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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 198
Changelist Title
Changelog
date_range
Thursday, March 1, 2018
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Features
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Added Chainsaw
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Added Incendiary Shotgun Shells
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Added Spas-12 Shotgun
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Terrain Blend Maps for better monuments transition
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Added upkeep grief protection
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Added glaucous willow and spicebush plants
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Added world reflection graphics setting
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Improvements
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Optimized conditional model performance
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Vastly improved interior lighting
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Upgraded to Unity 2017.1.3
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Improved cliff mesh placement next to monuments
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Moved our grass and overgrowrth to new foliage shader
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Optimized client file cache performance
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Increased tree view distance at high tree quality settings
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Optimized tree performance at low tree quality settings
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Slightly harder to wall off southern convoy (Hapis)
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Reduced forest size in areas for performance reasons (Hapis)
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Xmas tree no longer craftable
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Mailbox repairable
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Water purifier can no longer be placed on barbecue and fireplace
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All signs, banners and frames are now repairable
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Bed can be repaired
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Bed can be picked up with hammer + building privilege
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Repair bench wood cost removal
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Repairing items now costs 20% instead of 50% of their total cost
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Scientists have slightly more health
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Scientists have proper loot tables
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Fixed
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Fixed painted signs sometimes resetting on server restart
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Fixed workshop skin corruption issue
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Fixed dark lighting at the gates of Military Tunnels
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Fixed incorrect star positions relative to sun and moon
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Fixed foundation rotation exploit
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Fixed workshop skin loading issue
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Fixed S11 Cave having no build block volumes (Hapis)
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Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
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Bandages and syringes now show their healing information
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Searchlight no longer accessible without TC access
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Fixed weird sprint+aim exploit
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Removed
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Stripped unused tree assets (disk space usage)
Patch Name
Devblog 197
Changelist Title
Changelist
date_range
Thursday, February 8, 2018
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Features
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Added Frog Boots, My Dudes.
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Added new trees
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Added Road Exploration Tutorial
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Added Workbench Tutorial
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Added Research Tutorial
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Section Names for each tutorial instead of "task list"
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Added Pickles, with a chance of botulism
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Improvements
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Improvements in lighting process/ Higher IBL contribution
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Post Processes and LUTs refresh
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Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
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Improved overall terrain splat mapping
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Higher Densities of Icebergs and Icesheets
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Optimized foliage system with a lot of different foliage types
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Vm animation updates
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Netting costs 1 Rope instead of 3
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Fire arrows cost 2 cloth instead of 10
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Scientists have reduced accuracy
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Changed default server information image
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Loot Barrels now drop 2 Scrap instead of 1
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Double Metal Door now default blueprint
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AK47 horizontal recoil kicks in faster
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Aim Sway inactive for several seconds after a shot
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Melee tip hides sooner
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Fixed
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Fixed some streaming sound related performance spikes
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Fixed missing mesh references on skinnable items
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Wild Animals now spawn in biomes and terrain that fits their environment
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Fixed inaccurate upkeep time on the tool cupboard
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Fixed doors not decaying when their upkeep was not paid for
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Fixed harbors not spawning correctly
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Fixed hilltop rocks sometimes overlapping monuments
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Fixed various small world generation issues
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Workbench Experiments can now reveal ammo types
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Fixed Garage Doors taking splash damage
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Fixed task list not displaying under some resolutions
Patch Name
Devblog 196
Changelist Title
Changelog
date_range
Thursday, February 1, 2018
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Features
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Mini Water Well Monuments
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Added hilltop rocks
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New network interpolation and extrapolation
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Added 10 tutorials
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Added functional water wells
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Improvements
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Military Tunnels Level Design Refresh
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Added recycler to Savas KOTH
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Ak47 admire animation
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Double shotgun admire animation
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Eoka admire animation
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Mp5 admire animation
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Water bucket admire animation
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Rock admire animation
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Players no longer spawn on islands
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Maps have significantly more cliffs and hills
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Rivers have a nicer color
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EAC SDK update
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Monuments no longer spawn on islands
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Reduced player tick delay (peeker's advantage)
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Removed wood cost from double sheet metal doors
