployables
  • Can now see others arrows loaded in bows/crossbows
  • Rugs can now be placed under other deployables
handyman

Fixed

  • Fixed 3p revolver cylinder staying open if swapping weapons mid reload
  • Fixed weapon attachments not loading properly when using server occlusion (affected silencer shots)
  • Fixed sleeping players sometimes being invisible when using server occlusion
  • Fixed HV rocket using regular rocket sounds
  • Possibly fixed water IO not working properly after a server restart (server.useLegacySprinklerLoadProcess convar will revert to old behaviour)
  • Fixed not being able to mount handcuffed players to the new ridable horses
  • Car radio item drop/pickup/impact sfx now use the appropriate burlap sack sfx
  • Fixed a gap under Canyon C
  • Fixed a spot where players could get stuck between two boxes at Satellite Dish
  • Fixed a cliff that players get under in Water Treatment Plant
  • Fixed being able to wield weapons while mounted to ballistas
  • Fixed being able to fire submarine torpedoes in safe zones
  • Fixed cooking visuals not correct on hobo barrels in monuments
  • Possible fix for emoji error when disconnecting from servers
  • Possible fix for chicken egg drop server error
  • Bee Grenades now properly assign their owner (PvE)
  • Fixed birthday cake not showing consumption info in Inventory
  • Fixed wooden armour description referencing rope as a crafting ingredient
  • Fixed some inconsistencies when switching to and from knight amour skins in a Repair Bench
  • Fixed reskinning a Fridge turning off the IO light
  • Fixed MIDI errors when running on a Mac
  • Fixed takeScreenshot command turning off TSSAA
  • Fixed F1 grenade throwing errors (Workshop Editor)
  • Fixed being able to steal armor inserts or weapon mods from a surrendering player
  • Can no longer fire torpedoes from within a safe zone
  • Orchid, rose and sunflowers now show the correct icons in the growables UI.
  • Fixed any force-dropped items remaining locked when surrendering.
  • Fixed Beehives not working properly in the snow/desert
  • Fixed Beehives having a secret 6th slot that would fill up and not be able to be emptied
  • Fixed Beehives putting logs in server console
  • Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
  • Fixed items sometimes keeping cooking icon if they are removed from the Electric Furnace mid cook
  • Fixed vending machines showing rope as '0 ft'
  • Fixed 'ent kill' killing building blocks behind dropped items
  • Fixed boxes, locker, fridge and vending machines gibs not using skins
  • Some fixes on entities missing their owner ids
  • Fixed powered searchlights not lighting up in some cases
  • Fixed players getting stuck in a noclip cycle when respawning partially inside of an object
add_circle

Features

  • Cooking Workbench
  • Chicken Coop
  • Bees
  • Beehives
  • Engineering Workbench
  • Triangle Planters (with Railroad version)
  • 8 new cookable Pies
  • Bread
  • 3 new cosmetic flowers
  • Plant Pot
  • Honey
  • New crop - Wheat
  • New Harvesting Tea
  • New Cooling and Warming Teas
  • Armour Slots + 3 craftable inserts
  • Hopper
  • Food Spoiling
  • New meat models
  • Item Ownership
arrow_circle_up

Improvements

  • Overhauled many of the explosions in the game.
  • Chicken model improvement and new animations
  • Overhauled Graphics settings
  • Fridge now requires power
  • Horses now gain a speed boost after consuming an apple for 1 minute
  • Horses gain a digestion boost (poop more) after consuming bread for 2 minutes
  • Horses now turn faster, added a tip to explain that holding CTRL allows faster turns
  • Horses now accelerate to max speed faster while holding Shift
  • Can now see plant genetics and beehive nucleus grades on vendor ui
  • Reduced cases where a horse can ragdoll (via horse being airborne or taking damage)
  • Max drone range increased to 600m, increased HP from 100 > 200
  • Railroad planters are now skins of the normal planters, compatible with Spray Can
  • Can no longer toggle Search Lights on and off rapidly
  • The limit flashing option will now disable Strobe Lights
  • Improved server performance when toggling RF Broadcasters and RF Receivers on/off in large bases
  • Improved server and client performance of Auto Turrets, Flame Turrets and Shotgun Traps
  • Improved server performance of all remotely controlled entities (drones, CCTV cameras)
  • Improved server and client performance of all electrical IO entities
  • Improved client performance when holding a wire tool in large bases
  • Improved general physics query performance by ignoring terrain holes faster
  • Improved general physics performance of Triggers (notable with lots of overlapping Auto Turrets) - this will be rolled out in stages over the patch
  • Fixed a performance issue when using a flamethrower around Launch Site
  • Optimised Smoke Grenades and their effect on player fog overlay
  • Massively improved DDraw performance
  • UI Scale slider now applies new scale when the mouse is released
  • Hidden items no longer appear in the F1 menu, can restore old behaviour with ‘Admin.show_hidden_items’ convar
  • Console command history now persists between sessions
  • Added an optional index parameter to ‘consoletoggle‘ to open a specific F1 menu tab
  • New food cache, medieval door and berry bush modding prefabs
  • Removed ‘espcanvas.DisplayDistanceMultiplier’ convar
  • Improved behaviour of parented players on Tugboats as they sink
  • Can now hide the plant genetic display when looking at plants
  • Last selected colour now persists when exiting and re-entering the painting UI
  • Improved time precision of the electric Timer Switch
  • Improved font fallback system, fixes some garbled characters in some languages (Japanese particularly)
  • Dropped Apples won't roll as much when dropped on the ground
  • Reduced altitude of train tunnels, resulting in shorter elevator / staircase / rail distances when transitioning from above ground to below ground
  • Server Profiler Memory Tracking
  • Added a radial option to toggle the display of the Growable UI
  • Copy Paste now saves pastes on the client allowing you to easily copy paste across servers
  • Added command 'killplayerinview': kill the player you're looking at (works in safe zones as well)
  • Added command 'killallplayersradius': kill all players within the given radius
  • 'ent kill' command now ignores gibs
handyman

