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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 180
Changelist Title
Changelog
date_range
Thursday, October 5, 2017
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Features
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Added Workbenches
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Added Blueprints
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Added ice lake monuments to the arctic biome
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Added new road generation algorithm
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Improvements
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Improved world serialization file format
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More efficient world serialization compression
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Improved water map encoding
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Can no longer block ladders with certain barricades (concrete, stone and sandbag)
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High external walls and gates require some space between parallel walls
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Vending machine + shopfront cost reduction
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Locked all items other than default blueprints
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Improved bus stop and power substation spawn rules
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T-shirt/longsleeve much cheaper don't require sewing kit
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Can only repair items with blueprint
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Fixed
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Fixed problems with drinking water from rivers and lakes
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Invisible body no longer casting shadows on viewmodel
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Fixed ambient occlusion around vegetation
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Fixed player shadow projection noticeable on ceilings
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Fixed sky reflection intensity mapping
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Fixed motion blur ignored around on holosight reticle border
Patch Name
Devblog 179
Changelist Title
Changelog
date_range
Thursday, September 28, 2017
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Features
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Added RAM usage to perf text
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Can pick up empty furnaces
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Improvements
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Updated EAC launcher
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Only wooden ladders, twig foundation and twig floors can bypass building privilege
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Tweaked barricade placement rules, damage volumes and collision meshes
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Tweaked external wall and gate placement rules, damage volumes and collision meshes
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Eliminated GC allocs from player model LOD refreshes
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Increased external gate open and close animation speed
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Raw and spoiled meat no longer goes straight to belt when picked up
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Wooden ladders can be stacked to 5
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Wooden ladders can be repaired
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Furnace costs 100 wood less, spawns with no wood
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Can pick up empty fridge
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Can pick up empty large & small wood boxes
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Can place shelves over existing boxes
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Can change skins of boxes at repairbench
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No longer need map item to open map
handyman
Fixed
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AK47 world model not displaying some skins correctly
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Fixed parenting on bradley and heli loot crate fireballs
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Fixed large furnace placement being blocked under floor grills
Patch Name
Devblog 178
Changelist Title
Changelog
date_range
Thursday, September 21, 2017
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Features
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Test Vehicle (admin only) added
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Added new EAC launcher
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Chairs are mountable and provide 100% comfort
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Added grass shadow casting feature
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Added shadow quality option with new penumbra shadows feature
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Improvements
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Made grass meshes size more realistic
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Updated EAC SDK
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Reduced managed memory usage
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Overhauled entity parenting
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Improved server side eye verification (less false positives)
handyman
Fixed
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Fixed Sentry/Helicopter shooting like a shotgun with low fps
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Fixed world serialization checksum problems (loading times)
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Fixed map exploit
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Fixed flashlight attachment shadows all over the place bug
Patch Name
Devblog 177
Changelist Title
Changelog
date_range
Thursday, September 14, 2017
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Features
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New tank sounds
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Combat log now indicates when someone is killed or wounded
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Improvements
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Download skins in the background rather than waiting for them in the loading screen
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Updated EAC API & SDK (fixes "EAC Disconnected" error)
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Client no longer stalls while spawning the map from cache
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Eliminated some GC allocations from nested coroutines
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Improved lighting: direct light now softer and ambient lighting less saturated
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Improved shadow casting: reduced floating shadows and light leaking
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Vending machines drop no loot + 25% increased health
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Autoturrets no longer have magical long range after something is targeted
handyman
Fixed
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Occludable sound voice limiting perf fix
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Fixed game manifest download sometimes silently failing
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Fixed official server list sometimes being shown as empty
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Fixed ragdoll messed up level of detail
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Fixed fly swarm not following ragdoll
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Fixed another error thrown by culling on RetrieveAndApplyVisibility
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Fixed visibility error when joining a server after finishing a demo play
Patch Name
Devblog 176
Changelist Title
Changelog
date_range
Thursday, September 7, 2017
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Features
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Upgraded to Unity 2017.1
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Added Item Information Panels
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Added Gas Station
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Added Supermarket
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Added monument placement priority (Launch Site)
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Improvements
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Updated food items having missing sounds when consumed
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More item description updates and fixes
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Bradley can drop 12 tech trash in crates
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Increased default map size to 4000
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Improved cliff terrain texturing
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Fixed
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Fixed Bradley shooting players through the rocket factory roof
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Fixed scope/helmet overlays visible in third person
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Fixed UI texture leak
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Fixed crash when closing the game
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Removed
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Removed crappy gather ability from swords etc
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