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Hapis old caves now have lighting
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Hapis updated with new water well monuments
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Updated Savas KOTH loot table with newly introduced items
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Fixed
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AI no longer ghost through fences and other transparent walls
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AI no longer ghost through barricades
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Fixed an ice lake exploit that allowed people build near trucks
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Fixed Hapis floating barrels at Site A
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Fixed spawning in the ocean on Savas
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Removed
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Removed pillar building block
Patch Name
Devblog 195
Changelist Title
Changelog
date_range
Thursday, January 25, 2018
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Features
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New third person sounds for all handheld water containers
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New flare sounds
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Add burning fuse sound to survey charge
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New third person sounds for the medical syringe
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New third person deploy sound for the building planner
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Flare admire animation
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Flashlight admire animation
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Added 20 new contextual game tips
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Added printpos / printrot / printeyes admin console commands
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Added 25 loading screen tips
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Added eat / drink admin console commands
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Improvements
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Misc minor sound tweaks & polish
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Guitar admire animation updated
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Machette is now default blueprint and needs WB1
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Note and Building Plan now require wood to craft
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SMG Costs reduced by 1 spring and 5 HQM
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Optimized player network updates
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Optimized reflection probe refresh
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Fixed
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Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
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Fix for Patrol Helicopter floating in Junkyard
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Fixed barrels floating at site B (Hapis)
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Fixed players spawning in ocean (Savas Island)
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Fixed cheat report opening when typing in chat
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Fixed wind generator not been able to be removed by admins using "ent kill"
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Fixed having hat skins not allowing the root item to be craftable
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Fixed physics.steps exploit
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Fixed memory leak in vending machine UI
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Fixed crash on exit
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Removed
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Removed paper
Patch Name
Devblog 194
Changelist Title
Changelog
date_range
Thursday, January 18, 2018
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Features
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Added third person aim down sight sounds
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Added third person grenade sounds
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Added third person bandage sounds
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New binocular sounds
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New flashlight sounds
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Admins can get combat log of other players
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Admins get warnings when anti hack is disabled
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Added new Hazmat suit
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Improvements
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Water jug admire animation updated
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Salvaged hammer admire animation updated
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Water bucket admire animation updated
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Wooden spear admire animation updated
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Stone spear admire animation updated
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Flamethrower admire animation updated
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Satchel charge admire animation updated
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C4 admire animation updated
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Bow admire animation updated
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Optimized workshop skin download processing
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Optimized game object memory usage
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Optimized skin icon memory usage
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Optimized skin icon loading
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EAC SDK update
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Combat log no longer takes count parameter (uses combatlogsize value instead)
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Increased junk pile respawn time from 20 to 30 minutes
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Eliminated GC from voice recorder
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Jack O Lantern can be picked up
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Jack O Lantern only accepts wood
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Small Furnace now emits heat
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Can rotate tool cupboard after placement with hammer
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Added Building Blocked zone around Helicopter crash site
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Must wait 30 seconds to repair a structure after it was damaged
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Hazmat suit now reserachable and craftable
handyman
Fixed
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Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
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Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
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Fixed maximum anisotropic filtering not being set correctly for certain textures
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Fixed community UI exception
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Fixed weapon holster exception
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Fixed HTTP image exception
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Fixed various Unity exceptions
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Fixed network stream exception
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Fixed skin loading exception
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Fixed planner exception
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Fixed bloom exception
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Fixed exception in voice recorder
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Fixed terrain hole at launch site on Hapis
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Fixed shelves been placed on Roads
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Fixed Jack O Lantern can no longer be placed through walls
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Fixed Vending machine not been destroyed if construction no longer exists
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Fixed chairs been placed inside trees and clutter (Exploit fix)
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Fixed not being able to rotate workbenches when deploying
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Fixed AutoTurrets not losing any health upon pickup
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Dropbox can no longer be placed under water
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Fixed Small Refinery not generating charcoal
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Fixed arrowheads not showing up in outlines
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Fixed explosive bullet damage being too high
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Removed
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Retired viewmodel layer (unused)
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