Fixed

  • Fixed lag caused by new Steam friends integration when player has lots of friends
  • Fixed windmill using the height of the terrain underneath it when calculating power even if deployed on an iceberg or rock
  • Fixed horses levitating after ragdolling
  • Fixed horses ragdolling multiple times from a single impact
  • Fixed Battering Ram taking collision damage from very small collisions
  • Fixed being able to deploy siege weapons under train carriages
  • Fixed an exploit allowing players to bypass Launch Site puzzle with some vehicles
  • Fixed broken shields not being repairable
  • Fixed trains not destroying barriers
  • Fixed a case where shooting at a player after they were ragdolled could result in invalids
  • Fixed mini crossbow iron sight not being perfectly centered
  • Fixed player being stuck moving slowly if they were pulling a siege weapon while the server restarted
  • Fixed items that are banned from a server due to game mode (Primitive) appearing in Rust+ shops
  • Fixed tea effects not expiring if they were active during a server restart
  • Fixed Door Controller and Industrial Conveyor side inputs adding active usage to batteries
  • Fixed Siren Light culling too early
  • Fixed horse Dung culling too early
  • Fixed culled lights occasionally flickering on and off at a distance
  • Fixed Electric Heater lights staying on when unpowered
  • Fixed camera and player spinning when entering/exiting a parenting volume in demos
  • Fixed camera error in third person in demos
  • Fixed edge case error in Rock Paper Scissors if a player cancels at the same time as another player joins
  • ‘Takehiresscreenshot’ command now works if TSSAA is active
  • Fixed incorrect green laser light translation key
  • Fixed horse heads rotating strangely after alt tabbing/limiting frame rate
  • Fixed physics issue with horses attached to siege weapons
  • Fixed viewmodel error when previewing a weapon in the Workshop submit scene
  • Fixed ‘ClearInventory’ and ‘RefillVitals’ commands not working properly when bound to a key
  • Fixed getting messages from users who share Steam groups but are not friends appearing in-game
  • Fixed demo button appearing in the Main menu if the player has no demos locally
  • Fixed teammates getting horse control tips if a team member mounts a horse
  • Fixed RF receiver visually appearing activated when it wasn’t
  • Moved the RF broadcaster reserved frequency error to a localized toast
  • Fixed incorrect description of Set Target option of IO Counter
  • Grenades now show their throw animation when first person spectating
  • Resolved ‘Failed to create agent because it is not close enough to the NavMesh’ and endless recursion AI errors
  • Fixed wolves sometimes appearing as sliding when they come into range
  • Fixed memory leak in RCON and Rust+ server websocket system
  • Fixed ballista sometimes not mountable on uneven terrain
  • Fixed kickall command using the second argument instead of the first for the kick reason
  • Fixed some issues with the Arabic font causing some texts to disappear
  • Fixed bullet impact effects scale
  • Fixed an IO wires parenting issue with garage doors, causing them to point towards the world origin
  • Fixed many item icons appearing pixelated when playing at high resolutions
  • Fixed junkpiles despawning earlier than expected when loot is taken
  • Fixed trains not colliding with barricades
  • Fixed F1 console not showing if a command was clientside or serverside
  • Fixed signs not saving last color when entering paint mode
  • Fixed camper bed map icon not disappearing right away when unclaimed
  • Fixed siege weapons floating at terrain holes
  • Fixed another issue causing inflated vending stats
add_circle

Features

  • Added Primitive game mode
  • Added Shields
  • Added Catapult
  • Added Siege Tower
  • Added Ballista
  • Added Battering Ram
  • Added 4 Shot Mini Crossbow
  • Added DLAA option to the graphics menu
arrow_circle_up

