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Changes

What’s changed on Rust in each patch.

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Features

  • Added Chainsaw
  • Added Incendiary Shotgun Shells
  • Added Spas-12 Shotgun
  • Terrain Blend Maps for better monuments transition
  • Added upkeep grief protection
  • Added glaucous willow and spicebush plants
  • Added world reflection graphics setting
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Improvements

  • Optimized conditional model performance
  • Vastly improved interior lighting
  • Upgraded to Unity 2017.1.3
  • Improved cliff mesh placement next to monuments
  • Moved our grass and overgrowrth to new foliage shader
  • Optimized client file cache performance
  • Increased tree view distance at high tree quality settings
  • Optimized tree performance at low tree quality settings
  • Slightly harder to wall off southern convoy (Hapis)
  • Reduced forest size in areas for performance reasons (Hapis)
  • Xmas tree no longer craftable
  • Mailbox repairable
  • Water purifier can no longer be placed on barbecue and fireplace
  • All signs, banners and frames are now repairable
  • Bed can be repaired
  • Bed can be picked up with hammer + building privilege
  • Repair bench wood cost removal
  • Repairing items now costs 20% instead of 50% of their total cost
  • Scientists have slightly more health
  • Scientists have proper loot tables
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Fixed

  • Fixed painted signs sometimes resetting on server restart
  • Fixed workshop skin corruption issue
  • Fixed dark lighting at the gates of Military Tunnels
  • Fixed incorrect star positions relative to sun and moon
  • Fixed foundation rotation exploit
  • Fixed workshop skin loading issue
  • Fixed S11 Cave having no build block volumes (Hapis)
  • Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
  • Bandages and syringes now show their healing information
  • Searchlight no longer accessible without TC access
  • Fixed weird sprint+aim exploit
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Removed

  • Stripped unused tree assets (disk space usage)
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Features

  • Added Frog Boots, My Dudes.
  • Added new trees
  • Added Road Exploration Tutorial
  • Added Workbench Tutorial
  • Added Research Tutorial
  • Section Names for each tutorial instead of "task list"
  • Added Pickles, with a chance of botulism
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Improvements

  • Improvements in lighting process/ Higher IBL contribution
  • Post Processes and LUTs refresh
  • Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
  • Improved overall terrain splat mapping
  • Higher Densities of Icebergs and Icesheets
  • Optimized foliage system with a lot of different foliage types
  • Vm animation updates
  • Netting costs 1 Rope instead of 3
  • Fire arrows cost 2 cloth instead of 10
  • Scientists have reduced accuracy
  • Changed default server information image
  • Loot Barrels now drop 2 Scrap instead of 1
  • Double Metal Door now default blueprint
  • AK47 horizontal recoil kicks in faster
  • Aim Sway inactive for several seconds after a shot
  • Melee tip hides sooner
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Fixed

  • Fixed some streaming sound related performance spikes
  • Fixed missing mesh references on skinnable items
  • Wild Animals now spawn in biomes and terrain that fits their environment
  • Fixed inaccurate upkeep time on the tool cupboard
  • Fixed doors not decaying when their upkeep was not paid for
  • Fixed harbors not spawning correctly
  • Fixed hilltop rocks sometimes overlapping monuments
  • Fixed various small world generation issues
  • Workbench Experiments can now reveal ammo types
  • Fixed Garage Doors taking splash damage
  • Fixed task list not displaying under some resolutions
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Features

  • Mini Water Well Monuments
  • Added hilltop rocks
  • New network interpolation and extrapolation
  • Added 10 tutorials
  • Added functional water wells
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Improvements

  • Military Tunnels Level Design Refresh
  • Added recycler to Savas KOTH
  • Ak47 admire animation
  • Double shotgun admire animation
  • Eoka admire animation
  • Mp5 admire animation
  • Water bucket admire animation
  • Rock admire animation
  • Players no longer spawn on islands
  • Maps have significantly more cliffs and hills
  • Rivers have a nicer color
  • EAC SDK update
  • Monuments no longer spawn on islands
  • Reduced player tick delay (peeker's advantage)
  • Removed wood cost from double sheet metal doors
  • Hapis old caves now have lighting
  • Hapis updated with new water well monuments
  • Updated Savas KOTH loot table with newly introduced items
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Fixed

