news
companion
Merch
Official Skins
Redeem
Buy Rust
Changes
What’s changed on Rust in each patch.
arrow_left
arrow_right
1
...
20
21
22
23
24
...
41
Patch Name
Devblog 177
Changelist Title
Changelog
date_range
Thursday, September 14, 2017
add_circle
Features
•
New tank sounds
•
Combat log now indicates when someone is killed or wounded
arrow_circle_up
Improvements
•
Download skins in the background rather than waiting for them in the loading screen
•
Updated EAC API & SDK (fixes "EAC Disconnected" error)
•
Client no longer stalls while spawning the map from cache
•
Eliminated some GC allocations from nested coroutines
•
Improved lighting: direct light now softer and ambient lighting less saturated
•
Improved shadow casting: reduced floating shadows and light leaking
•
Vending machines drop no loot + 25% increased health
•
Autoturrets no longer have magical long range after something is targeted
handyman
Fixed
•
Occludable sound voice limiting perf fix
•
Fixed game manifest download sometimes silently failing
•
Fixed official server list sometimes being shown as empty
•
Fixed ragdoll messed up level of detail
•
Fixed fly swarm not following ragdoll
•
Fixed another error thrown by culling on RetrieveAndApplyVisibility
•
Fixed visibility error when joining a server after finishing a demo play
Patch Name
Devblog 176
Changelist Title
Changelog
date_range
Thursday, September 7, 2017
add_circle
Features
•
Upgraded to Unity 2017.1
•
Added Item Information Panels
•
Added Gas Station
•
Added Supermarket
•
Added monument placement priority (Launch Site)
arrow_circle_up
Improvements
•
Updated food items having missing sounds when consumed
•
More item description updates and fixes
•
Bradley can drop 12 tech trash in crates
•
Increased default map size to 4000
•
Improved cliff terrain texturing
handyman
Fixed
•
Fixed Bradley shooting players through the rocket factory roof
•
Fixed scope/helmet overlays visible in third person
•
Fixed UI texture leak
•
Fixed crash when closing the game
remove_circle
Removed
•
Removed crappy gather ability from swords etc
Patch Name
Devblog 175
Changelist Title
Changelog
date_range
Thursday, August 31, 2017
add_circle
Features
•
Learnable recoil patterns for Thompson/SMG
•
Damage effects for Bradley
arrow_circle_up
Improvements
•
Disabled engine-side dynamic batching
•
Stripped some unused assets
•
Optimized coroutine yield instructions
•
Adjusted some memory pool buffer sizes
•
Optimized file storage system
•
Optimized texture processing library
•
Optimized storage container hashing
•
Optimized paintable signs
•
Tweaked decor spawns
•
Improved Oil Fireball effect
•
Improved Explosion effect for Heli/Bradley
•
Improved Debris effect for helicopter damage
•
Improved helicopter searchlight visuals
•
Bradley health doubled
•
Bradley heals after 5 minutes of no damage
•
Bradley loot table updated - far fewer explosives
handyman
Fixed
•
Fixed occasional occludee related errors
•
Fixed new explosions not affected by fog
•
Fixed lighting going dark sometimes; e.g. mining ores
•
Fixed cave entrances sometimes closed in low graphics quality
•
Fixed texture memory leak from paintable signs
•
Fixed various bugs with the roof side walls
•
Fixed bradley getting stuck by turning around in tight areas
•
Moved props from launch site that were getting the APC stuck
•
Fixed Bradley lights on gibs
•
Fixed Bradley lights on during day
•
Fixed NRE's when using 'spawn bradleyapc' command
•
Fixed Helicopter muzzle flash always aiming up instead of at target
•
Bradley coax actually aims directly at targets now
Patch Name
Devblog 174
Changelist Title
Changelog
date_range
Thursday, August 24, 2017
add_circle
Features
•
Added Bradley APC to launch site
arrow_circle_up
Improvements
•
Improved performance for overlay effects (e.g. hurt, cold)
•
Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
•
Updated multiple descriptions
•
Paper map now despawn in 5 minutes down from 20 minutes
•
Reduced sky brightness slightly
•
Greatly reduced GC allocations throughout the game
•
Optimized the internal memory pool
•
M92 Horizontal recoil halved
handyman
Fixed
•
Fixed culling false positives
•
Fixed material related performance bottleneck
•
Fixed large furnace lower LOD looking too dark
•
Fixed LOD transition popping in high external wall
•
Fixed a material memory leak
•
Fixed ores missing partially broken stages on lower LODs
•
Fixed only being able to harvest debris from certain angles
•
Fixed smoke trails disappearing too soon after rocket explosion
Patch Name
Devblog 173
Changelist Title
Changelog
date_range
Thursday, August 17, 2017
add_circle
Features
•
Added flare to Ceiling Light
•
Added "authtimeout" server convar
arrow_circle_up
Improvements
•
M92, AK47, P250 Have learnable recoil patterns
•
M92, AK47, P250 Aimcone reduced by 80%
•
Riot Helmet no longer requires Sewing kit
•
Plate armor protection increased
•
Bone armor requires Cloth instead of Rope
•
Updated EAC API & SDK
•
Updated multiple item descriptions
•
More garbage collection optimizations
•
Larger coastal player spawn areas
•
Better resource spawning
•
Reduced spawn density of wooden logs by around 30%
•
Reduced distance fog density by at clear weather conditions by 25-50%
handyman
Fixed
•
Fixed player names not appearing on skulls
•
Fixed duplicate ore nodes around radtowns (requires two server restarts)
•
Fixed material LOD pop-in on cliffs and rocks
•
Fixed show texel density exploit
•
Fixed fuzz in cloth shaders
•
Fixed OSX/GL gamma darkening bug
•
Terrain texture aliasing/shimmering when aniso=1
remove_circle
Removed
•
Removed Recoil Compensation for pattern weapons
•
Removed "gc.interval" convar
•
Removed max draggable from items (except liquids)
arrow_left
arrow_right
1
...
20
21
22
23
24
...
41
Newsletter
Recieve monthly updates straight to your inbox