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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added grass.distance convar (range 100-200, default 100)
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    Added headlerp convar (adjusts head snapback speed after alt look)
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    Added headlerp_inertia convar (smoothens the head snapback motion after alt look)
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    Added admin refillvitals console commands (fills health, calories and hydration)
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    Added admin heal console command (same as calling hurt with negative values)
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    Redesigned death screen
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    Can now place a marker on the map
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    Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings
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    Added FPS Limit slider to Screen settings
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    Shift-middle mouse drag to split a third of an item stack
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    Right click the item split bar to type an exact split amount
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    Middle/shift-middle mouse click the splitter bar to set it to half/third
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    Left click and drag your inventory screen player model to spin it around
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    Right click a Quick Craft icon to remove it from the crafting queue
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    Right click an item in the crafting queue to move it to the start of the queue
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    Added a Crafting Favourites system
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    Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section
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    Added "unable to repair" reason chat notifications
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    Added Tesla Coil
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    Added Horse Wood Armor
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    Added Horse Roadsign Armor
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    Added Horse Shoes
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    Added Saddlebags
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    Horse breeds actually impact horse statistics
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    Added Ammunition information panel
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    Added Electrical wire flow indicator
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    Added double door skins
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Improvements

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    Disabled status effects in god mode
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    Disabled food and hydration depletion in god mode
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    Disabled radiation poisoning in god mode
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    There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks
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    Added an Electrical category to the crafting screen and re-categorised all electrical items
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    Added a Favourites category to the crafting screen
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    Cleaned up some ambient and foliage sounds
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    Updated bear sounds
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    Updated pressure pad sounds
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    Updated collectible resource sounds
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    Cleaned up barefoot footsteps a little bit
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    Evened out and increased attack helicopter rotor sound volume
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    Electrical wires now have normal mapping and a 3d look
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    Spas-12 has a slightly higher fire rate
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    Shotgun slugs are more accurate and do more damage
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    Shotgun slugs have a closer damage falloff
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    M92 has a slightly slower fire rate
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    Simple Sight is now a default blueprint
  • •
    M39 swapped with L96 as bandit camp
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    Bradley loot table improved
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    Bradley is more vulnerable to HV rockets
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    Bradley top turret has been enabled
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    Excavator yield increased by 30%
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Fixed

  • •
    Fixed lerp convar exploit (now admin / dev only and clamped to a sane range)
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    Fixed exploit to disarm landmines from any distance
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    Fixed exploit to free underwater loot crates from any distance
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    Fixed exploit to interact with excavator from any distance
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    Fixed bullet impact glow effect not following vehicles after impact
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    Can no longer drag/throw items when you're wounded
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    Can no longer combine world items of non-full condition to get a free repair
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    Consumable item information panel no longer shows default values the first time you inspect one
  • •
    Minor Hapis Island fixes
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    Fixed campfire description
  • •
    Fixed recycler description
  • •
    Fixed errors when entering site B (Hapis Island)
  • •
    Fixed scrap transport helicopter oil rig exploits
  • •
    Fixed APC crates falling through the ground
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Features

  • •
    Unity 2019.2.0f1
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    Players are automatically authed to placed cupboards
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    Benchmark mode fixes
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    Added powerline wires to Monument Puzzles
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    Added an in-game Screen options menu for resolution, fullscreen and vsync settings
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    Client is now using IL2CPP instead of Mono
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    Server is available as IL2CPP version on the "release-il2cpp" branch
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    World generation is now server authoritative (faster load times, more robust)
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    Added doppler shift to some sounds
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    Added texture streaming
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    Added Transport Helicopter
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    Added Horse Leading
  • •
    Added Fuel Generator
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Improvements

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    Fixed rendering TopBunnies UI element all the time
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    Optimized Notices UI layout
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    Neatened up Notices UI
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    Tweaked "new content" label on main menu
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    The map now re-focuses on the player's position when injured
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    The console input field now auto-focuses when opening or changing tabs.
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    Max value of gc.buffer is now 4096 instead of 2048
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    Log warning when doing emergency garbage collection
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    Enabled crunch texture compression on workshop skin bundles
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    Performance text no longer updates when nothing changed (avoids GC)
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    Performance text always prints GC counter for one second after GC runs
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    Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
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    Debug Camera: R resets the camera
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    Debug Camera: Q/E move the camera vertically
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    Debug Camera: Z/C and +/- control zoom
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    Debug Camera: Arrow keys control roll
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    Debug Camera: Disabled inventory and crafting menus when in debug camera
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    Debug Camera: Disabled vehicle controls when in debug camera
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    Debug Camera: Disabled noclip control when in debug camera
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    Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
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    Debug Camera: Added debugcamera_autosave and debugcamera_autoload
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    Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
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    Small maps have large monuments again (excluding launch site and excavator)
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    Updated NPC helicopter sounds
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    Reduced texture memory footprint (by ~1 GB) via texture streaming
  • •
    Reduced mesh memory footprint (by ~700 MB) via model optimizations
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    Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
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    Optimized high-quality shadow mode = 2, now 25% faster
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    Added new very-high-quality shadow mode = 3
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    Pressure pads can now be hidden under rugs
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    Pressure pads generate a small amount of electricity when stepped on
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    Grenades have a more predictable landing position
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    F1 grenades have a fuse length of 3 instead of 3.5
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    Rocket Launcher need T2 WB( Instead of T3 )
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    HV Rockets need T2 WB( Instead of T3 )
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    Autoturrets never miss more than 3 shots in a row
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    Autoturrets now make use of the electricity system
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Fixed