Improvements

  • Overhauled horses
  • Horses now increase comfort from a fire when in proximity
  • Improved the client performance of industrial lights, ceiling lights, search lights and electric heaters
  • Improved the client performance of moving vehicles
  • Various client optimisation when opening/closing the main menu, inventory and other UI screens
  • Players can now pick up any sleeping bag as long they are in TC range
  • Can now reskin IO deployables with the spray can without disconnecting it entirely
  • Static payphones now have more accurate grid numbers in their phone directory
  • Phones can now have names up to 30 characters long
  • Added a breaking server rules option to the F7 report window (will not be enforced on Facepunch servers)
  • Added squeeze, barrel and current bone parent readouts to the debug cam info readout
  • Industrial lights have been merged into a single item, red and green versions are now skins (so they can be changed with the spraycan)
  • Added teleportteam2me command, will use the local players team or the provided team id
  • Added a toggle to the Admin F1 UGC panel to hide wanted posters
  • Can now use multiple commands with a midi bind via the ‘;’ symbol (same as binds)
  • Reduced the chance of a player getting killed at the end of a zipline, particularly if the zipline was arriving at an extreme angle
  • Fixed wording of vending machine dynamic price multiplier when looking at vending machine on a map
  • Added “debug.deleteentitybyid” convar
  • Fixed ClearUGCByPlayer convar requiring the player to be online
  • Admin ESP features can now be used in first person when spectating
  • Can now loop the entire timeline (Demo Editor)
  • Allow spaces in shot and folder names (Demo Editor)
  • Automatically switch control to the camera when a shot recording starts (Demo Editor)
  • Added accessibility.disableMovementInInventory convar to block player input when the inventory screen is open.
  • Backpacks and shields can now be used with weapon racks.
  • Improved performance in the workshop menu. Both when open and after the window is closed.
  • Admin: Added authradius_radius <playerRadius> <entRadius> to authorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • Admin: Added deauthradius_radius <playerRadius> <entRadius> to deauthorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • Admin: Added authradius_multi <radius> <player> <player> <...> to auth multiple players on all entities within radius of the command user.
  • Admin: Added deauthradius_multi<radius> <player> <player> <...> to deauth multiple players on all entities within radius of the command user.
  • Admin: Added a "Stack" button to F1 menu item icons to give a full stack of item.
  • Admin: Added clear_trees_radius to clear all trees in a radius form the player
  • Creative mode: Added Creative.bypassHoldToPlaceDuration convar to bypass the hold to place time of deployables such as High External Walls.
  • Improved TAA implementation by reducing blurring and artifacting.
  • ServerProfiler: added linux binary
  • ServerProfiler: reduced capture overhead
  • Horses now use anisotropic materials for more realistic hair shading
  • Admin :'chat.mutelist' now exposes SteamID's
handyman

Fixed

  • Fixed F1 Grenades not saving Specular maps on the Community Workshop.
  • Fixed Lumberjack Hoodie not rendering when equipped.
  • Fixed item store Prototype Pickaxe being referred as Protoype Hatchet
  • Fixed the performance issues impacting Chinese, Japanese and Korean fonts when opening menus or using the chat
  • Fixed missing Chinese, Japanese and Korean characters in the UI
  • Removed the "GiveItem failed!" error message that appeared when looting an item with a full inventory
  • Dropped pumpkins no longer roll indefinitely
  • Fixed spraying the factory skin twice would result in a broken texture
  • Fixed some packs in the store displaying their store page incorrectly at low UI scale
  • Fixed fish traps needing to be reset after a server restart
  • Fixed a calculation error when applying dynamic pricing to a vending machine sale
  • Fixed holosights looking different based on the accessibility colour selected while in NVG
  • Fixed certain AntiHack errors preventing the placement of deployables (e.g. barricades)
  • Fixed occasional errors when saving shots (Demo Editor)
  • Fixed shot and folder input fields resetting when pressing escape (Demo Editor)
  • Fixed Ice Assault Rifle's name and description to be in line with other similar items.
  • Fixed an issue with player inventory being locked if kicked when surrendering.
  • Items can no longer be swapped into softcore reclaim bags, fixing an exploit.
  • Submarines can no longer be stolen when purchased at Fishing Village.
  • Submarine fuel can no longer be stolen from a submarine purchased at the Fishing Village.
  • The patrol helicopter will no longer shoot at scientists.
  • Remove an error logged by wolves that could spam server logs.
  • Fixed DLSS Ultra Performance Mode artifacts.
  • Fixed formatting issues with importing and exporting normal maps via the workshop.
  • Fixed Fishing Villages spawning too close to harbor
  • Fixed Cargoship being able to abduct NPC's
  • Fixed Road Bradley and Travelling Vendor events not outputting the correct printouts
  • Fixed respawning static planter causing hash conflicts on sockets
  • Fixed Vending Machine stats panel incorrectly separating combined purchases as single purchases
  • Ensured phrases are translated properly on Vending Machine stats panel
  • Fixed death and auth commands not working for locks on tool cupboards

Newsletter

Recieve monthly updates straight to your inbox