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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 178
Changelist Title
Changelog
date_range
Thursday, September 21, 2017
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Features
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Test Vehicle (admin only) added
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Added new EAC launcher
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Chairs are mountable and provide 100% comfort
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Added grass shadow casting feature
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Added shadow quality option with new penumbra shadows feature
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Improvements
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Made grass meshes size more realistic
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Updated EAC SDK
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Reduced managed memory usage
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Overhauled entity parenting
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Improved server side eye verification (less false positives)
handyman
Fixed
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Fixed Sentry/Helicopter shooting like a shotgun with low fps
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Fixed world serialization checksum problems (loading times)
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Fixed map exploit
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Fixed flashlight attachment shadows all over the place bug
Patch Name
Devblog 177
Changelist Title
Changelog
date_range
Thursday, September 14, 2017
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Features
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New tank sounds
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Combat log now indicates when someone is killed or wounded
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Improvements
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Download skins in the background rather than waiting for them in the loading screen
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Updated EAC API & SDK (fixes "EAC Disconnected" error)
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Client no longer stalls while spawning the map from cache
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Eliminated some GC allocations from nested coroutines
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Improved lighting: direct light now softer and ambient lighting less saturated
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Improved shadow casting: reduced floating shadows and light leaking
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Vending machines drop no loot + 25% increased health
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Autoturrets no longer have magical long range after something is targeted
handyman
Fixed
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Occludable sound voice limiting perf fix
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Fixed game manifest download sometimes silently failing
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Fixed official server list sometimes being shown as empty
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Fixed ragdoll messed up level of detail
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Fixed fly swarm not following ragdoll
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Fixed another error thrown by culling on RetrieveAndApplyVisibility
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Fixed visibility error when joining a server after finishing a demo play
Patch Name
Devblog 176
Changelist Title
Changelog
date_range
Thursday, September 7, 2017
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Features
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Upgraded to Unity 2017.1
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Added Item Information Panels
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Added Gas Station
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Added Supermarket
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Added monument placement priority (Launch Site)
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Improvements
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Updated food items having missing sounds when consumed
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More item description updates and fixes
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Bradley can drop 12 tech trash in crates
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Increased default map size to 4000
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Improved cliff terrain texturing
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Fixed
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Fixed Bradley shooting players through the rocket factory roof
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Fixed scope/helmet overlays visible in third person
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Fixed UI texture leak
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Fixed crash when closing the game
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Removed
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Removed crappy gather ability from swords etc
Patch Name
Devblog 175
Changelist Title
Changelog
date_range
Thursday, August 31, 2017
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Features
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Learnable recoil patterns for Thompson/SMG
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Damage effects for Bradley
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Improvements
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Disabled engine-side dynamic batching
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Stripped some unused assets
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Optimized coroutine yield instructions
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Adjusted some memory pool buffer sizes
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Optimized file storage system
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Optimized texture processing library
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Optimized storage container hashing
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Optimized paintable signs
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Tweaked decor spawns
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Improved Oil Fireball effect
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Improved Explosion effect for Heli/Bradley
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Improved Debris effect for helicopter damage
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Improved helicopter searchlight visuals
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Bradley health doubled
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Bradley heals after 5 minutes of no damage
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Bradley loot table updated - far fewer explosives
handyman
Fixed
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Fixed occasional occludee related errors
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Fixed new explosions not affected by fog
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Fixed lighting going dark sometimes; e.g. mining ores
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Fixed cave entrances sometimes closed in low graphics quality
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Fixed texture memory leak from paintable signs
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Fixed various bugs with the roof side walls
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Fixed bradley getting stuck by turning around in tight areas
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Moved props from launch site that were getting the APC stuck
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Fixed Bradley lights on gibs
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Fixed Bradley lights on during day
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Fixed NRE's when using 'spawn bradleyapc' command
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Fixed Helicopter muzzle flash always aiming up instead of at target
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Bradley coax actually aims directly at targets now
Patch Name
Devblog 174
Changelist Title
Changelog
date_range
Thursday, August 24, 2017
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Features
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Added Bradley APC to launch site
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Improvements
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Improved performance for overlay effects (e.g. hurt, cold)
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Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
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Updated multiple descriptions
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Paper map now despawn in 5 minutes down from 20 minutes
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Reduced sky brightness slightly
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Greatly reduced GC allocations throughout the game
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Optimized the internal memory pool
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M92 Horizontal recoil halved
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Fixed
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Fixed culling false positives
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Fixed material related performance bottleneck
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Fixed large furnace lower LOD looking too dark
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Fixed LOD transition popping in high external wall
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Fixed a material memory leak
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Fixed ores missing partially broken stages on lower LODs
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Fixed only being able to harvest debris from certain angles
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Fixed smoke trails disappearing too soon after rocket explosion
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