  • AI no longer ghost through fences and other transparent walls
  • AI no longer ghost through barricades
  • Fixed an ice lake exploit that allowed people build near trucks
  • Fixed Hapis floating barrels at Site A
  • Fixed spawning in the ocean on Savas
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Removed

  • Removed pillar building block
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Features

  • New third person sounds for all handheld water containers
  • New flare sounds
  • Add burning fuse sound to survey charge
  • New third person sounds for the medical syringe
  • New third person deploy sound for the building planner
  • Flare admire animation
  • Flashlight admire animation
  • Added 20 new contextual game tips
  • Added printpos / printrot / printeyes admin console commands
  • Added 25 loading screen tips
  • Added eat / drink admin console commands
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Improvements

  • Misc minor sound tweaks & polish
  • Guitar admire animation updated
  • Machette is now default blueprint and needs WB1
  • Note and Building Plan now require wood to craft
  • SMG Costs reduced by 1 spring and 5 HQM
  • Optimized player network updates
  • Optimized reflection probe refresh
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Fixed

  • Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
  • Fix for Patrol Helicopter floating in Junkyard
  • Fixed barrels floating at site B (Hapis)
  • Fixed players spawning in ocean (Savas Island)
  • Fixed cheat report opening when typing in chat
  • Fixed wind generator not been able to be removed by admins using "ent kill"
  • Fixed having hat skins not allowing the root item to be craftable
  • Fixed physics.steps exploit
  • Fixed memory leak in vending machine UI
  • Fixed crash on exit
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Removed

  • Removed paper
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Features

  • Added third person aim down sight sounds
  • Added third person grenade sounds
  • Added third person bandage sounds
  • New binocular sounds
  • New flashlight sounds
  • Admins can get combat log of other players
  • Admins get warnings when anti hack is disabled
  • Added new Hazmat suit
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Improvements

  • Water jug admire animation updated
  • Salvaged hammer admire animation updated
  • Water bucket admire animation updated
  • Wooden spear admire animation updated
  • Stone spear admire animation updated
  • Flamethrower admire animation updated
  • Satchel charge admire animation updated
  • C4 admire animation updated
  • Bow admire animation updated
  • Optimized workshop skin download processing
  • Optimized game object memory usage
  • Optimized skin icon memory usage
  • Optimized skin icon loading
  • EAC SDK update
  • Combat log no longer takes count parameter (uses combatlogsize value instead)
  • Increased junk pile respawn time from 20 to 30 minutes
  • Eliminated GC from voice recorder
  • Jack O Lantern can be picked up
  • Jack O Lantern only accepts wood
  • Small Furnace now emits heat
  • Can rotate tool cupboard after placement with hammer
  • Added Building Blocked zone around Helicopter crash site
  • Must wait 30 seconds to repair a structure after it was damaged
  • Hazmat suit now reserachable and craftable
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Fixed

  • Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
  • Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
  • Fixed maximum anisotropic filtering not being set correctly for certain textures
  • Fixed community UI exception
  • Fixed weapon holster exception
  • Fixed HTTP image exception
  • Fixed various Unity exceptions
  • Fixed network stream exception
  • Fixed skin loading exception
  • Fixed planner exception
  • Fixed bloom exception
  • Fixed exception in voice recorder
  • Fixed terrain hole at launch site on Hapis
  • Fixed shelves been placed on Roads
  • Fixed Jack O Lantern can no longer be placed through walls
  • Fixed Vending machine not been destroyed if construction no longer exists
  • Fixed chairs been placed inside trees and clutter (Exploit fix)
  • Fixed not being able to rotate workbenches when deploying
  • Fixed AutoTurrets not losing any health upon pickup
  • Dropbox can no longer be placed under water
  • Fixed Small Refinery not generating charcoal
  • Fixed arrowheads not showing up in outlines
  • Fixed explosive bullet damage being too high
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Removed

  • Retired viewmodel layer (unused)

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