  • •
    Fixed steam refresh overlay not closing after opening bag
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    Fixed possible exception when retrieving market prices
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    ServerInfo will retry multiple times if failed to get info
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    ServerInfo will fail gracefully if failed to get info after multiple attempts
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    Fixed titles getting cut off in pie menu
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    Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
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    Fixed steam friend inconsistencies
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    Fixed unexpected palm trees behavior when helicopters would fly over
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    Player map position now updates correctly when injured
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    Fixed erratic map scrolling when using the left mouse button to drag
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    Hotspot visuals now get cleaned up correctly when ent-killing
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    Disabling the UI no longer allows you to see through smoke effects
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    Can no longer spam drink back to full health
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    Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
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    Fixed item icon staying on screen if inventory is closed while dragging
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    Fixed High External Gates not playing SFX correctly
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    Fixed compound sometimes spawning underwater
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    Fixed exploit using water projectile penetration
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    Fixed snapback issues when dismounting while moving fast
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    Fixed swimming slightly under the waves not showing underwater properly
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    Fixed crashes on AMD Phenom
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    Fixed swamp fog too bright at night
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    Fixed lighting on some particles (e.g. helicopter damage smoke)
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    Fixed NRE on ent kill cargo ship
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    Game log is written to output_log.txt in the game install folder again
  • •
    Fixed deflated HAB having inflated collision and wrecking minicopters
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Removed

  • •
    Removed Vulkan graphics API
  • •
    Removed Linux client
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Features

  • •
    Added force triggers (excavator belts)
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    Added terrain anti hack protection
  • •
    Added Excavator monument
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Improvements

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    Optimized some server side player packet verifications
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    Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
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    Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
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    Barren now has harbors, oil rigs and water wells
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    Barren prefab mountains no longer spawn in the desert
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    Allow deployables to be placed under Water barrel
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    Increased the cost of lowgrade at Compound
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    Increased server browser timeout limit to 90 seconds
  • •
    Hapis Island fixes and tweaks
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    Optimized server-side water buoyancy
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    Optimized terrain shader
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Fixed

  • •
    Fixed binds not working with "cinematic_play" and "cinematic_stop"
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    Fixed "monuments" console command being abused to find caves
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    Fixed weapon reload issues at extremely low FPS
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    Fixed RF Broadcaster being placed through walls
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    Fixed being stuck when dismounting helicopter on top of Compound buildings
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    Fixed accidentally pressing "Create Team" while dropping items on low resolutions
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    Fixed text overflow on team dock when players have long names
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    Fixed team member map font being unreadable
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    Fixed large furnace placement under the terrain
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    Fixed scope overlay being extremely small on larger screen resolutions
  • •
    Fixed misclicking accept would reject the team invite
  • •
    Fixed hunters jacket skin being black
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    Fixed some volumetrics not disappearing during day time
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    Fixed broken train cart coal material on powerplant monument
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    Fixed some materials turning black on lowest shader levels in powerplant monument
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    Fixed duplicate networkable objects (e.g. doors) when playing demos
  • •
    Fixed passengers being able to access minicopter fuel
  • •
    Fixed horses eating too much food at hitching posts
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Features

  • •
    Added cinematic animations for video creation (see devblog)
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    Added player tick rate convars to the server (see devblog)
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    Added Streamer mode to options menu
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    Added new horse model and breeds
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    Added Hitch-Trough deployable
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    Added Minicopter fuel gauge
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    Added Minicopter pilot IK
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    Added 'hattip' gesture
  • •
    Added a bunch of secret achievements
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Improvements

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    Optimized distant tree networking (client memory savings)
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    Optimized physics queries by removing collider batching entirely (previously disabled)
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    Optimized all entity queries
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    Optimized buoyancy physics transform sync
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    Optimized server player updates and transform sync
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    Optimized server packet handling
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    Optimized client inventory update
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    Optimized monument memory use
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    Optimized ocean wave foam rendering
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    Optimized gpu-side wave simulation for rendering
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    Optimized cpu-side wave simulation for buoyancy
  • •
    Horses require far less food
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Fixed

  • •
    Fixed exploit to stack foundation steps
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    Fixed swamp fog too bright at night
  • •
    Fixed water purifier disappearing after going out of network range
  • •
    Fixed misclicking accept would reject the team invite
  • •
    Fixed Rustige Egg not taking splash damage
  • •
    Fixed being able to pick up sam site when it contained ammo
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Features

  • •
    Enabled skin unloading by default for everybody
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    Enabled the new multibox pruning broadphase algorithm for the physics system
  • •
    Added 'gesture' console command
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Improvements

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    Improved network interpolation time offset calculation
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    Optimized the AI sensory system
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    Added skin memory usage to print_loaded_skins
  • •
    Optimized the vending machine world UI (also affects the new Chippy arcade)
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Fixed

  • •
    Fixed 'Ride Horse' being visible when someone is already on the horse

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