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Changes

What’s changed on Rust in each patch.

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Features

  • Test Vehicle (admin only) added
  • Added new EAC launcher
  • Chairs are mountable and provide 100% comfort
  • Added grass shadow casting feature
  • Added shadow quality option with new penumbra shadows feature
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Improvements

  • Made grass meshes size more realistic
  • Updated EAC SDK
  • Reduced managed memory usage
  • Overhauled entity parenting
  • Improved server side eye verification (less false positives)
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Fixed

  • Fixed Sentry/Helicopter shooting like a shotgun with low fps
  • Fixed world serialization checksum problems (loading times)
  • Fixed map exploit
  • Fixed flashlight attachment shadows all over the place bug
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Features

  • New tank sounds
  • Combat log now indicates when someone is killed or wounded
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Improvements

  • Download skins in the background rather than waiting for them in the loading screen
  • Updated EAC API & SDK (fixes "EAC Disconnected" error)
  • Client no longer stalls while spawning the map from cache
  • Eliminated some GC allocations from nested coroutines
  • Improved lighting: direct light now softer and ambient lighting less saturated
  • Improved shadow casting: reduced floating shadows and light leaking
  • Vending machines drop no loot + 25% increased health
  • Autoturrets no longer have magical long range after something is targeted
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Fixed

  • Occludable sound voice limiting perf fix
  • Fixed game manifest download sometimes silently failing
  • Fixed official server list sometimes being shown as empty
  • Fixed ragdoll messed up level of detail
  • Fixed fly swarm not following ragdoll
  • Fixed another error thrown by culling on RetrieveAndApplyVisibility
  • Fixed visibility error when joining a server after finishing a demo play
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Features

  • Upgraded to Unity 2017.1
  • Added Item Information Panels
  • Added Gas Station
  • Added Supermarket
  • Added monument placement priority (Launch Site)
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Improvements

  • Updated food items having missing sounds when consumed
  • More item description updates and fixes
  • Bradley can drop 12 tech trash in crates
  • Increased default map size to 4000
  • Improved cliff terrain texturing
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Fixed

  • Fixed Bradley shooting players through the rocket factory roof
  • Fixed scope/helmet overlays visible in third person
  • Fixed UI texture leak
  • Fixed crash when closing the game
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Removed

  • Removed crappy gather ability from swords etc
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Features

  • Learnable recoil patterns for Thompson/SMG
  • Damage effects for Bradley
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Improvements

  • Disabled engine-side dynamic batching
  • Stripped some unused assets
  • Optimized coroutine yield instructions
  • Adjusted some memory pool buffer sizes
  • Optimized file storage system
  • Optimized texture processing library
  • Optimized storage container hashing
  • Optimized paintable signs
  • Tweaked decor spawns
  • Improved Oil Fireball effect
  • Improved Explosion effect for Heli/Bradley
  • Improved Debris effect for helicopter damage
  • Improved helicopter searchlight visuals
  • Bradley health doubled
  • Bradley heals after 5 minutes of no damage
  • Bradley loot table updated - far fewer explosives
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Fixed

  • Fixed occasional occludee related errors
  • Fixed new explosions not affected by fog
  • Fixed lighting going dark sometimes; e.g. mining ores
  • Fixed cave entrances sometimes closed in low graphics quality
  • Fixed texture memory leak from paintable signs
  • Fixed various bugs with the roof side walls
  • Fixed bradley getting stuck by turning around in tight areas
  • Moved props from launch site that were getting the APC stuck
  • Fixed Bradley lights on gibs
  • Fixed Bradley lights on during day
  • Fixed NRE's when using 'spawn bradleyapc' command
  • Fixed Helicopter muzzle flash always aiming up instead of at target
  • Bradley coax actually aims directly at targets now
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Features

  • Added Bradley APC to launch site
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Improvements

  • Improved performance for overlay effects (e.g. hurt, cold)
  • Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
  • Updated multiple descriptions
  • Paper map now despawn in 5 minutes down from 20 minutes
  • Reduced sky brightness slightly
  • Greatly reduced GC allocations throughout the game
  • Optimized the internal memory pool
  • M92 Horizontal recoil halved
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Fixed

  • Fixed culling false positives
  • Fixed material related performance bottleneck
  • Fixed large furnace lower LOD looking too dark
  • Fixed LOD transition popping in high external wall
  • Fixed a material memory leak
  • Fixed ores missing partially broken stages on lower LODs
  • Fixed only being able to harvest debris from certain angles
  • Fixed smoke trails disappearing too soon after rocket explosion

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